#include typedef struct TiledMap { int width; int height; char * tilelayout; int tilesize; int atlasSize[2]; Color * atlasData; } TiledMap; void textureFromPixels(Texture2D *texOut, Color *pixels, int width, int height); void renderTilemapTexture(Texture2D *texOut, TiledMap tiledMap); TiledMap loadTiledMap(char * filename);