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author | davidovski <david@sendula.com> | 2021-09-23 17:40:02 +0100 |
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committer | davidovski <david@sendula.com> | 2021-09-23 17:40:02 +0100 |
commit | 6ca5ba2642a131d37306703e68a2967dcffad061 (patch) | |
tree | f826f04b0eb17df4ee116809cd41a0c58b182929 | |
parent | 6507f80a3d998ccccb30e5d7f25c5b091e0b63a9 (diff) |
-rw-r--r-- | README.md | 6 | ||||
-rw-r--r-- | images/fractal1.png | bin | 0 -> 652315 bytes | |||
-rw-r--r-- | images/fractal2.png | bin | 0 -> 281635 bytes |
3 files changed, 6 insertions, 0 deletions
@@ -1,2 +1,8 @@ # glsl-mandelbrot A demo for using GLSL shaders within raylib to draw fractals + +## images + +![mandelbrot](/images/fractal1.png) +![mandelbrot](/images/fractal2.png) + diff --git a/images/fractal1.png b/images/fractal1.png Binary files differnew file mode 100644 index 0000000..e217601 --- /dev/null +++ b/images/fractal1.png diff --git a/images/fractal2.png b/images/fractal2.png Binary files differnew file mode 100644 index 0000000..0ce71e3 --- /dev/null +++ b/images/fractal2.png |