From 01d37cd3369d7b17bb42fd4e26ecdd4732d75baa Mon Sep 17 00:00:00 2001 From: davidovski Date: Tue, 23 Apr 2024 11:50:04 +0100 Subject: add landing and jumping noises --- shaders/clouds.kage | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'shaders/clouds.kage') diff --git a/shaders/clouds.kage b/shaders/clouds.kage index 62a0ae0..8674d25 100644 --- a/shaders/clouds.kage +++ b/shaders/clouds.kage @@ -9,10 +9,10 @@ var Time float const cloudscale = 0.8 const speed = 0.01 const clouddark = 0.6 -const cloudlight = 0.3 +const cloudlight = 0.1 const cloudcover = 0.2 const cloudalpha = 8.0 -const skytint = 0.5 +const skytint = 0.4 const colorDepth = 64 func rand(co vec2) float { @@ -65,7 +65,7 @@ func Fragment(dstPos vec4, srcPos vec2, color vec4) vec4 { p := floor(srcPos.xy) / imageSrc0Size().xy; - uv := p*vec2(imageSrc0Size().x/imageSrc0Size().y,1.0); + uv := p*vec2(imageSrc0Size().x/imageSrc0Size().y,1.0); time := Time * speed q := fbm(uv * cloudscale * 0.5) -- cgit v1.2.1