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<title>tiled-rendering.git/tools, branch master</title>
<subtitle>experimenting with rendering a chunked tilemap with shaders
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<updated>2023-07-11T22:00:41+00:00</updated>
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<title>implement save on exit for editor</title>
<updated>2023-07-11T22:00:41+00:00</updated>
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<name>davidovski</name>
<email>david@davidovski.xyz</email>
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<published>2023-07-11T22:00:41+00:00</published>
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<entry>
<title>refactor tiled</title>
<updated>2023-07-11T00:36:53+00:00</updated>
<author>
<name>davidovski</name>
<email>david@davidovski.xyz</email>
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<published>2023-07-11T00:36:53+00:00</published>
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<entry>
<title>exit when map load fails</title>
<updated>2023-07-10T16:29:00+00:00</updated>
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<name>davidovski</name>
<email>david@davidovski.xyz</email>
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<published>2023-07-10T16:29:00+00:00</published>
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<entry>
<title>tidied code for tilefile</title>
<updated>2023-07-10T16:01:01+00:00</updated>
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<name>davidovski</name>
<email>david@davidovski.xyz</email>
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<published>2023-07-10T16:01:01+00:00</published>
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<title>add tile atlas to mapfile</title>
<updated>2023-07-10T00:46:56+00:00</updated>
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<name>davidovski</name>
<email>david@davidovski.xyz</email>
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<published>2023-07-10T00:46:56+00:00</published>
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<title>cleanup project</title>
<updated>2023-07-09T23:29:57+00:00</updated>
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<name>davidovski</name>
<email>david@davidovski.xyz</email>
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<published>2023-07-09T23:29:01+00:00</published>
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