From 69db833ebae7a426fb60d117c67f0b83632618d8 Mon Sep 17 00:00:00 2001 From: davidovski Date: Tue, 23 Apr 2024 18:45:25 +0100 Subject: add two more levels --- level.go | 161 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++-- 1 file changed, 156 insertions(+), 5 deletions(-) (limited to 'level.go') diff --git a/level.go b/level.go index 5c95861..883dea0 100644 --- a/level.go +++ b/level.go @@ -155,6 +155,7 @@ func StartLevel3(g *Game) { func StartLevel4(g *Game) { g.SetPlacing() + g.animStart = 0 noMoveable(g) g.toPlace = append(g.toPlace, NewSpring(g, 0, 0)) @@ -241,16 +242,166 @@ func StartLevel6(g *Game) { g.SetPlacing() //noMoveable(g) + g.ClearAll() + tilemap := NewTilemap([][]int{ + { +37, 38, 39, 37, 38, 39, 37, 38, 39, 37, 38, 39, 37, 38, 39, 37, 38, 39, 37, 38, 39, 37, 38, 39, 37, +53, 54, 55, 53, 54, 55, 53, 54, 55, 53, 54, 55, 53, 54, 55, 53, 54, 55, 53, 54, 55, 53, 54, 55, 53, +69, 70, 71, 69, 70, 71, 69, 70, 71, 69, 70, 71, 69, 70, 71, 69, 70, 71, 69, 70, 71, 69, 70, 71, 69, +37, 38, 39, 37, 38, 39, 37, 38, 39, 37, 38, 39, 37, 38, 39, 37, 38, 39, 37, 38, 39, 37, 38, 39, 37, +53, 54, 55, 53, 54, 55, 53, 54, 55, 53, 54, 55, 53, 54, 55, 53, 54, 55, 53, 54, 55, 53, 54, 55, 53, +69, 70, 71, 69, 70, 71, 69, 70, 71, 69, 70, 71, 69, 70, 71, 69, 70, 71, 69, 70, 71, 69, 70, 71, 69, +37, 38, 39, 37, 38, 39, 37, 38, 39, 37, 38, 39, 37, 38, 39, 37, 38, 39, 37, 38, 39, 37, 38, 39, 37, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 50, 34, 34, 34, 66, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 50, 34, 34, 34, 66, 0, +0, 70, 71, 69, 70, 71, 0, 0, 0, 0, 0, 50, 66, 0, 0, 0, 0, 0, 0, 70, 71, 69, 70, 71, 0, +0, 38, 39, 37, 38, 39, 0, 0, 0, 0, 0, 39, 37, 0, 0, 0, 0, 0, 0, 38, 39, 37, 38, 39, 0, +0, 54, 55, 53, 54, 55, 0, 0, 0, 0, 0, 55, 53, 0, 0, 0, 0, 0, 0, 54, 55, 53, 54, 55, 0, +0, 70, 71, 69, 70, 71, 0, 0, 0, 0, 0, 71, 69, 0, 0, 0, 0, 0, 0, 70, 71, 69, 70, 71, 0, +0, 38, 39, 37, 38, 39, 0, 0, 0, 0, 0, 39, 37, 0, 0, 0, 0, 0, 0, 38, 39, 37, 38, 39, 0, +0, 54, 55, 53, 54, 55, 0, 0, 0, 0, 0, 55, 53, 0, 0, 0, 0, 0, 0, 54, 55, 53, 54, 55, 0, +}, +{ +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 98, 82, 82, 82, 114, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 98, 82, 82, 82, 114, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 98, 114, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +}, + + }, 25) + + g.tilemap = &tilemap + g.tilemap.UpdateSurface() + g.player.startx = 22 * tileSize + g.player.starty = 8 * tileSize + + g.exit.startx = 2 * tileSize + g.exit.starty = 8 * tileSize + + g.ResetAll() + g.playerAi = g.playerAi[:0] + + g.QueueState(levelStart) + g.audioPlayer.voiceAudio[6].Play() - g.toPlace = append(g.toPlace, NewSpring(g, 0, 0)) - g.toPlace = append(g.toPlace, NewRightSideSpring(g, 0, 0)) - g.toPlace = append(g.toPlace, NewLeftSideSpring(g, 0, 0)) + g.toPlace = append(g.toPlace, NewHPlatform(g, 0, 0)) + g.toPlace = append(g.toPlace, NewHPlatform(g, 0, 0)) + + // after end + g.QueueState(ReverseLevel) + // after reversed + g.QueueState(afterReversed) + g.QueueState(StartLevel7) +} + +// How about this? +func StartLevel7(g *Game) { + g.SetPlacing() + //noMoveable(g) + + g.ClearAll() + tilemap := NewTilemap([][]int{ + { +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 50, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 66, 0, 0, 0, 0, 0, +0, 70, 71, 69, 70, 71, 69, 70, 71, 69, 70, 71, 69, 70, 71, 69, 70, 71, 69, 70, 0, 0, 0, 0, 0, +0, 38, 39, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 54, 55, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 70, 71, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 38, 39, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 54, 55, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 70, 71, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 38, 39, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 54, 55, 34, 34, 34, 34, 34, 66, 0, 0, 0, 0, 0, 0, 0, 0, 50, 34, 34, 34, 34, 34, 66, 0, +0, 70, 71, 69, 70, 71, 69, 70, 71, 0, 0, 0, 0, 0, 0, 0, 50, 71, 69, 70, 71, 69, 70, 71, 0, +0, 38, 39, 37, 38, 39, 37, 38, 39, 0, 0, 0, 0, 0, 0, 0, 38, 39, 37, 38, 39, 37, 38, 39, 0, +0, 54, 55, 53, 54, 55, 53, 54, 55, 0, 0, 0, 0, 0, 0, 0, 54, 55, 53, 54, 55, 53, 54, 55, 0, +}, +{ +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 98, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 114, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 82, 82, 82, 82, 82, 114, 0, 0, 0, 0, 0, 0, 0, 0, 98, 82, 82, 82, 82, 82, 114, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 98, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +}, + + }, 25) + + g.tilemap = &tilemap + g.tilemap.UpdateSurface() + g.player.startx = 5 * tileSize + g.player.starty = 11 * tileSize + + g.exit.startx = 20 * tileSize + g.exit.starty = 11 * tileSize + + g.ResetAll() + g.playerAi = g.playerAi[:0] + + g.QueueState(levelStart) + + //g.audioPlayer.voiceAudio[3].Play() g.toPlace = append(g.toPlace, NewBox(g, 0, 0)) - g.exit.movable = true + g.toPlace = append(g.toPlace, NewBox(g, 0, 0)) + g.toPlace = append(g.toPlace, NewRightSideSpring(g, 0, 0)) + g.toPlace = append(g.toPlace, NewSpring(g, 0, 0)) // after end g.QueueState(ReverseLevel) // after reversed g.QueueState(afterReversed) - g.QueueState(StartLevel6) + g.QueueState(StartLevel8) +} + +func StartLevel8(g *Game) { + g.SetPlacing() + noMoveable(g) + g.toPlace = append(g.toPlace, NewVPlatform(g, 0, 0)) + g.toPlace = append(g.toPlace, NewBox(g, 0, 0)) + g.toPlace = append(g.toPlace, NewSpring(g, 0, 0)) + g.toPlace = append(g.toPlace, NewSpike(g, 0, 0)) + + g.exit.startx = 5 * tileSize + g.exit.starty = 1 * tileSize + g.exit.x = 5 * tileSize + g.exit.y = 1 * tileSize + + // after end + g.QueueState(ReverseLevel) + + // after reversed + g.QueueState(func (g *Game){ + afterReversed(g) + }) + g.QueueState(StartLevel7) } -- cgit v1.2.1