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Diffstat (limited to 'config/mpv/shaders/Anime4K_Thin_HQ.glsl')
-rw-r--r--config/mpv/shaders/Anime4K_Thin_HQ.glsl222
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diff --git a/config/mpv/shaders/Anime4K_Thin_HQ.glsl b/config/mpv/shaders/Anime4K_Thin_HQ.glsl
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--- a/config/mpv/shaders/Anime4K_Thin_HQ.glsl
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-// MIT License
-
-// Copyright (c) 2019-2021 bloc97
-// All rights reserved.
-
-// Permission is hereby granted, free of charge, to any person obtaining a copy
-// of this software and associated documentation files (the "Software"), to deal
-// in the Software without restriction, including without limitation the rights
-// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-// copies of the Software, and to permit persons to whom the Software is
-// furnished to do so, subject to the following conditions:
-
-// The above copyright notice and this permission notice shall be included in all
-// copies or substantial portions of the Software.
-
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-// SOFTWARE.
-
-//!DESC Anime4K-v3.2-Thin-(HQ)-Luma
-//!HOOK MAIN
-//!BIND HOOKED
-//!SAVE LINELUMA
-//!COMPONENTS 1
-
-float get_luma(vec4 rgba) {
- return dot(vec4(0.299, 0.587, 0.114, 0.0), rgba);
-}
-
-vec4 hook() {
- return vec4(get_luma(HOOKED_tex(HOOKED_pos)), 0.0, 0.0, 0.0);
-}
-
-//!DESC Anime4K-v3.2-Thin-(HQ)-Sobel-X
-//!HOOK MAIN
-//!BIND LINELUMA
-//!SAVE LINESOBEL
-//!COMPONENTS 2
-
-vec4 hook() {
- float l = LINELUMA_texOff(vec2(-1.0, 0.0)).x;
- float c = LINELUMA_tex(LINELUMA_pos).x;
- float r = LINELUMA_texOff(vec2(1.0, 0.0)).x;
-
- float xgrad = (-l + r);
- float ygrad = (l + c + c + r);
-
- return vec4(xgrad, ygrad, 0.0, 0.0);
-}
-
-
-//!DESC Anime4K-v3.2-Thin-(HQ)-Sobel-Y
-//!HOOK MAIN
-//!BIND LINESOBEL
-//!SAVE LINESOBEL
-//!COMPONENTS 1
-
-vec4 hook() {
- float tx = LINESOBEL_texOff(vec2(0.0, -1.0)).x;
- float cx = LINESOBEL_tex(LINESOBEL_pos).x;
- float bx = LINESOBEL_texOff(vec2(0.0, 1.0)).x;
-
- float ty = LINESOBEL_texOff(vec2(0.0, -1.0)).y;
- float by = LINESOBEL_texOff(vec2(0.0, 1.0)).y;
-
- float xgrad = (tx + cx + cx + bx) / 8.0;
-
- float ygrad = (-ty + by) / 8.0;
-
- //Computes the luminance's gradient
- float norm = sqrt(xgrad * xgrad + ygrad * ygrad);
- return vec4(pow(norm, 0.7));
-}
-
-
-//!DESC Anime4K-v3.2-Thin-(HQ)-Gaussian-X
-//!HOOK MAIN
-//!BIND HOOKED
-//!BIND LINESOBEL
-//!SAVE LINESOBEL
-//!COMPONENTS 1
-
-#define SPATIAL_SIGMA (2.0 * float(HOOKED_size.y) / 1080.0) //Spatial window size, must be a positive real number.
-
-#define KERNELSIZE (max(int(ceil(SPATIAL_SIGMA * 2.0)), 1) * 2 + 1) //Kernel size, must be an positive odd integer.
-#define KERNELHALFSIZE (int(KERNELSIZE/2)) //Half of the kernel size without remainder. Must be equal to trunc(KERNELSIZE/2).
-#define KERNELLEN (KERNELSIZE * KERNELSIZE) //Total area of kernel. Must be equal to KERNELSIZE * KERNELSIZE.
-
-float gaussian(float x, float s, float m) {
- float scaled = (x - m) / s;
- return exp(-0.5 * scaled * scaled);
-}
-
-float comp_gaussian_x() {
-
- float g = 0.0;
- float gn = 0.0;
-
- for (int i=0; i<KERNELSIZE; i++) {
- float di = float(i - KERNELHALFSIZE);
- float gf = gaussian(di, SPATIAL_SIGMA, 0.0);
-
- g = g + LINESOBEL_texOff(vec2(di, 0.0)).x * gf;
- gn = gn + gf;
-
- }
-
- return g / gn;
-}
-
-vec4 hook() {
- return vec4(comp_gaussian_x(), 0.0, 0.0, 0.0);
-}
-
-
-//!DESC Anime4K-v3.2-Thin-(HQ)-Gaussian-Y
-//!HOOK MAIN
-//!BIND HOOKED
-//!BIND LINESOBEL
-//!SAVE LINESOBEL
-//!COMPONENTS 1
-
-#define SPATIAL_SIGMA (2.0 * float(HOOKED_size.y) / 1080.0) //Spatial window size, must be a positive real number.
-
-#define KERNELSIZE (max(int(ceil(SPATIAL_SIGMA * 2.0)), 1) * 2 + 1) //Kernel size, must be an positive odd integer.
-#define KERNELHALFSIZE (int(KERNELSIZE/2)) //Half of the kernel size without remainder. Must be equal to trunc(KERNELSIZE/2).
-#define KERNELLEN (KERNELSIZE * KERNELSIZE) //Total area of kernel. Must be equal to KERNELSIZE * KERNELSIZE.
-
-float gaussian(float x, float s, float m) {
- float scaled = (x - m) / s;
- return exp(-0.5 * scaled * scaled);
-}
-
-float comp_gaussian_y() {
-
- float g = 0.0;
- float gn = 0.0;
-
- for (int i=0; i<KERNELSIZE; i++) {
- float di = float(i - KERNELHALFSIZE);
- float gf = gaussian(di, SPATIAL_SIGMA, 0.0);
-
- g = g + LINESOBEL_texOff(vec2(0.0, di)).x * gf;
- gn = gn + gf;
-
- }
-
- return g / gn;
-}
-
-vec4 hook() {
- return vec4(comp_gaussian_y(), 0.0, 0.0, 0.0);
-}
-
-//!DESC Anime4K-v3.2-Thin-(HQ)-Kernel-X
-//!HOOK MAIN
-//!BIND LINESOBEL
-//!SAVE LINESOBEL
-//!COMPONENTS 2
-
-vec4 hook() {
- float l = LINESOBEL_texOff(vec2(-1.0, 0.0)).x;
- float c = LINESOBEL_tex(LINESOBEL_pos).x;
- float r = LINESOBEL_texOff(vec2(1.0, 0.0)).x;
-
- float xgrad = (-l + r);
- float ygrad = (l + c + c + r);
-
- return vec4(xgrad, ygrad, 0.0, 0.0);
-}
-
-
-//!DESC Anime4K-v3.2-Thin-(HQ)-Kernel-Y
-//!HOOK MAIN
-//!BIND LINESOBEL
-//!SAVE LINESOBEL
-//!COMPONENTS 2
-
-vec4 hook() {
- float tx = LINESOBEL_texOff(vec2(0.0, -1.0)).x;
- float cx = LINESOBEL_tex(LINESOBEL_pos).x;
- float bx = LINESOBEL_texOff(vec2(0.0, 1.0)).x;
-
- float ty = LINESOBEL_texOff(vec2(0.0, -1.0)).y;
- float by = LINESOBEL_texOff(vec2(0.0, 1.0)).y;
-
- float xgrad = (tx + cx + cx + bx) / 8.0;
-
- float ygrad = (-ty + by) / 8.0;
-
- //Computes the luminance's gradient
- return vec4(xgrad, ygrad, 0.0, 0.0);
-}
-
-
-//!DESC Anime4K-v3.2-Thin-(HQ)-Warp
-//!HOOK MAIN
-//!BIND HOOKED
-//!BIND LINESOBEL
-
-#define STRENGTH 0.6 //Strength of warping for each iteration
-#define ITERATIONS 1 //Number of iterations for the forwards solver, decreasing strength and increasing iterations improves quality at the cost of speed.
-
-vec4 hook() {
- vec2 d = HOOKED_pt;
-
- float relstr = HOOKED_size.y / 1080.0 * STRENGTH;
-
- vec2 pos = HOOKED_pos;
- for (int i=0; i<ITERATIONS; i++) {
- vec2 dn = LINESOBEL_tex(pos).xy;
- vec2 dd = (dn / (length(dn) + 0.01)) * d * relstr; //Quasi-normalization for large vectors, avoids divide by zero
- pos -= dd;
- }
-
- return HOOKED_tex(pos);
-
-}