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authordavidovski <david@davidovski.xyz>2023-03-02 16:03:51 +0000
committerdavidovski <david@davidovski.xyz>2023-03-02 16:03:51 +0000
commitc293e10e512f322af62c55c95fc96231bb3b3b73 (patch)
tree41c4af9449b2bb425f2d65f1ce6d86f1a3f1f731 /config/picom/picom.conf
parentaf8fa86eb2bb39dd0e793711aede7bec47554b54 (diff)
parent51292e49bb8092134df6bb1ca586c23bcd2b1ddf (diff)
Merge branch 'master' of git.cheetah.remote:dot
Diffstat (limited to 'config/picom/picom.conf')
-rw-r--r--config/picom/picom.conf10
1 files changed, 5 insertions, 5 deletions
diff --git a/config/picom/picom.conf b/config/picom/picom.conf
index 4407cc1..68d0f83 100644
--- a/config/picom/picom.conf
+++ b/config/picom/picom.conf
@@ -289,8 +289,8 @@ blur-background-exclude = [
# `xrender` is the default one.
#
experimental-backends = true;
-#backend = "glx";
-backend = "xrender";
+backend = "glx";
+#backend = "xrender";
#backend = "xr_glx_hybrid";
@@ -405,14 +405,14 @@ detect-client-leader = true
# has actually changed. Potentially degrades the performance, but might fix some artifacts.
# The opposing option is use-damage
#
-no-use-damage = true
-use-damage = false
+# no-use-damage = false
+use-damage = true
# Use X Sync fence to sync clients' draw calls, to make sure all draw
# calls are finished before picom starts drawing. Needed on nvidia-drivers
# with GLX backend for some users.
#
-#xrender-sync-fence = true
+xrender-sync-fence = true
# GLX backend: Use specified GLSL fragment shader for rendering window contents.
# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`