diff options
-rw-r--r-- | Makefile | 15 | ||||
-rwxr-xr-x | createmap.py | 23 | ||||
-rw-r--r-- | makefile | 14 | ||||
-rw-r--r-- | tiled.c | 52 | ||||
-rw-r--r-- | tiled.glsl | 5 | ||||
-rw-r--r-- | tiledfile.c | 77 | ||||
-rw-r--r-- | tiledfile.h | 3 |
7 files changed, 130 insertions, 59 deletions
diff --git a/Makefile b/Makefile deleted file mode 100644 index 2a5ece6..0000000 --- a/Makefile +++ /dev/null @@ -1,15 +0,0 @@ -PROG=tiled -CC=gcc -FLAGS=-lm -lraylib - -.DEFAULT_GOAL := build - -install: ${PROG} - cp ${PROG} ${PREFIX}/bin/ - -build: ${PROG}.c - ${CC} ${PROG}.c -o ${PROG} ${FLAGS} - -clean: ${PROG} - rm ${PROG} - diff --git a/createmap.py b/createmap.py new file mode 100755 index 0000000..59fb315 --- /dev/null +++ b/createmap.py @@ -0,0 +1,23 @@ +#!/usr/bin/env python +import sys + +outfile = "map.tiles" + +WIDTH = 500 +HEIGHT = 100 +# number of bytes each tile needs to represent +TILEBYTES = 25 + +HEADER = "TILEFILEv1" + +with open(outfile, "wb") as file: + file.write(bytes(HEADER, "ascii")) + file.write(WIDTH.to_bytes(4, 'big')); + file.write(HEIGHT.to_bytes(4, 'big')); + file.write(TILEBYTES.to_bytes(4, 'big')); + + for y in range(HEIGHT): + for x in range(WIDTH): + index = (x + y) % 5 + file.write(index.to_bytes(TILEBYTES, 'big')); + diff --git a/makefile b/makefile new file mode 100644 index 0000000..4c0072f --- /dev/null +++ b/makefile @@ -0,0 +1,14 @@ +CC=gcc +FLAGS=-lm -lraylib + +.DEFAULT_GOAL := build + +install: tiled + cp tiled ${PREFIX}/bin/ + +build: tiled.c tiledfile.c tiledfile.h + ${CC} tiled.c tiledfile.c -o tiled ${FLAGS} + +clean: tiled + rm tiled + @@ -1,66 +1,35 @@ #include <raylib.h> -#include <stdlib.h> #include <stdio.h> -#include <wctype.h> + +#include "tiledfile.h" #define SCREEN_W 1280 #define SCREEN_H 720 -#define MAP_W 16 -#define MAP_H 4 - -const int tilemap[MAP_H * MAP_W] = { - 0, 0, 0, 0, 0, 0, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, - 0, 3, 3, 0, 0, 3, 1, 1, 1, 3, 0, 0, 0, 0, 0, 0, - 3, 1, 1, 3, 3, 1, 2, 2, 2, 1, 3, 3, 3, 0, 0, 3, - 1, 2, 2, 1, 1, 2, 4, 4, 4, 2, 1, 1, 1, 3, 3, 1 -}; - const int atlasSize[2] = {2, 2}; -Texture2D processTilemapTexture(const int * tilemap, int width, int height) { - Color *pixels = (Color*) malloc(width * height * sizeof(Color)); - - for (int y = 0; y < height; y++) { - for (int x = 0; x < width; x++) { - int tile = tilemap[y*width + x]; - pixels[y*width + x] = (Color){ - (int) tile, 0, 0, 0 - }; - } - } - - Image checkedIm = { - .data = pixels, - .width = width, - .height = height, - .format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, - .mipmaps = 1 - }; - - Texture2D checked = LoadTextureFromImage(checkedIm); - UnloadImage(checkedIm); - - return checked; -} - int main() { InitWindow(SCREEN_W, SCREEN_H, "tiled"); Shader shader = LoadShader(0, "tiled.glsl"); - Texture2D processedTilemap = processTilemapTexture(tilemap, MAP_W, MAP_H); + Texture2D tilemap = loadTileMap("map.tiles"); + Texture atlas = LoadTexture("tiled.png"); RenderTexture2D target = LoadRenderTexture(SCREEN_W, SCREEN_H); float resolution[2] = {SCREEN_W, SCREEN_H}; float offset[2] = {0, 0}; float zoom = 16.0f; + int mapSize[2] = {tilemap.width, tilemap.height}; + int resolutionLoc = GetShaderLocation(shader, "resolution"); int locationLoc = GetShaderLocation(shader, "offset"); int zoomLoc = GetShaderLocation(shader, "zoom"); + int atlasSizeLoc = GetShaderLocation(shader, "atlasSize"); + int mapSizeLoc = GetShaderLocation(shader, "mapSize"); int textureLoc = GetShaderLocation(shader, "texture1"); int tilemapLoc = GetShaderLocation(shader, "texture2"); @@ -77,7 +46,9 @@ int main() { SetShaderValue(shader, resolutionLoc, resolution, SHADER_UNIFORM_VEC2); SetShaderValue(shader, locationLoc, &offset, SHADER_UNIFORM_VEC2); SetShaderValue(shader, zoomLoc, &zoom, SHADER_UNIFORM_FLOAT); + SetShaderValue(shader, atlasSizeLoc, &atlasSize, SHADER_UNIFORM_IVEC2); + SetShaderValue(shader, mapSizeLoc, &tilemap.width, SHADER_UNIFORM_IVEC2); BeginDrawing(); @@ -89,12 +60,11 @@ int main() { BeginShaderMode(shader); SetShaderValueTexture(shader, textureLoc, atlas); - SetShaderValueTexture(shader, tilemapLoc, processedTilemap); + SetShaderValueTexture(shader, tilemapLoc, tilemap); // draw the base image to texture0 DrawTexture(target.texture, 0, 0, WHITE); EndShaderMode(); - DrawTexture(processedTilemap, 0, 0, WHITE); DrawText(TextFormat("FPS: %d", GetFPS()), 12, 12, 24, DARKGRAY); @@ -1,7 +1,5 @@ #version 430 -#define MAP_H 4 -#define MAP_W 16 precision highp float; in vec3 vertexPos; @@ -16,6 +14,7 @@ uniform vec2 resolution; uniform vec2 offset; uniform float zoom; uniform ivec2 atlasSize; +uniform ivec2 mapSize; out vec4 finalColor; @@ -61,7 +60,7 @@ void main() { // get position in tiled world wow ivec2 tilemapPos = ivec2(floor(uv)); - if (inBounds(uv, vec2(MAP_W, MAP_H))) { + if (inBounds(uv, mapSize)) { finalColor = none; } else { vec2 position = mod(uv, 1); diff --git a/tiledfile.c b/tiledfile.c new file mode 100644 index 0000000..8cb8dfa --- /dev/null +++ b/tiledfile.c @@ -0,0 +1,77 @@ +#include <raylib.h> +#include <stdlib.h> +#include <stdio.h> + +const int i = 1; +#define is_bigendian() ( (*(char*)&i) == 0 ) + +Texture2D processTilemapTexture(int * tilelayout, int width, int height) { + Color *pixels = (Color*) malloc(width * height * sizeof(Color)); + + for (int y = 0; y < height; y++) { + for (int x = 0; x < width; x++) { + int tile = tilelayout[y*width + x]; + pixels[y*width + x] = (Color){ + (int) tile, 0, 0, 0 + }; + } + } + + Image checkedIm = { + .data = pixels, + .width = width, + .height = height, + .format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, + .mipmaps = 1 + }; + + Texture2D checked = LoadTextureFromImage(checkedIm); + UnloadImage(checkedIm); + + return checked; +} + +// read a big endian bytes from file +int readb(char *out, size_t noBytes, FILE *file) { + int s = fread(out, (size_t)1, (size_t) noBytes, file); + + if (!is_bigendian()) { + int tmp; + // reverse byte order + for(int i = 0; i < noBytes/2; i++) { + tmp = out[i]; + out[i] = out[noBytes-i-1]; + out[noBytes-i-1] = tmp; + } + } + return s; +} + + +Texture2D loadTileMap(char *filename) { + int width, height, tilebytes; + int *tilelayout; + + FILE *file; + + file = fopen(filename, "rb"); + // skip header + fseek(file, 10, SEEK_CUR); + // 4 bytes for int width + readb((char *)&width, 4, file); + // 4 bytes for int height + readb((char *)&height, 4, file); + // 1 byte saying how big each tile is + readb((char *)&tilebytes, 4, file); + printf("tilebytes: %d\n", tilebytes); + + tilelayout = malloc(width*height*tilebytes); + int tile; + for (int y = 0; y < height; y++) { + for (int x = 0; x < width; x++) { + readb((char *)&tile, tilebytes, file); + tilelayout[y*width + x] = tile; + } + } + return processTilemapTexture(tilelayout, width, height); +} diff --git a/tiledfile.h b/tiledfile.h new file mode 100644 index 0000000..cf2980b --- /dev/null +++ b/tiledfile.h @@ -0,0 +1,3 @@ +#include <raylib.h> + +Texture2D loadTileMap(char *filename); |