From b87245927e08887af7746ce0f7a91d3f73af0572 Mon Sep 17 00:00:00 2001 From: davidovski Date: Mon, 10 Jul 2023 00:29:01 +0100 Subject: cleanup project --- src/tiled.c | 81 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ src/tiledfile.c | 80 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ src/tiledfile.h | 3 +++ 3 files changed, 164 insertions(+) create mode 100644 src/tiled.c create mode 100644 src/tiledfile.c create mode 100644 src/tiledfile.h (limited to 'src') diff --git a/src/tiled.c b/src/tiled.c new file mode 100644 index 0000000..2cb1cb0 --- /dev/null +++ b/src/tiled.c @@ -0,0 +1,81 @@ +#include +#include + +#include "tiledfile.h" + +#define SCREEN_W 1280 +#define SCREEN_H 720 + +const int atlasSize[2] = {2, 2}; + +int main() { + InitWindow(SCREEN_W, SCREEN_H, "tiled"); + + Shader shader = LoadShader(0, "tiled.glsl"); + + Texture2D tilemap = loadTileMap("map.tiles"); + + Texture atlas = LoadTexture("atlas.png"); + RenderTexture2D target = LoadRenderTexture(SCREEN_W, SCREEN_H); + + float resolution[2] = {SCREEN_W, SCREEN_H}; + float offset[2] = {0, 0}; + float zoom = 16.0f; + int mapSize[2] = {tilemap.width, tilemap.height}; + + + int resolutionLoc = GetShaderLocation(shader, "resolution"); + int locationLoc = GetShaderLocation(shader, "offset"); + int zoomLoc = GetShaderLocation(shader, "zoom"); + + int atlasSizeLoc = GetShaderLocation(shader, "atlasSize"); + int mapSizeLoc = GetShaderLocation(shader, "mapSize"); + + int textureLoc = GetShaderLocation(shader, "texture1"); + int tilemapLoc = GetShaderLocation(shader, "texture2"); + + while (!WindowShouldClose()) { + if (IsKeyDown(KEY_UP)) offset[1] += zoom * 0.01f; + if (IsKeyDown(KEY_DOWN)) offset[1] -= zoom * 0.01f; + if (IsKeyDown(KEY_RIGHT)) offset[0] -= zoom * 0.01f; + if (IsKeyDown(KEY_LEFT)) offset[0] += zoom * 0.01f; + + if (IsKeyDown(KEY_W)) zoom -= zoom * 0.01f; + if (IsKeyDown(KEY_S)) zoom += zoom * 0.01f; + + SetShaderValue(shader, resolutionLoc, resolution, SHADER_UNIFORM_VEC2); + SetShaderValue(shader, locationLoc, &offset, SHADER_UNIFORM_VEC2); + SetShaderValue(shader, zoomLoc, &zoom, SHADER_UNIFORM_FLOAT); + + SetShaderValue(shader, atlasSizeLoc, &atlasSize, SHADER_UNIFORM_IVEC2); + SetShaderValue(shader, mapSizeLoc, &tilemap.width, SHADER_UNIFORM_IVEC2); + + BeginDrawing(); + + ClearBackground(LIGHTGRAY); + + BeginTextureMode(target); + DrawRectangle(0, 0, SCREEN_W, SCREEN_H, BLACK); + EndTextureMode(); + + BeginShaderMode(shader); + SetShaderValueTexture(shader, textureLoc, atlas); + SetShaderValueTexture(shader, tilemapLoc, tilemap); + + // draw the base image to texture0 + DrawTexture(target.texture, 0, 0, WHITE); + EndShaderMode(); + + DrawText(TextFormat("FPS: %d", GetFPS()), 12, 12, 24, DARKGRAY); + + EndDrawing(); + } + + UnloadShader(shader); + UnloadRenderTexture(target); + UnloadTexture(atlas); + + CloseWindow(); + + return 0; +} diff --git a/src/tiledfile.c b/src/tiledfile.c new file mode 100644 index 0000000..c1ba42e --- /dev/null +++ b/src/tiledfile.c @@ -0,0 +1,80 @@ +#include +#include +#include + +const int i = 1; +#define is_bigendian() ( (*(char*)&i) == 0 ) + +Texture2D processTilemapTexture(int * tilelayout, int width, int height) { + Color *pixels = (Color*) malloc(width * height * sizeof(Color)); + + for (int y = 0; y < height; y++) { + for (int x = 0; x < width; x++) { + int tile = tilelayout[y*width + x]; + pixels[y*width + x] = (Color){ + (int) tile, 0, 0, 0 + }; + } + } + + Image checkedIm = { + .data = pixels, + .width = width, + .height = height, + .format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, + .mipmaps = 1 + }; + + Texture2D checked = LoadTextureFromImage(checkedIm); + UnloadImage(checkedIm); + + return checked; +} + +//! read a big endian bytes from file +int readb(char *out, size_t noBytes, FILE *file) { + if (!fread(out, (size_t)1, (size_t) noBytes, file)) + return 1; + + if (is_bigendian()) + return 0; + + int tmp; + // reverse byte order + for(int i = 0; i < noBytes/2; i++) { + tmp = out[i]; + out[i] = out[noBytes-i-1]; + out[noBytes-i-1] = tmp; + } + + return 0; +} + + +Texture2D loadTileMap(char *filename) { + int width, height, tilebytes; + int *tilelayout; + + FILE *file; + + file = fopen(filename, "rb"); + // skip header + fseek(file, 10, SEEK_CUR); + // 4 bytes for int width + readb((char *)&width, 4, file); + // 4 bytes for int height + readb((char *)&height, 4, file); + // 1 byte saying how big each tile is + readb((char *)&tilebytes, 4, file); + printf("tilebytes: %d\n", tilebytes); + + tilelayout = malloc(width*height*tilebytes); + int tile; + for (int y = 0; y < height; y++) { + for (int x = 0; x < width; x++) { + readb((char *)&tile, tilebytes, file); + tilelayout[y*width + x] = tile; + } + } + return processTilemapTexture(tilelayout, width, height); +} diff --git a/src/tiledfile.h b/src/tiledfile.h new file mode 100644 index 0000000..cf2980b --- /dev/null +++ b/src/tiledfile.h @@ -0,0 +1,3 @@ +#include + +Texture2D loadTileMap(char *filename); -- cgit v1.2.1