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-rw-r--r--makefile11
-rw-r--r--src/editor.c16
-rw-r--r--src/tiled.c4
3 files changed, 13 insertions, 18 deletions
diff --git a/makefile b/makefile
index 3993cde..28fbdab 100644
--- a/makefile
+++ b/makefile
@@ -1,17 +1,8 @@
CC=gcc
FLAGS=-lm -lraylib -ggdb
-.DEFAULT_GOAL := build
-
-install: tiled
- cp tiled ${PREFIX}/bin/
-
-build: src/*.c src/*.h
- ${CC} src/*.c -o tiled ${FLAGS}
+.DEFAULT_GOAL := editor
editor: src/*.c src/editor.c
${CC} src/*.c -o editor ${FLAGS}
-clean: tiled
- rm tiled
-
diff --git a/src/editor.c b/src/editor.c
index 2cf2f84..52e653f 100644
--- a/src/editor.c
+++ b/src/editor.c
@@ -24,12 +24,16 @@ void drawOverlay(Tiled tiled) {
}, tiled.zoom/16, GREEN);
}
-void modifyTile(Tiled *tiled, int x) {
- int tile = getTiledMapTile(tiled->tiledMap, selectedTile);
- int tileCount = tiled->tiledMap.atlasSize[0] * tiled->tiledMap.atlasSize[1] + 1;
- tile = (tile + x) % (tileCount);
- setTiledMapTile(tiled->tiledMap, selectedTile, tile);
- renderTilemapTexture(&tiled->tilemapTexture, tiled->tiledMap);
+void modifyTile(Tiled *tiled, int i) {
+ if (selectedTile[0] >= 0 && selectedTile[0] < tiled->tiledMap.width
+ && selectedTile[1] >= 0 && selectedTile[1] < tiled->tiledMap.height) {
+ printf("%d,%d", selectedTile[0], selectedTile[1]);
+ int tile = getTiledMapTile(tiled->tiledMap, selectedTile);
+ int tileCount = tiled->tiledMap.atlasSize[0] * tiled->tiledMap.atlasSize[1] + 1;
+ tile = (tile + i) % (tileCount);
+ setTiledMapTile(tiled->tiledMap, selectedTile, tile);
+ renderTilemapTexture(&tiled->tilemapTexture, tiled->tiledMap);
+ }
}
int launchEditor(TiledMap tiledMap) {
diff --git a/src/tiled.c b/src/tiled.c
index 82b29e0..65b9d1d 100644
--- a/src/tiled.c
+++ b/src/tiled.c
@@ -50,8 +50,8 @@ Tiled initTiled(TiledMap tiledMap) {
tiled.tiledMap = tiledMap;
tiled.offset = (Vector2) {0, 0};
tiled.zoom = 64;
- tiled.mapSize[0] = tiled.tilemapTexture.width;
- tiled.mapSize[1] = tiled.tilemapTexture.height;
+ tiled.mapSize[0] = tiled.tiledMap.width;
+ tiled.mapSize[1] = tiled.tiledMap.height;
tiled.targetTexture = LoadRenderTexture(1, 1);
tiled.atlasSize[0] = tiledMap.atlasSize[0];