From 1f1c464f84a169ea5146d360ae6b1211d8a7074f Mon Sep 17 00:00:00 2001 From: davidovski Date: Sun, 21 Apr 2024 13:47:41 +0100 Subject: Initial Commit --- tilemap.go | 118 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 118 insertions(+) create mode 100644 tilemap.go (limited to 'tilemap.go') diff --git a/tilemap.go b/tilemap.go new file mode 100644 index 0000000..281e76a --- /dev/null +++ b/tilemap.go @@ -0,0 +1,118 @@ +package main + +import ( + "github.com/hajimehoshi/ebiten/v2" + "log" + "image" + _ "image/png" + "github.com/hajimehoshi/ebiten/v2/ebitenutil" + +) + +type Tilemap struct { + tilesImage *ebiten.Image + surface *ebiten.Image + mapWidth int + tileSize int + layers [][]int + collisions []image.Rectangle +} + + +// take in map coord and make it real life coord +func (t *Tilemap) Translate(x, y int) (int, int) { + return x * t.tileSize, y*t.tileSize +} + +func (* Tilemap) Update() error { + return nil +} + +func (tm * Tilemap) Draw(screen *ebiten.Image) { +} + +func (tm *Tilemap) UpdateSurface() { + w := tm.tilesImage.Bounds().Dx() + tileXCount := w / tileSize + + // Draw each tile with each DrawImage call. + // As the source images of all DrawImage calls are always same, + // this rendering is done very efficiently. + // For more detail, see https://pkg.go.dev/github.com/hajimehoshi/ebiten/v2#Image.DrawImage + for _, l := range tm.layers { + for i, t := range l { + op := &ebiten.DrawImageOptions{} + op.GeoM.Translate(float64((i%tm.mapWidth)*tm.tileSize), float64((i/tm.mapWidth)*tm.tileSize)) + + sx := (t % tileXCount) * tileSize + sy := (t / tileXCount) * tileSize + tm.surface.DrawImage(tm.tilesImage.SubImage(image.Rect(sx, sy, sx+tileSize, sy+tileSize)).(*ebiten.Image), op) + } + } + + //ebitenutil.DebugPrint(screen, fmt.Sprintf("TPS: %0.2f", ebiten.ActualTPS())) +} + +func NewTilemap(layers [][]int, mapWidth int) Tilemap { + tilemap := Tilemap{ + tileSize: 16, + mapWidth: 15, + } + + tilemap.layers = layers + + tilemap.surface = ebiten.NewImage(mapWidth*tilemap.tileSize, len(layers[0])/mapWidth*tilemap.tileSize) + + var err error + tilemap.tilesImage, _, err = ebitenutil.NewImageFromFile("Assets/Terrain/Terrain (16x16).png") + + if err != nil { + log.Fatal(err) + } + + tilemap.CalculateCollisions() + + return tilemap +} + +func (tm * Tilemap) CalculateCollisions() { + for i, t := range tm.layers[1] { + if t != 0 { + x := i%tm.mapWidth * tm.tileSize + y := i/tm.mapWidth * tm.tileSize + + w, h := tm.tileSize, tm.tileSize + rect := image.Rect(x, y, x+w, y+h) + tm.collisions = append(tm.collisions, rect) + + } + } +} + +func (t * Tilemap) Collide(x, y, width, height int) bool { + r1 := image.Rect( + x, + y, + x+width, + y+height, + ) + + for _, r2 := range t.collisions { + if ! ( r2.Min.X > r1.Max.X || r2.Max.X < r1.Min.X || r2.Min.Y > r1.Max.Y || r2.Max.Y < r1.Min.Y) { + return true + + } + } + return false + +} + + +func (t * Tilemap) CollideObject(object *GameObject) bool { + width := object.image.Bounds().Dx() + height := object.image.Bounds().Dy() + x := int(object.x*float32(t.tileSize)) + y := int(object.y*float32(t.tileSize)) + return t.Collide(x, y, width, height) +} + -- cgit v1.2.1