package main import ( "log" "image" _ "image/png" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/ebitenutil" ) const ( screenWidth = 240 screenHeight = 240 tileSize = 16 playerSpeed = 0.2 jumpHeight = 0.2 ) type Game struct { tilemap *Tilemap offsetX int offsetY int player *GameObject } func (g * Game)InitPlayer() { g.player = &GameObject{ x: 5, y: 5, } playerImage, _, err := ebitenutil.NewImageFromFile("Assets/Main Characters/Ninja Frog/Idle (32x32).png") if err != nil { log.Fatal(err) } g.player.image = playerImage.SubImage(image.Rect(0, 0, 32, 32)).(*ebiten.Image) } func (g *Game) Init() { tilemap := NewTilemap([][]int{ { 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 218, 243, 243, 243, 243, 243, 243, 243, 243, 243, 218, 243, 244, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 244, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 219, 243, 243, 243, 219, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 218, 243, 243, 243, 243, 243, 243, 243, 243, 243, 244, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 29, 29, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, }, 15) g.tilemap = &tilemap g.tilemap.UpdateSurface() g.InitPlayer() ebiten.SetWindowSize(screenWidth*2, screenHeight*2) ebiten.SetWindowTitle("Tiles (Ebitengine Demo)") if err := ebiten.RunGame(g); err != nil { log.Fatal(err) } } func (g *Game) Update() error { if ebiten.IsKeyPressed(ebiten.KeyLeft) || ebiten.IsKeyPressed(ebiten.KeyA) { g.player.vx = -playerSpeed } if ebiten.IsKeyPressed(ebiten.KeyRight) || ebiten.IsKeyPressed(ebiten.KeyD) { g.player.vx = playerSpeed } if g.player.onGround && (ebiten.IsKeyPressed(ebiten.KeySpace) || ebiten.IsKeyPressed(ebiten.KeyUp)) { g.player.vy = -jumpHeight } g.player.Update(*g.tilemap) return g.tilemap.Update() } func (g *Game) Draw(screen *ebiten.Image) { op := &ebiten.DrawImageOptions{} op.GeoM.Translate(float64(g.offsetX), float64(g.offsetY)) screen.DrawImage(g.tilemap.surface, op) g.player.Draw(screen, *g.tilemap) ebitenutil.DebugPrint(screen, "Hello, World!") } func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int){ return screenWidth, screenHeight } func main() { ebiten.SetWindowTitle("Hello, World!") game := &Game{} game.Init() if err := ebiten.RunGame(game); err != nil { log.Fatal(err) } }