From 74452dfb1735e7347459f3b024770ce285f7c96d Mon Sep 17 00:00:00 2001 From: davidovski Date: Sun, 5 Dec 2021 22:02:25 +0000 Subject: removed shaders --- .../shaders/Anime4K_Denoise_Bilateral_Mean.glsl | 67 ---------------------- 1 file changed, 67 deletions(-) delete mode 100644 config/mpv/shaders/Anime4K_Denoise_Bilateral_Mean.glsl (limited to 'config/mpv/shaders/Anime4K_Denoise_Bilateral_Mean.glsl') diff --git a/config/mpv/shaders/Anime4K_Denoise_Bilateral_Mean.glsl b/config/mpv/shaders/Anime4K_Denoise_Bilateral_Mean.glsl deleted file mode 100644 index 0eb17cd..0000000 --- a/config/mpv/shaders/Anime4K_Denoise_Bilateral_Mean.glsl +++ /dev/null @@ -1,67 +0,0 @@ -// MIT License - -// Copyright (c) 2019-2021 bloc97 -// All rights reserved. - -// Permission is hereby granted, free of charge, to any person obtaining a copy -// of this software and associated documentation files (the "Software"), to deal -// in the Software without restriction, including without limitation the rights -// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -// copies of the Software, and to permit persons to whom the Software is -// furnished to do so, subject to the following conditions: - -// The above copyright notice and this permission notice shall be included in all -// copies or substantial portions of the Software. - -// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -// SOFTWARE. - -//!DESC Anime4K-v3.2-Denoise-Bilateral-Mean -//!HOOK MAIN -//!BIND HOOKED - -#define INTENSITY_SIGMA 0.1 //Intensity window size, higher is stronger denoise, must be a positive real number -#define SPATIAL_SIGMA 1.0 //Spatial window size, higher is stronger denoise, must be a positive real number. - -#define INTENSITY_POWER_CURVE 1.0 //Intensity window power curve. Setting it to 0 will make the intensity window treat all intensities equally, while increasing it will make the window narrower in darker intensities and wider in brighter intensities. - -#define KERNELSIZE (max(int(ceil(SPATIAL_SIGMA * 2.0)), 1) * 2 + 1) //Kernel size, must be an positive odd integer. -#define KERNELHALFSIZE (int(KERNELSIZE/2)) //Half of the kernel size without remainder. Must be equal to trunc(KERNELSIZE/2). -#define KERNELLEN (KERNELSIZE * KERNELSIZE) //Total area of kernel. Must be equal to KERNELSIZE * KERNELSIZE. - -#define GETOFFSET(i) vec2((i % KERNELSIZE) - KERNELHALFSIZE, (i / KERNELSIZE) - KERNELHALFSIZE) - -vec4 gaussian_vec(vec4 x, vec4 s, vec4 m) { - vec4 scaled = (x - m) / s; - return exp(-0.5 * scaled * scaled); -} - -float gaussian(float x, float s, float m) { - float scaled = (x - m) / s; - return exp(-0.5 * scaled * scaled); -} - -vec4 hook() { - vec4 sum = vec4(0.0); - vec4 n = vec4(0.0); - - vec4 vc = HOOKED_tex(HOOKED_pos); - - vec4 is = pow(vc + 0.0001, vec4(INTENSITY_POWER_CURVE)) * INTENSITY_SIGMA; - float ss = SPATIAL_SIGMA; - - for (int i=0; i