diff options
Diffstat (limited to 'src/tiledmap.c')
-rw-r--r-- | src/tiledmap.c | 272 |
1 files changed, 205 insertions, 67 deletions
diff --git a/src/tiledmap.c b/src/tiledmap.c index e274a6e..1c6964b 100644 --- a/src/tiledmap.c +++ b/src/tiledmap.c @@ -1,12 +1,12 @@ #include <raylib.h> #include <stdlib.h> #include <stdio.h> -#include <string.h> +#include <unistd.h> #include "tiledmap.h" -const int i = 1; -#define is_bigendian() ( (*(char*)&i) == 0 ) +const int endian = 1; +#define is_bigendian() ( (*(char*)&endian) == 0 ) void textureFromPixels(Texture2D *texOut, Color *pixels, int width, int height) { Image checkedIm = { @@ -20,16 +20,26 @@ void textureFromPixels(Texture2D *texOut, Color *pixels, int width, int height) *texOut = LoadTextureFromImage(checkedIm); } -//! read rgba image from file -void readrgba(Texture2D *loc, int width, int height, FILE *file) { - Color *pixels = malloc(width*height*4); - fread(pixels, (size_t) width*height*4, (size_t) 1, file); - textureFromPixels(loc, pixels, width, height); -} +//! read a big endian bytes from file +int readb(char * out, size_t noBytes, FILE * file) { + if (!fread(out, (size_t)1, (size_t) noBytes, file)) + return 1; + if (is_bigendian()) + return 0; + + int tmp; + // reverse byte order + for(int i = 0; i < noBytes/2; i++) { + tmp = out[i]; + out[i] = out[noBytes-i-1]; + out[noBytes-i-1] = tmp; + } + + return 0; +} -//! write a big endian bytes from file int writeb(char * in, size_t noBytes, FILE * file) { if (!is_bigendian()) { int tmp; @@ -45,53 +55,50 @@ int writeb(char * in, size_t noBytes, FILE * file) { return fwrite(in, (size_t)1, (size_t) noBytes, file); } -//! read a big endian bytes from file -int readb(char * out, size_t noBytes, FILE * file) { - if (!fread(out, (size_t)1, (size_t) noBytes, file)) - return 1; +void buildChunkTree(TiledMap *tiledMap) { + // initialise chunk tree + tiledMap->chunkTree = NULL; - if (is_bigendian()) - return 0; + size_t chunkSizeBytes = tiledMap->chunkWidth * tiledMap->chunkHeight; + // calculate how much space there is until the end of the file + // TODO save the number of chunks total to avoid having to jump around to find referenceso + // or just keep reading chunks until eof or other descriptor + long chunksStart = ftell(tiledMap->file); + fseek(tiledMap->file, 0, SEEK_END); + long totalChunksSize = ftell(tiledMap->file) - chunksStart; - int tmp; - // reverse byte order - for(int i = 0; i < noBytes/2; i++) { - tmp = out[i]; - out[i] = out[noBytes-i-1]; - out[noBytes-i-1] = tmp; - } + fseek(tiledMap->file, chunksStart, SEEK_SET); - return 0; -} + for (int n = 0; n < totalChunksSize; n += chunkSizeBytes + 8) { + int x, y; + readb((char *)&x, 4, tiledMap->file); + readb((char *)&y, 4, tiledMap->file); + long pointer = ftell(tiledMap->file); -char getTiledMapTile(TiledMap tiledMap, int pos[2]) { - return tiledMap.tilelayout[pos[1]*tiledMap.width + pos[0]]; -} + CachedChunk * cached = malloc(sizeof(CachedChunk)); + cached->filePos = pointer; + cached->chunk = NULL; -void setTiledMapTile(TiledMap tiledMap, int pos[2], char tile) { - tiledMap.tilelayout[pos[1]*tiledMap.width + pos[0]] = tile; + kdtree_insert(&tiledMap->chunkTree, x, y, (char *) cached); + fseek(tiledMap->file, chunkSizeBytes, SEEK_CUR); + } } -//! load tilemap data from file -TiledMap loadTiledMap(char * filename) { +TiledMap openTiledMap(char * filename) { TiledMap tiledMap; - FILE * file; - if (!(file = fopen(filename, "rb"))) { + if (!(tiledMap.file = fopen(filename, "r+b"))) { fprintf(stderr, "Failed to load %s\n", filename); - return tiledMap; } + FILE * file = tiledMap.file; + // skip header fseek(file, 10, SEEK_CUR); // 4 bytes for int width - readb((char *)&tiledMap.width, 4, file); + readb((char *)&tiledMap.chunkWidth, 4, file); // 4 bytes for int height - readb((char *)&tiledMap.height, 4, file); - - size_t layoutSize = tiledMap.width*tiledMap.height; - tiledMap.tilelayout = malloc(layoutSize); - fread(tiledMap.tilelayout, layoutSize, 1, file); + readb((char *)&tiledMap.chunkHeight, 4, file); // read the pixel size of each tile readb((char *)&tiledMap.tileSize, 4, file); @@ -104,52 +111,183 @@ TiledMap loadTiledMap(char * filename) { size_t atlasSizeBytes = tiledMap.atlasSize[0]*tiledMap.tileSize*tiledMap.atlasSize[1]*tiledMap.tileSize*4; tiledMap.atlasData = malloc(atlasSizeBytes); fread(tiledMap.atlasData, atlasSizeBytes, (size_t) 1, file); - + tiledMap.tileCount = tiledMap.atlasSize[0]*tiledMap.atlasSize[1] + 1; - fclose(file); + buildChunkTree(&tiledMap); return tiledMap; } -TiledMap openNewTiledMap(Image atlas, int tileSize, int width, int height) { - TiledMap tiledMap; - tiledMap.width = width; - tiledMap.height = height; - tiledMap.tilelayout = malloc(width * height); +//! save chunk to file +void commitChunk(TiledMap * tiledMap, CachedChunk * cached) { + size_t chunkSizeBytes = tiledMap->chunkWidth * tiledMap->chunkHeight; - tiledMap.tileSize = tileSize; + fseek(tiledMap->file, cached->filePos, SEEK_SET); + fwrite(cached->chunk, 1, chunkSizeBytes, tiledMap->file); +} - tiledMap.atlasSize[0] = atlas.width / tileSize; - tiledMap.atlasSize[1] = atlas.height / tileSize; +void unloadChunk(TiledMap * tiledMap, CachedChunk * cached) { + // commit a chunk before unloading + commitChunk(tiledMap, cached); - tiledMap.atlasData = LoadImageColors(atlas); - - return tiledMap; + // free memory + free(cached->chunk); + cached->chunk = NULL; } -void saveTiledMap(char * filename, TiledMap tiledMap) { - FILE * file; +//! load a chunk into the cache and return it +CachedChunk * loadChunk(TiledMap * tiledMap, int x, int y) { + // TODO add caching for this + size_t chunkSizeBytes = tiledMap->chunkWidth * tiledMap->chunkHeight; - if (!(file = fopen(filename, "wb"))) { - fprintf(stderr, "Failed to load %s\n", filename); - return; + + CachedChunk *cached = (CachedChunk * ) kdtree_search(tiledMap->chunkTree, x, y); + // if this chunk is not indexed, return NULL + if (cached == NULL) + return NULL; + + // if this chunk is not loaded into memory, load it + if (cached->chunk == NULL) { + cached->chunk = malloc(chunkSizeBytes); + fseek(tiledMap->file, cached->filePos, SEEK_SET); + fread(cached->chunk, 1, chunkSizeBytes, tiledMap->file); } - size_t layoutSize = tiledMap.width*tiledMap.height; + + return cached; +} + +CachedChunk * createChunk(TiledMap *tiledMap, int x, int y, Chunk chunk) { + size_t chunkSizeBytes = tiledMap->chunkWidth * tiledMap->chunkHeight; + + fseek(tiledMap->file, 0, SEEK_END); + + // calculate position before writing + long pos = ftell(tiledMap->file) + 8; + CachedChunk *cached = malloc(sizeof(CachedChunk)); + cached->filePos = pos; + cached->chunk = chunk; + + kdtree_insert(&tiledMap->chunkTree, x, y, (char *) cached); + + int chunkx, chunky; + writeb((char *) &x, 4, tiledMap->file); + writeb((char *) &y, 4, tiledMap->file); + fwrite(chunk, 1, chunkSizeBytes, tiledMap->file); + + return cached; +} + +CachedChunk * createEmptyChunk(TiledMap * tiledMap, int x, int y) { + Chunk chunk = calloc(tiledMap->chunkWidth*tiledMap->chunkHeight, 1); + return createChunk(tiledMap, x, y, chunk); +} + +char getChunkedTile(TiledMap *tiledMap, int x, int y) { + // TODO put this calculation in function + int inChunkX = x % tiledMap->chunkWidth; + int inChunkY = y % tiledMap->chunkHeight; + int chunkX = (x - inChunkX) / tiledMap->chunkWidth; + int chunkY = (y - inChunkY) / tiledMap->chunkHeight; + + CachedChunk * cached = loadChunk(tiledMap, chunkX, chunkY); + if (cached == NULL) + return 0; + + if (cached->chunk == NULL) + return 0; + + char v = cached->chunk[inChunkY * tiledMap->chunkWidth + inChunkX]; + return v; +} + +char setChunkedTile(TiledMap * tiledMap, int x, int y, char value) { + int inChunkX = x % tiledMap->chunkWidth; + int inChunkY = y % tiledMap->chunkHeight; + int chunkX = (x - inChunkX) / tiledMap->chunkWidth; + int chunkY = (y - inChunkY) / tiledMap->chunkHeight; + + CachedChunk * cached = loadChunk(tiledMap, chunkX, chunkY); + if (cached == NULL) + cached = createEmptyChunk(tiledMap, chunkX, chunkY); + + cached->chunk[inChunkY * tiledMap->chunkWidth + inChunkX] = value; + + // TODO do this when unloading + //commitChunk(tiledMap, cached); + return value; +} + + +void writeTiledMapHeader(TiledMap tiledMap) { + FILE * file = tiledMap.file; size_t atlasSizeBytes = tiledMap.atlasSize[0]*tiledMap.tileSize*tiledMap.atlasSize[1]*tiledMap.tileSize*4; - fwrite("TILEFILEv2", 10, 1, file); + // write header information from the start of the file + fseek(file, 0, SEEK_SET); + fwrite("TILEFILEv3", 10, 1, file); - writeb((char *) &tiledMap.width, 4, file); - writeb((char *) &tiledMap.height, 4, file); - - fwrite(tiledMap.tilelayout, 1, layoutSize, file); + writeb((char *) &tiledMap.chunkWidth, 4, file); + writeb((char *) &tiledMap.chunkHeight, 4, file); writeb((char *) &tiledMap.tileSize, 4, file); writeb((char *) &tiledMap.atlasSize[0], 4, file); writeb((char *) &tiledMap.atlasSize[1], 4, file); fwrite(tiledMap.atlasData, 1, atlasSizeBytes, file); + // since chunks are already directly written here, do not write anything else + // TODO when caching, commit everything left in cache here +} - fclose(file); - fprintf(stderr, "Written tiledfiled to %s\n", filename); +TiledMap openNewTiledMap(char * filename, Image atlas, int tileSize, int chunkWidth, int chunkHeight, int width, int height) { + TiledMap tiledMap; + tiledMap.chunkWidth = chunkWidth; + tiledMap.chunkHeight = chunkHeight; + + tiledMap.tileSize = tileSize; + + tiledMap.atlasSize[0] = atlas.width / tileSize; + tiledMap.atlasSize[1] = atlas.height / tileSize; + + tiledMap.atlasData = LoadImageColors(atlas); + tiledMap.tileCount = tiledMap.atlasSize[0]*tiledMap.atlasSize[1] + 1; + + tiledMap.chunkTree = NULL; + + if (!(tiledMap.file = fopen(filename, "wb"))) { + fprintf(stderr, "Failed to load %s\n", filename); + } + + writeTiledMapHeader(tiledMap); + for (int x = 0; x < width; x++) { + for (int y = 0; y < height; y++) { + char * chunk = calloc(chunkWidth*chunkHeight, 1); + createChunk(&tiledMap, x, y, chunk); + } + } + + // reopen the file in read+write mode + fclose(tiledMap.file); + + if (!(tiledMap.file = fopen(filename, "r+b"))) { + fprintf(stderr, "Failed to load %s\n", filename); + } + + return tiledMap; } + +void unloadChunks(TiledMap *tiledMap, kdtree_t * root) { + if (root == NULL) + return; + + unloadChunks(tiledMap, root->left); + unloadChunks(tiledMap, root->right); + unloadChunk(tiledMap, (CachedChunk *)root->value); +} + +void closeTiledMap(TiledMap *tiledMap) { + unloadChunks(tiledMap, tiledMap->chunkTree); + kdtree_free(&tiledMap->chunkTree); + UnloadImageColors(tiledMap->atlasData); + fclose(tiledMap->file); +} + |