From 8ce2273acb81bd4e5266b513f3628032bbfc10bc Mon Sep 17 00:00:00 2001 From: davidovski Date: Tue, 23 Apr 2024 21:33:38 +0100 Subject: make exit not movable again afterwards --- level.go | 4 +++- main.go | 2 +- 2 files changed, 4 insertions(+), 2 deletions(-) diff --git a/level.go b/level.go index 6b00cc6..726f760 100644 --- a/level.go +++ b/level.go @@ -293,6 +293,8 @@ func StartLevel6(g *Game) { g.exit.startx = 2 * tileSize g.exit.starty = 8 * tileSize + g.exit.movable = false + g.ResetAll() g.playerAi = g.playerAi[:0] @@ -460,7 +462,7 @@ func StartLevel8(g *Game) { func StartLevel9(g *Game) { g.SetPlacing() - noMoveable(g) + //noMoveable(g) g.toPlace = append(g.toPlace, NewVPlatform(g, 0, 0)) g.toPlace = append(g.toPlace, NewBox(g, 0, 0)) g.toPlace = append(g.toPlace, NewSpring(g, 0, 0)) diff --git a/main.go b/main.go index 84ea5b8..848f2f1 100644 --- a/main.go +++ b/main.go @@ -426,7 +426,7 @@ func (g *Game) UpdatePlacing() { for i := len(g.objects)-1; i >= 0; i-- { obj := g.objects[i] obj.Update(*g.tilemap, g.objects) - if obj.y > screenHeight { + if obj.y > screenHeight && obj != g.player{ g.toPlace = append(g.toPlace, obj) g.RemoveObject(obj) } -- cgit v1.2.1