From a77fc96b2e5f125d5bb0e920fe60d8111f9a2b69 Mon Sep 17 00:00:00 2001 From: davidovski Date: Tue, 23 Apr 2024 19:05:02 +0100 Subject: add final level --- level.go | 94 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++-- 1 file changed, 92 insertions(+), 2 deletions(-) (limited to 'level.go') diff --git a/level.go b/level.go index 883dea0..13937a6 100644 --- a/level.go +++ b/level.go @@ -298,7 +298,7 @@ func StartLevel6(g *Game) { g.QueueState(levelStart) - g.audioPlayer.voiceAudio[6].Play() + g.audioPlayer.voiceAudio[9].Play() g.toPlace = append(g.toPlace, NewHPlatform(g, 0, 0)) g.toPlace = append(g.toPlace, NewHPlatform(g, 0, 0)) @@ -376,6 +376,7 @@ func StartLevel7(g *Game) { g.toPlace = append(g.toPlace, NewRightSideSpring(g, 0, 0)) g.toPlace = append(g.toPlace, NewSpring(g, 0, 0)) + g.audioPlayer.voiceAudio[6].Play() // after end g.QueueState(ReverseLevel) // after reversed @@ -396,6 +397,7 @@ func StartLevel8(g *Game) { g.exit.x = 5 * tileSize g.exit.y = 1 * tileSize + g.audioPlayer.voiceAudio[7].Play() // after end g.QueueState(ReverseLevel) @@ -403,5 +405,93 @@ func StartLevel8(g *Game) { g.QueueState(func (g *Game){ afterReversed(g) }) - g.QueueState(StartLevel7) + g.QueueState(StartLevelFinal) +} +func StartLevelFinal(g *Game) { + g.SetPlacing() + //noMoveable(g) + + g.ClearAll() + tilemap := NewTilemap([][]int{ + { +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 50, 34, 66, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 70, 71, 69, +50, 34, 34, 66, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 50, 34, 38, 39, 37, +53, 54, 55, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 53, 54, 55, 53, +69, 70, 71, 69, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 71, 69, 70, 71, 69, +37, 38, 39, 37, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 39, 37, 38, 39, 37, +53, 54, 55, 53, 54, 55, 53, 54, 55, 53, 54, 55, 53, 54, 55, 53, 54, 55, 53, 54, 55, 53, 54, 55, 53, +}, +{ +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 98, 82, 114, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +98, 82, 82, 114, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 98, 82, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +}, + + }, 25) + + g.tilemap = &tilemap + g.tilemap.UpdateSurface() + g.player.startx = 5 * tileSize + g.player.starty = 11 * tileSize + + g.exit.startx = 17 * tileSize + g.exit.starty = 11 * tileSize + g.exit.movable = true + + g.ResetAll() + g.playerAi = g.playerAi[:0] + + g.QueueState(levelStart) + + //g.audioPlayer.voiceAudio[3].Play() + g.toPlace = append(g.toPlace, NewBox(g, 0, 0)) + g.toPlace = append(g.toPlace, NewRightSideSpring(g, 0, 0)) + g.toPlace = append(g.toPlace, NewSpring(g, 0, 0)) + g.toPlace = append(g.toPlace, NewLeftSideSpring(g, 0, 0)) + g.toPlace = append(g.toPlace, NewVPlatform(g, 0, 0)) + + g.audioPlayer.voiceAudio[10].Play() + // after end + g.QueueState(ReverseLevel) + // after reversed + g.QueueState(afterReversed) + g.QueueState(StartLevelFinalMore) +} +func StartLevelFinalMore(g *Game) { + g.SetPlacing() + g.toPlace = append(g.toPlace, NewBox(g, 0, 0)) + g.toPlace = append(g.toPlace, NewSpring(g, 0, 0)) + g.toPlace = append(g.toPlace, NewSpike(g, 0, 0)) + + // after end + g.QueueState(ReverseLevel) + + // after reversed + g.QueueState(func (g *Game){ + afterReversed(g) + }) + g.QueueState(StartLevelFinalMore) } -- cgit v1.2.1