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-rw-r--r--src/tiledfile.c16
1 files changed, 10 insertions, 6 deletions
diff --git a/src/tiledfile.c b/src/tiledfile.c
index ada29e5..e215d60 100644
--- a/src/tiledfile.c
+++ b/src/tiledfile.c
@@ -18,7 +18,7 @@ void textureFromPixels(Texture2D *loc, Color *pixels, int width, int height) {
UnloadImage(checkedIm);
}
-void processTilemapTexture(Texture2D *loc, int * tilelayout, int width, int height) {
+void processTilemapTexture(Texture2D *loc, char * tilelayout, int width, int height) {
Color *pixels = (Color*) malloc(width * height * sizeof(Color));
for (int i = 0; i < width*height; i++) {
@@ -56,13 +56,17 @@ int readb(char * out, size_t noBytes, FILE * file) {
}
//! load tilemap data from file
-void loadTileMap(char * filename, Texture2D * tilemap, Texture2D * atlas, int * atlasSize) {
+int loadTileMap(char * filename, Texture2D * tilemap, Texture2D * atlas, int * atlasSize) {
int width, height, tilebytes, tilesize, atlasWidth, atlasHeight;
- int * tilelayout;
+ char * tilelayout;
FILE * file;
- file = fopen(filename, "rb");
+ if (!(file = fopen(filename, "rb"))) {
+ fprintf(stderr, "Failed to load %s\n", filename);
+ return 1;
+ }
+
// skip header
fseek(file, 10, SEEK_CUR);
// 4 bytes for int width
@@ -72,7 +76,6 @@ void loadTileMap(char * filename, Texture2D * tilemap, Texture2D * atlas, int *
// 4 bytes saying how big each tile is
readb((char *)&tilebytes, 4, file);
- fprintf(stderr, "loading %d bytes per tile for %d (%dx%d) tiles\n", tilebytes, width*height, width, height);
tilelayout = malloc(width*height*tilebytes);
fread(tilelayout, tilebytes, width*height, file);
@@ -89,5 +92,6 @@ void loadTileMap(char * filename, Texture2D * tilemap, Texture2D * atlas, int *
// read the atlas itself
readrgba(atlas, atlasWidth * tilesize, atlasHeight * tilesize, file);
- fprintf(stderr, "Successfully loaded tilemap from %s\n", filename);
+ fclose(file);
+ return 0;
}