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@@ -6,3 +6,8 @@ A simple dungeon crawler map layout generator written in C using raylib for grap - [Procedural Dungeon Generation Algorithm](https://www.gamasutra.com/blogs/AAdonaac/20150903/252889/Procedural_Dungeon_Generation_Algorithm.php) - [Prim’s Minimum Spanning Tree](https://www.geeksforgeeks.org/prims-minimum-spanning-tree-mst-greedy-algo-5/) +## Images + +![dungeon](/images/dungeon1.png) +![dungeon](/images/dungeon2.png) + diff --git a/images/dungeon1.png b/images/dungeon1.png Binary files differnew file mode 100644 index 0000000..29a19f2 --- /dev/null +++ b/images/dungeon1.png diff --git a/images/dungeon2.png b/images/dungeon2.png Binary files differnew file mode 100644 index 0000000..f5ce0f3 --- /dev/null +++ b/images/dungeon2.png |