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<title>level.git/shaders, branch master</title>
<subtitle>LEVEL, a puzzle platformer made with ebiten in go
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<updated>2024-04-23T18:15:34+00:00</updated>
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<title>add vortex shader</title>
<updated>2024-04-23T18:15:34+00:00</updated>
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<name>davidovski</name>
<email>david@davidovski.xyz</email>
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<published>2024-04-23T18:15:34+00:00</published>
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<entry>
<title>add landing and jumping noises</title>
<updated>2024-04-23T10:50:04+00:00</updated>
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<name>davidovski</name>
<email>david@davidovski.xyz</email>
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<published>2024-04-23T10:50:04+00:00</published>
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<entry>
<title>use grass</title>
<updated>2024-04-22T16:32:17+00:00</updated>
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<name>davidovski</name>
<email>david@davidovski.xyz</email>
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<published>2024-04-22T16:32:17+00:00</published>
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<entry>
<title>add clouds in bg</title>
<updated>2024-04-22T13:55:24+00:00</updated>
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<name>davidovski</name>
<email>david@davidovski.xyz</email>
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<published>2024-04-22T13:55:24+00:00</published>
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<entry>
<title>fix placing things on the floor</title>
<updated>2024-04-21T22:16:57+00:00</updated>
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<name>davidovski</name>
<email>david@davidovski.xyz</email>
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<published>2024-04-21T22:16:57+00:00</published>
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<entry>
<title>add placing objects</title>
<updated>2024-04-21T20:23:21+00:00</updated>
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<name>davidovski</name>
<email>david@davidovski.xyz</email>
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<published>2024-04-21T20:23:21+00:00</published>
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