From 74452dfb1735e7347459f3b024770ce285f7c96d Mon Sep 17 00:00:00 2001 From: davidovski Date: Sun, 5 Dec 2021 22:02:25 +0000 Subject: removed shaders --- .../mpv/shaders/Anime4K_Upscale_Original_x2.glsl | 277 --------------------- 1 file changed, 277 deletions(-) delete mode 100644 config/mpv/shaders/Anime4K_Upscale_Original_x2.glsl (limited to 'config/mpv/shaders/Anime4K_Upscale_Original_x2.glsl') diff --git a/config/mpv/shaders/Anime4K_Upscale_Original_x2.glsl b/config/mpv/shaders/Anime4K_Upscale_Original_x2.glsl deleted file mode 100644 index fea93f4..0000000 --- a/config/mpv/shaders/Anime4K_Upscale_Original_x2.glsl +++ /dev/null @@ -1,277 +0,0 @@ -// MIT License - -// Copyright (c) 2019-2021 bloc97 -// All rights reserved. - -// Permission is hereby granted, free of charge, to any person obtaining a copy -// of this software and associated documentation files (the "Software"), to deal -// in the Software without restriction, including without limitation the rights -// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -// copies of the Software, and to permit persons to whom the Software is -// furnished to do so, subject to the following conditions: - -// The above copyright notice and this permission notice shall be included in all -// copies or substantial portions of the Software. - -// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -// SOFTWARE. - -//!DESC Anime4K-v3.2-Upscale-Original-x2-Luma -//!HOOK MAIN -//!BIND HOOKED -//!SAVE LINELUMA -//!COMPONENTS 1 - -float get_luma(vec4 rgba) { - return dot(vec4(0.299, 0.587, 0.114, 0.0), rgba); -} - -vec4 hook() { - return vec4(get_luma(HOOKED_tex(HOOKED_pos)), 0.0, 0.0, 0.0); -} - -//!DESC Anime4K-v3.2-Upscale-Original-x2-Kernel-X -//!HOOK MAIN -//!BIND HOOKED -//!BIND LINELUMA -//!SAVE LUMAD -//!WIDTH MAIN.w 2 * -//!HEIGHT MAIN.h 2 * -//!COMPONENTS 2 - -vec4 hook() { - vec2 d = HOOKED_pt; - - //[tl t tr] - //[ l c r] - //[bl b br] - float l = LINELUMA_tex(HOOKED_pos + vec2(-d.x, 0.0)).x; - float c = LINELUMA_tex(HOOKED_pos).x; - float r = LINELUMA_tex(HOOKED_pos + vec2(d.x, 0.0)).x; - - - //Horizontal Gradient - //[-1 0 1] - //[-2 0 2] - //[-1 0 1] - float xgrad = (-l + r); - - //Vertical Gradient - //[-1 -2 -1] - //[ 0 0 0] - //[ 1 2 1] - float ygrad = (l + c + c + r); - - //Computes the luminance's gradient - return vec4(xgrad, ygrad, 0.0, 0.0); -} - - -//!DESC Anime4K-v3.2-Upscale-Original-x2-Kernel-Y -//!HOOK MAIN -//!BIND HOOKED -//!BIND LUMAD -//!SAVE LUMAD -//!WIDTH MAIN.w 2 * -//!HEIGHT MAIN.h 2 * -//!COMPONENTS 2 - - -/* --------------------- SETTINGS --------------------- */ - -//Strength of edge refinement, good values are between 0.2 and 4 -#define REFINE_STRENGTH 0.5 - - -/* --- MODIFY THESE SETTINGS BELOW AT YOUR OWN RISK --- */ - -//Bias of the refinement function, good values are between 0 and 1 -#define REFINE_BIAS 0.0 - -//Polynomial fit obtained by minimizing MSE error on image -#define P5 ( 11.68129591) -#define P4 (-42.46906057) -#define P3 ( 60.28286266) -#define P2 (-41.84451327) -#define P1 ( 14.05517353) -#define P0 (-1.081521930) - -/* ----------------- END OF SETTINGS ----------------- */ - -float power_function(float x) { - float x2 = x * x; - float x3 = x2 * x; - float x4 = x2 * x2; - float x5 = x2 * x3; - - return P5*x5 + P4*x4 + P3*x3 + P2*x2 + P1*x + P0; -} - -vec4 hook() { - vec2 d = HOOKED_pt; - - //[tl t tr] - //[ l cc r] - //[bl b br] - float tx = LUMAD_tex(HOOKED_pos + vec2(0.0, -d.y)).x; - float cx = LUMAD_tex(HOOKED_pos).x; - float bx = LUMAD_tex(HOOKED_pos + vec2(0.0, d.y)).x; - - - float ty = LUMAD_tex(HOOKED_pos + vec2(0.0, -d.y)).y; - //float cy = LUMAD_tex(HOOKED_pos).y; - float by = LUMAD_tex(HOOKED_pos + vec2(0.0, d.y)).y; - - - //Horizontal Gradient - //[-1 0 1] - //[-2 0 2] - //[-1 0 1] - float xgrad = (tx + cx + cx + bx); - - //Vertical Gradient - //[-1 -2 -1] - //[ 0 0 0] - //[ 1 2 1] - float ygrad = (-ty + by); - - //Computes the luminance's gradient - float sobel_norm = clamp(sqrt(xgrad * xgrad + ygrad * ygrad), 0.0, 1.0); - - float dval = clamp(power_function(clamp(sobel_norm, 0.0, 1.0)) * REFINE_STRENGTH + REFINE_BIAS, 0.0, 1.0); - - return vec4(sobel_norm, dval, 0.0, 0.0); -} - -//!DESC Anime4K-v3.2-Upscale-Original-x2-Kernel-X -//!HOOK MAIN -//!BIND HOOKED -//!BIND LUMAD -//!SAVE LUMAMM -//!WIDTH MAIN.w 2 * -//!HEIGHT MAIN.h 2 * -//!COMPONENTS 2 - - -vec4 hook() { - vec2 d = HOOKED_pt; - - if (LUMAD_tex(HOOKED_pos).y < 0.1) { - return vec4(0.0); - } - - //[tl t tr] - //[ l c r] - //[bl b br] - float l = LUMAD_tex(HOOKED_pos + vec2(-d.x, 0.0)).x; - float c = LUMAD_tex(HOOKED_pos).x; - float r = LUMAD_tex(HOOKED_pos + vec2(d.x, 0.0)).x; - - //Horizontal Gradient - //[-1 0 1] - //[-2 0 2] - //[-1 0 1] - float xgrad = (-l + r); - - //Vertical Gradient - //[-1 -2 -1] - //[ 0 0 0] - //[ 1 2 1] - float ygrad = (l + c + c + r); - - - return vec4(xgrad, ygrad, 0.0, 0.0); -} - - -//!DESC Anime4K-v3.2-Upscale-Original-x2-Kernel-Y -//!HOOK MAIN -//!BIND HOOKED -//!BIND LUMAD -//!BIND LUMAMM -//!SAVE LUMAMM -//!WIDTH MAIN.w 2 * -//!HEIGHT MAIN.h 2 * -//!COMPONENTS 2 - -vec4 hook() { - vec2 d = HOOKED_pt; - - if (LUMAD_tex(HOOKED_pos).y < 0.1) { - return vec4(0.0); - } - - //[tl t tr] - //[ l cc r] - //[bl b br] - float tx = LUMAMM_tex(HOOKED_pos + vec2(0.0, -d.y)).x; - float cx = LUMAMM_tex(HOOKED_pos).x; - float bx = LUMAMM_tex(HOOKED_pos + vec2(0.0, d.y)).x; - - float ty = LUMAMM_tex(HOOKED_pos + vec2(0.0, -d.y)).y; - //float cy = LUMAMM_tex(HOOKED_pos).y; - float by = LUMAMM_tex(HOOKED_pos + vec2(0.0, d.y)).y; - - //Horizontal Gradient - //[-1 0 1] - //[-2 0 2] - //[-1 0 1] - float xgrad = (tx + cx + cx + bx); - - //Vertical Gradient - //[-1 -2 -1] - //[ 0 0 0] - //[ 1 2 1] - float ygrad = (-ty + by); - - float norm = sqrt(xgrad * xgrad + ygrad * ygrad); - if (norm <= 0.001) { - xgrad = 0.0; - ygrad = 0.0; - norm = 1.0; - } - - return vec4(xgrad/norm, ygrad/norm, 0.0, 0.0); -} - - -//!DESC Anime4K-v3.2-Upscale-Original-x2-Apply -//!HOOK MAIN -//!BIND HOOKED -//!BIND LUMAD -//!BIND LUMAMM -//!WIDTH MAIN.w 2 * -//!HEIGHT MAIN.h 2 * - - -vec4 hook() { - vec2 d = HOOKED_pt; - - float dval = LUMAD_tex(HOOKED_pos).y; - if (dval < 0.1) { - return HOOKED_tex(HOOKED_pos); - } - - vec4 dc = LUMAMM_tex(HOOKED_pos); - if (abs(dc.x + dc.y) <= 0.0001) { - return HOOKED_tex(HOOKED_pos); - } - - float xpos = -sign(dc.x); - float ypos = -sign(dc.y); - - vec4 xval = HOOKED_tex(HOOKED_pos + vec2(d.x * xpos, 0.0)); - vec4 yval = HOOKED_tex(HOOKED_pos + vec2(0.0, d.y * ypos)); - - float xyratio = abs(dc.x) / (abs(dc.x) + abs(dc.y)); - - vec4 avg = xyratio * xval + (1.0 - xyratio) * yval; - - return avg * dval + HOOKED_tex(HOOKED_pos) * (1.0 - dval); - -} -- cgit v1.2.1