From 661f470cc8197f643a2ab36c35fb0630f31023aa Mon Sep 17 00:00:00 2001 From: davidovski Date: Sun, 23 Jul 2023 23:45:47 +0200 Subject: optimise chunk loading and redrawing --- tiled.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'tiled.glsl') diff --git a/tiled.glsl b/tiled.glsl index a70e626..3721e48 100644 --- a/tiled.glsl +++ b/tiled.glsl @@ -18,7 +18,7 @@ uniform ivec2 renderArea; out vec4 finalColor; const vec4 none = vec4(0.0f, 0.0f, 0.0f, 0.0f); -const vec4 gridColor = vec4(0.0f, 0.0f, 0.0f, 0.05f); +const vec4 gridColor = vec4(0.0f, 0.0f, 0.0f, 0.0f); bool outBounds(vec2 coords, vec2 area) { return coords.x > area.x -- cgit v1.2.1