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Diffstat (limited to 'main.go')
-rw-r--r--main.go46
1 files changed, 38 insertions, 8 deletions
diff --git a/main.go b/main.go
index a5a38d0..ba6b216 100644
--- a/main.go
+++ b/main.go
@@ -61,6 +61,8 @@ var (
cloudShader_src []byte
//go:embed shaders/bloom.kage
bloomShader_src []byte
+ //go:embed shaders/vortex.kage
+ vortexShader_src []byte
//go:embed assets/tiles.png
tilesPng_src []byte
@@ -274,7 +276,7 @@ func (g *Game) Init() {
g.surface = ebiten.NewImage(screenWidth, screenHeight)
g.shaderName = "sky"
g.state = MENU
-
+ //StartGame(g)// TODO
g.audioPlayer.ambientAudio.SetVolume(0)
@@ -435,11 +437,6 @@ func (g *Game) UpdatePlacing() {
}
if inpututil.IsMouseButtonJustPressed(ebiten.MouseButton0) {
- g.PlaceObject(cx, cy)
- }
-}
-
-func (g *Game) PlaceObject(cx, cy int) {
if len(g.toPlace) == 0 {
object := GetObjectAt(g.objects, float32(cx), float32(cy))
if object != nil {
@@ -450,6 +447,16 @@ func (g *Game) PlaceObject(cx, cy int) {
}
return
}
+ } else if inpututil.IsMouseButtonJustReleased(ebiten.MouseButton0) {
+ g.PlaceObject(cx, cy)
+ }
+}
+
+func (g *Game) PlaceObject(cx, cy int) {
+
+ if len(g.toPlace) == 0 {
+ return
+ }
placeable := g.toPlace[0]
if placeable.HasCollision(*g.tilemap, g.objects, NONE) {
@@ -480,8 +487,26 @@ func DrawBackground(screen *ebiten.Image, time int) {
screen.DrawRectShader(screenWidth, screenHeight, shaders["sky"], shop)
}
-func PostProcess(screen *ebiten.Image, shaderName string, time int) {
+func PostProcess(screen *ebiten.Image, shaderName string, time int, game *Game) {
w, h := screen.Bounds().Dx(), screen.Bounds().Dy()
+
+ //out := ebiten.NewImage(w, h)
+ //shop := &ebiten.DrawRectShaderOptions{}
+
+ //shop.Uniforms = map[string]any{
+ // "Time": float32(time) / 60,
+ // "Ex": game.exit.x,
+ // "Ey": game.exit.y,
+ //}
+ //shop.Images[0] = screen
+ //shop.Images[1] = screen
+ //shop.Images[2] = screen
+ //shop.Images[3] = screen
+ //out.DrawRectShader(w, h, shaders["vortex"], shop)
+
+ //op := &ebiten.DrawImageOptions{}
+ //screen.DrawImage(out, op)
+
for _, shader := range []string{shaderName} {
out := ebiten.NewImage(w, h)
shop := &ebiten.DrawRectShaderOptions{}
@@ -669,7 +694,7 @@ func (g *Game) Draw(screen *ebiten.Image) {
}
- PostProcess(screen, g.shaderName, g.time)
+ PostProcess(screen, g.shaderName, g.time, g)
//ebitenutil.DebugPrint(screen, fmt.Sprintf("tps: %.4f", ebiten.ActualFPS()))
}
@@ -702,6 +727,10 @@ func LoadShaders() error {
if err != nil {
return err
}
+ shaders["vortex"], err = ebiten.NewShader([]byte(vortexShader_src))
+ if err != nil {
+ return err
+ }
return nil
}
func (g *Game) KillPlayer() {
@@ -762,6 +791,7 @@ func (g *Game) SetPaused() {
}
func (g *Game) SetReversing() {
g.state = REVERSING
+ g.audioPlayer.voiceAudio[0].Pause()
rewindSpeed = 1 + int(len(g.recording) / 120)
g.shaderName = "vcr"
g.player.alpha = 1.0