From 2fc34e551e9e883210e7416930516de5d324dda4 Mon Sep 17 00:00:00 2001 From: davidovski Date: Fri, 20 Oct 2023 04:45:00 +0100 Subject: increase resolution --- pengui.go | 22 +++++++++++++--------- 1 file changed, 13 insertions(+), 9 deletions(-) diff --git a/pengui.go b/pengui.go index 44088fe..3be2347 100644 --- a/pengui.go +++ b/pengui.go @@ -17,10 +17,10 @@ var BLACK = color.RGBA{0x19, 0x19, 0x19, 0xff} var WHITE = color.RGBA{0xfe, 0xfe, 0xfe, 0xff} var BLUE = color.RGBA{0x81, 0xa2, 0xbe, 0xff} -const screen_w, screen_h = 640, 480 -const GRAVITY, FRICTION, AIR_RESISTANCE, PUSH = 1.2, 0.02, 0.004, 0.8 +const screen_w, screen_h = 960, 540 -const DELTA_RESOLUTION = 1.0 +const GRAVITY, FRICTION, AIR_RESISTANCE, PUSH = 1.2, 0.02, 0.004, 0.8 +const DELTA_RESOLUTION, DRAW_RESOLUTION, STROKE_WIDTH = 1.0, 4.0, 4.0 var sx, sy = 0.0, 0.0 @@ -96,12 +96,12 @@ func (penguin *Penguin) drawBounds(screen *ebiten.Image, game Game) { vector.StrokeLine(screen, float32(sx + penguin.Cx()), float32(sy + penguin.y+penguin.Height()), float32(sx + penguin.Cx() + x*s), float32(sy + penguin.y + penguin.Height() + y*s), - 4, GREEN, true) + STROKE_WIDTH, GREEN, true) } vector.StrokeLine(screen, float32(sx + penguin.Cx()), float32(sy + penguin.y+penguin.Height()), float32(sx + penguin.Cx() + tx*s), float32(sy + penguin.y + penguin.Height() + ty*s), - 4, RED, true) + STROKE_WIDTH, RED, true) } @@ -183,7 +183,11 @@ func (curve Curve) draw(dst *ebiten.Image, clr color.Color, width float32, resol y1 := curve(x1) y2 := curve(x2) - vector.DrawFilledRect(dst, float32(sx + x1), float32(sy + y1), float32(resolution), float32(screen_h - (sy + y1)), WHITE, true) + ry := y1 + if y2 > y1{ + ry = y2 + } + vector.DrawFilledRect(dst, float32(sx + x1), float32(sy + ry), float32(resolution), float32(screen_h - (sy + ry)), WHITE, true) vector.StrokeLine(dst, float32(sx + x1), float32(sy + y1), float32(sx + x2), float32(sy + y2), width, clr, true) } } @@ -276,17 +280,17 @@ func (g *Game) Update() error { func (g *Game) Draw(screen *ebiten.Image) { screen.Fill(BLUE) - g.ground.draw(screen, BLACK, 4, 1, true); + g.ground.draw(screen, BLACK, STROKE_WIDTH, DRAW_RESOLUTION, true); g.penguin.draw(screen, *g) //g.penguin.drawBounds(screen, *g) } func (g *Game) Layout(outsideWidth, outsideHeight int) (screenWidth, screenHeight int) { - return 640, 480 + return screen_w, screen_h } func main() { - ebiten.SetWindowSize(640, 480) + ebiten.SetWindowSize(screen_w, screen_h) ebiten.SetWindowTitle("penguin") ebiten.SetTPS(60) -- cgit v1.2.1