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<title>glsl-mandelbrot.git, branch master</title>
<subtitle>mandelbrot fractal generator using raylib
</subtitle>
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<updated>2021-09-23T16:40:02+00:00</updated>
<entry>
<title>added images</title>
<updated>2021-09-23T16:40:02+00:00</updated>
<author>
<name>davidovski</name>
<email>david@sendula.com</email>
</author>
<published>2021-09-23T16:40:02+00:00</published>
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<entry>
<title>changed uniforms to use shader_</title>
<updated>2021-05-19T21:53:15+00:00</updated>
<author>
<name>davidovski</name>
<email>david@sendula.com</email>
</author>
<published>2021-05-19T21:53:15+00:00</published>
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<title>Merge branch 'master' of github.com:davidovski/glsl-mandelbrot</title>
<updated>2021-05-19T18:57:50+00:00</updated>
<author>
<name>davidovski</name>
<email>david@sendula.com</email>
</author>
<published>2021-05-19T18:57:50+00:00</published>
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<entry>
<title>fixed makefile</title>
<updated>2021-05-19T18:57:33+00:00</updated>
<author>
<name>davidovski</name>
<email>david@sendula.com</email>
</author>
<published>2021-05-19T18:57:33+00:00</published>
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<entry>
<title>Create README.md</title>
<updated>2021-05-19T15:09:50+00:00</updated>
<author>
<name>davidovski</name>
<email>davidovski@users.noreply.github.com</email>
</author>
<published>2021-05-19T15:09:50+00:00</published>
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<entry>
<title>fixed back to float</title>
<updated>2021-04-26T17:45:35+00:00</updated>
<author>
<name>davidovski</name>
<email>david@sendula.com</email>
</author>
<published>2021-04-26T17:45:35+00:00</published>
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<entry>
<title>initial commit</title>
<updated>2021-04-23T08:26:10+00:00</updated>
<author>
<name>davidovski</name>
<email>david@sendula.com</email>
</author>
<published>2021-04-23T08:26:10+00:00</published>
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