From 51814fd0a8b2d358b1138797b9a1ec8152268c75 Mon Sep 17 00:00:00 2001 From: davidovski Date: Tue, 23 Apr 2024 19:15:34 +0100 Subject: add vortex shader --- shaders/vortex.kage | 40 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 40 insertions(+) create mode 100644 shaders/vortex.kage diff --git a/shaders/vortex.kage b/shaders/vortex.kage new file mode 100644 index 0000000..7dc5be4 --- /dev/null +++ b/shaders/vortex.kage @@ -0,0 +1,40 @@ +//go:build ignore + +//kage:unit pixels + +package main + +var Time float +var Ex float +var Ey float + +func height(uv vec2) float { + return imageSrc0UnsafeAt(uv).b*imageSrc0UnsafeAt((uv+vec2(0.0,Time*0.1))*imageSrc0Size()).b; +} + +func normal(uv vec2) vec3 { + NE := vec2(0.05,0.0); + return normalize(vec3(height(uv+NE.xy)-height(uv-NE.xy), + 0.0, + height(uv+NE.yx)-height(uv-NE.yx))); +} + + + +func Fragment(dstPos vec4, srcPos vec2, color vec4) vec4 { + //lightDir := normalize(vec3(10.0,15.0,5.0)); + uv := srcPos / imageSrc0Size() + //uv.y *= imageSrc0Size().y/imageSrc0Size().x; + + dist := length(uv); + angle := atan(uv.y/uv.x); + + ruv := uv; + uv = vec2(cos(angle+dist*3.),dist+(Time*0.2)); + + //h := height(uv); + norm := normal(uv); + return mix(vec4(0.), mix( + imageSrc0UnsafeAt(uv), + imageSrc0UnsafeAt((norm.xz*0.5+0.5)*imageSrc0Size()),0.3),min(1.,length(ruv)*10.)); +} -- cgit v1.2.1