diff options
Diffstat (limited to 'src/tiledmap.c')
-rw-r--r-- | src/tiledmap.c | 90 |
1 files changed, 20 insertions, 70 deletions
diff --git a/src/tiledmap.c b/src/tiledmap.c index ea587cc..bb5a1fd 100644 --- a/src/tiledmap.c +++ b/src/tiledmap.c @@ -4,56 +4,7 @@ #include <unistd.h> #include "tiledmap.h" - -const int endian = 1; -#define is_bigendian() ( (*(char*)&endian) == 0 ) - -void textureFromPixels(Texture2D *texOut, Color *pixels, int width, int height) { - Image checkedIm = { - .data = pixels, - .width = width, - .height = height, - .format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, - .mipmaps = 1 - }; - - *texOut = LoadTextureFromImage(checkedIm); -} - - -//! read a big endian bytes from file -int readb(char * out, size_t noBytes, FILE * file) { - if (!fread(out, (size_t)1, (size_t) noBytes, file)) - return 1; - - if (is_bigendian()) - return 0; - - int tmp; - // reverse byte order - for(int i = 0; i < noBytes/2; i++) { - tmp = out[i]; - out[i] = out[noBytes-i-1]; - out[noBytes-i-1] = tmp; - } - - return 0; -} - -int writeb(char * in, size_t noBytes, FILE * file) { - if (!is_bigendian()) { - int tmp; - // reverse byte order - for(int i = 0; i < noBytes/2; i++) { - tmp = in[i]; - in[i] = in[noBytes-i-1]; - in[noBytes-i-1] = tmp; - } - - } - - return fwrite(in, (size_t)1, (size_t) noBytes, file); -} +#include "tiledio.h" void buildChunkTree(TiledMap *tiledMap) { // initialise chunk tree @@ -143,7 +94,6 @@ void unloadChunk(TiledMap * tiledMap, CachedChunk * cached) { //! load a chunk into the cache and return it CachedChunk * loadChunk(TiledMap * tiledMap, int x, int y) { - // TODO add caching for this size_t chunkSizeBytes = tiledMap->chunkWidth * tiledMap->chunkHeight; @@ -157,7 +107,6 @@ CachedChunk * loadChunk(TiledMap * tiledMap, int x, int y) { cached->chunk = malloc(chunkSizeBytes); fseek(tiledMap->file, cached->filePos, SEEK_SET); fread(cached->chunk, 1, chunkSizeBytes, tiledMap->file); - printf("loading chunk %d,%d, from %ld\n", x, y, cached->filePos); } return cached; @@ -184,46 +133,49 @@ CachedChunk * createChunk(TiledMap *tiledMap, int x, int y, Chunk chunk) { return cached; } -CachedChunk * createEmptyChunk(TiledMap * tiledMap, int x, int y) { +CachedChunk * createEmptyChunkAt(TiledMap * tiledMap, int x, int y) { Chunk chunk = calloc(tiledMap->chunkWidth*tiledMap->chunkHeight, 1); - return createChunk(tiledMap, x, y, chunk); + return createChunk(tiledMap, x / tiledMap->chunkWidth, y / tiledMap->chunkHeight, chunk); } -Tile getChunkedTile(TiledMap *tiledMap, int x, int y) { - // TODO put this calculation in function +CachedChunk * loadChunkPosition(TiledMap *tiledMap, int x, int y, int * index) { int inChunkX = x % tiledMap->chunkWidth; int inChunkY = y % tiledMap->chunkHeight; int chunkX = (x - inChunkX) / tiledMap->chunkWidth; int chunkY = (y - inChunkY) / tiledMap->chunkHeight; + *index = inChunkY * tiledMap->chunkWidth + inChunkX; + return loadChunk(tiledMap, chunkX, chunkY); +} + +Tile getChunkedTile(TiledMap *tiledMap, int x, int y) { if (x < 0 || y < 0) return 0; - CachedChunk * cached = loadChunk(tiledMap, chunkX, chunkY); + int index; + CachedChunk * cached = loadChunkPosition(tiledMap, x, y, &index); + if (cached == NULL) return 0; if (cached->chunk == NULL) return 0; - Tile v = cached->chunk[inChunkY * tiledMap->chunkWidth + inChunkX]; - return v; + return cached->chunk[index]; } Tile setChunkedTile(TiledMap * tiledMap, int x, int y, Tile value) { - int inChunkX = x % tiledMap->chunkWidth; - int inChunkY = y % tiledMap->chunkHeight; - int chunkX = (x - inChunkX) / tiledMap->chunkWidth; - int chunkY = (y - inChunkY) / tiledMap->chunkHeight; + if (x < 0 || y < 0) + return 0; + + int index; + CachedChunk * cached = loadChunkPosition(tiledMap, x, y, &index); - CachedChunk * cached = loadChunk(tiledMap, chunkX, chunkY); if (cached == NULL) - cached = createEmptyChunk(tiledMap, chunkX, chunkY); + cached = createEmptyChunkAt(tiledMap, x, y); - cached->chunk[inChunkY * tiledMap->chunkWidth + inChunkX] = value; + cached->chunk[index] = value; - // TODO do this when unloading - //commitChunk(tiledMap, cached); return value; } @@ -244,8 +196,6 @@ void writeTiledMapHeader(TiledMap tiledMap) { writeb((char *) &tiledMap.atlasSize[1], 4, file); fwrite(tiledMap.atlasData, 1, atlasSizeBytes, file); - // since chunks are already directly written here, do not write anything else - // TODO when caching, commit everything left in cache here } TiledMap openNewTiledMap(char * filename, Image atlas, int tileSize, int chunkWidth, int chunkHeight, int width, int height) { |