From 01ced0b7ce47d279789efb2dc70d1cd009ac56ad Mon Sep 17 00:00:00 2001 From: davidovski Date: Sat, 9 Oct 2021 22:20:41 +0100 Subject: initial commit --- config/mpv/shaders/Anime4K_Darken_VeryFast.glsl | 218 ++++++++++++++++++++++++ 1 file changed, 218 insertions(+) create mode 100644 config/mpv/shaders/Anime4K_Darken_VeryFast.glsl (limited to 'config/mpv/shaders/Anime4K_Darken_VeryFast.glsl') diff --git a/config/mpv/shaders/Anime4K_Darken_VeryFast.glsl b/config/mpv/shaders/Anime4K_Darken_VeryFast.glsl new file mode 100644 index 0000000..6fb88cd --- /dev/null +++ b/config/mpv/shaders/Anime4K_Darken_VeryFast.glsl @@ -0,0 +1,218 @@ +// MIT License + +// Copyright (c) 2019-2021 bloc97 +// All rights reserved. + +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +//!DESC Anime4K-v3.2-Darken-DoG-(HQ)-Luma +//!HOOK MAIN +//!BIND HOOKED +//!SAVE LINELUMA +//!WIDTH HOOKED.w 2 / +//!HEIGHT HOOKED.h 2 / +//!COMPONENTS 1 + +float get_luma(vec4 rgba) { + return dot(vec4(0.299, 0.587, 0.114, 0.0), rgba); +} + +vec4 hook() { + return vec4(get_luma(HOOKED_tex(HOOKED_pos)), 0.0, 0.0, 0.0); +} + +//!DESC Anime4K-v3.2-Darken-DoG-(VeryFast)-Gaussian-X +//!HOOK MAIN +//!BIND HOOKED +//!BIND LINELUMA +//!SAVE LINEKERNEL +//!WIDTH HOOKED.w 4 / +//!HEIGHT HOOKED.h 4 / +//!COMPONENTS 1 + +#define SPATIAL_SIGMA (0.5 * float(HOOKED_size.y) / 1080.0) //Spatial window size, must be a positive real number. + +#define KERNELSIZE (max(int(ceil(SPATIAL_SIGMA * 2.0)), 1) * 2 + 1) //Kernel size, must be an positive odd integer. +#define KERNELHALFSIZE (int(KERNELSIZE/2)) //Half of the kernel size without remainder. Must be equal to trunc(KERNELSIZE/2). +#define KERNELLEN (KERNELSIZE * KERNELSIZE) //Total area of kernel. Must be equal to KERNELSIZE * KERNELSIZE. + +float gaussian(float x, float s, float m) { + float scaled = (x - m) / s; + return exp(-0.5 * scaled * scaled); +} + +float comp_gaussian_x() { + + float g = 0.0; + float gn = 0.0; + + for (int i=0; iRGB matrix has 1 for every row... (which is the case for BT.709) + //Otherwise we would need to convert RGB to YUV, modify Y then convert back to RGB. + return HOOKED_tex(HOOKED_pos) + (LINEKERNEL_tex(HOOKED_pos).x * STRENGTH); +} + -- cgit v1.2.1