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-rw-r--r--src/tiledfile.c46
-rwxr-xr-xtools/createmap.py4
2 files changed, 19 insertions, 31 deletions
diff --git a/src/tiledfile.c b/src/tiledfile.c
index 0b37bae..ada29e5 100644
--- a/src/tiledfile.c
+++ b/src/tiledfile.c
@@ -5,19 +5,7 @@
const int i = 1;
#define is_bigendian() ( (*(char*)&i) == 0 )
-void processTilemapTexture(Texture2D *loc, int * tilelayout, int width, int height) {
- Color *pixels = (Color*) malloc(width * height * sizeof(Color));
- printf("%d x %d\n", width, height);
-
- for (int y = 0; y < height; y++) {
- for (int x = 0; x < width; x++) {
- int tile = tilelayout[y*width + x];
- pixels[y*width + x] = (Color){
- (int) tile, 0, 0, 0
- };
- }
- }
-
+void textureFromPixels(Texture2D *loc, Color *pixels, int width, int height) {
Image checkedIm = {
.data = pixels,
.width = width,
@@ -28,25 +16,23 @@ void processTilemapTexture(Texture2D *loc, int * tilelayout, int width, int heig
*loc = LoadTextureFromImage(checkedIm);
UnloadImage(checkedIm);
-
}
-void readrgba(Texture2D *loc, int width, int height, FILE *file) {
- char *pixels = malloc(width*height*4);
- printf("%d\n", width*height*4);
- fread(pixels, (size_t) width*height*4, (size_t) 1, file);
+void processTilemapTexture(Texture2D *loc, int * tilelayout, int width, int height) {
+ Color *pixels = (Color*) malloc(width * height * sizeof(Color));
- Image checkedIm = {
- .data = pixels,
- .width = width,
- .height = height,
- .format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8,
- .mipmaps = 1
- };
+ for (int i = 0; i < width*height; i++) {
+ pixels[i] = (Color){ tilelayout[i], 0, 0, 0 };
+ }
- *loc = LoadTextureFromImage(checkedIm);
- UnloadImage(checkedIm);
+ textureFromPixels(loc, pixels, width, height);
+}
+//! read rgba image from file
+void readrgba(Texture2D *loc, int width, int height, FILE *file) {
+ Color *pixels = malloc(width*height*4);
+ fread(pixels, (size_t) width*height*4, (size_t) 1, file);
+ textureFromPixels(loc, pixels, width, height);
}
@@ -69,7 +55,7 @@ int readb(char * out, size_t noBytes, FILE * file) {
return 0;
}
-
+//! load tilemap data from file
void loadTileMap(char * filename, Texture2D * tilemap, Texture2D * atlas, int * atlasSize) {
int width, height, tilebytes, tilesize, atlasWidth, atlasHeight;
int * tilelayout;
@@ -86,9 +72,11 @@ void loadTileMap(char * filename, Texture2D * tilemap, Texture2D * atlas, int *
// 4 bytes saying how big each tile is
readb((char *)&tilebytes, 4, file);
- fprintf(stderr, "loading %d bytes per tile for %d tiles\n", tilebytes, width*height);
+ fprintf(stderr, "loading %d bytes per tile for %d (%dx%d) tiles\n", tilebytes, width*height, width, height);
tilelayout = malloc(width*height*tilebytes);
fread(tilelayout, tilebytes, width*height, file);
+
+ // create a texture from the tilelayout data
processTilemapTexture(tilemap, tilelayout, width, height);
// read the pixel size of each tile
diff --git a/tools/createmap.py b/tools/createmap.py
index 36f6ca9..6deb0aa 100755
--- a/tools/createmap.py
+++ b/tools/createmap.py
@@ -8,8 +8,8 @@ outfile = "map.tiles"
ATLASFILE = "atlas.png"
TILESIZE = 16
-WIDTH = 1024
-HEIGHT = 1024
+WIDTH = 2**10
+HEIGHT = 2**11
# create atlas bytes
image = Image.open(ATLASFILE).convert("RGBA")