#include #include #include #include #include "tiledmap.h" const int endian = 1; #define is_bigendian() ( (*(char*)&endian) == 0 ) void textureFromPixels(Texture2D *texOut, Color *pixels, int width, int height) { Image checkedIm = { .data = pixels, .width = width, .height = height, .format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, .mipmaps = 1 }; *texOut = LoadTextureFromImage(checkedIm); } //! read a big endian bytes from file int readb(char * out, size_t noBytes, FILE * file) { if (!fread(out, (size_t)1, (size_t) noBytes, file)) return 1; if (is_bigendian()) return 0; int tmp; // reverse byte order for(int i = 0; i < noBytes/2; i++) { tmp = out[i]; out[i] = out[noBytes-i-1]; out[noBytes-i-1] = tmp; } return 0; } int writeb(char * in, size_t noBytes, FILE * file) { if (!is_bigendian()) { int tmp; // reverse byte order for(int i = 0; i < noBytes/2; i++) { tmp = in[i]; in[i] = in[noBytes-i-1]; in[noBytes-i-1] = tmp; } } return fwrite(in, (size_t)1, (size_t) noBytes, file); } void buildChunkTree(TiledMap *tiledMap) { // initialise chunk tree tiledMap->chunkTree = NULL; size_t chunkSizeBytes = tiledMap->chunkWidth * tiledMap->chunkHeight; // calculate how much space there is until the end of the file // TODO save the number of chunks total to avoid having to jump around to find referenceso // or just keep reading chunks until eof or other descriptor long chunksStart = ftell(tiledMap->file); fseek(tiledMap->file, 0, SEEK_END); long totalChunksSize = ftell(tiledMap->file) - chunksStart; fseek(tiledMap->file, chunksStart, SEEK_SET); for (int n = 0; n < totalChunksSize; n += chunkSizeBytes + 8) { int x, y; readb((char *)&x, 4, tiledMap->file); readb((char *)&y, 4, tiledMap->file); long pointer = ftell(tiledMap->file); CachedChunk * cached = malloc(sizeof(CachedChunk)); cached->filePos = pointer; cached->chunk = NULL; kdtree_insert(&tiledMap->chunkTree, x, y, (char *) cached); fseek(tiledMap->file, chunkSizeBytes, SEEK_CUR); } } TiledMap openTiledMap(char * filename) { TiledMap tiledMap; if (!(tiledMap.file = fopen(filename, "r+b"))) { fprintf(stderr, "Failed to load %s\n", filename); } FILE * file = tiledMap.file; // skip header fseek(file, 10, SEEK_CUR); // 4 bytes for int width readb((char *)&tiledMap.chunkWidth, 4, file); // 4 bytes for int height readb((char *)&tiledMap.chunkHeight, 4, file); // read the pixel size of each tile readb((char *)&tiledMap.tileSize, 4, file); // read the atlas size readb((char *)&tiledMap.atlasSize[0], 4, file); readb((char *)&tiledMap.atlasSize[1], 4, file); // read the atlas itself size_t atlasSizeBytes = tiledMap.atlasSize[0]*tiledMap.tileSize*tiledMap.atlasSize[1]*tiledMap.tileSize*4; tiledMap.atlasData = malloc(atlasSizeBytes); fread(tiledMap.atlasData, atlasSizeBytes, (size_t) 1, file); tiledMap.tileCount = tiledMap.atlasSize[0]*tiledMap.atlasSize[1] + 1; buildChunkTree(&tiledMap); return tiledMap; } //! save chunk to file void commitChunk(TiledMap * tiledMap, CachedChunk * cached) { size_t chunkSizeBytes = tiledMap->chunkWidth * tiledMap->chunkHeight; fseek(tiledMap->file, cached->filePos, SEEK_SET); fwrite(cached->chunk, 1, chunkSizeBytes, tiledMap->file); } void unloadChunk(TiledMap * tiledMap, CachedChunk * cached) { // do not cache an unloaded chunk if (cached->chunk == NULL) return; // commit a chunk before unloading commitChunk(tiledMap, cached); // free memory free(cached->chunk); cached->chunk = NULL; } //! load a chunk into the cache and return it CachedChunk * loadChunk(TiledMap * tiledMap, int x, int y) { // TODO add caching for this size_t chunkSizeBytes = tiledMap->chunkWidth * tiledMap->chunkHeight; CachedChunk *cached = (CachedChunk * ) kdtree_search(tiledMap->chunkTree, x, y); // if this chunk is not indexed, return NULL if (cached == NULL) return NULL; // if this chunk is not loaded into memory, load it if (cached->chunk == NULL) { cached->chunk = malloc(chunkSizeBytes); fseek(tiledMap->file, cached->filePos, SEEK_SET); fread(cached->chunk, 1, chunkSizeBytes, tiledMap->file); printf("loading chunk %d,%d, from %ld\n", x, y, cached->filePos); } return cached; } CachedChunk * createChunk(TiledMap *tiledMap, int x, int y, Chunk chunk) { size_t chunkSizeBytes = tiledMap->chunkWidth * tiledMap->chunkHeight; fseek(tiledMap->file, 0, SEEK_END); // calculate position before writing long pos = ftell(tiledMap->file) + 8; CachedChunk *cached = malloc(sizeof(CachedChunk)); cached->filePos = pos; cached->chunk = chunk; kdtree_insert(&tiledMap->chunkTree, x, y, (char *) cached); int chunkx, chunky; writeb((char *) &x, 4, tiledMap->file); writeb((char *) &y, 4, tiledMap->file); fwrite(chunk, 1, chunkSizeBytes, tiledMap->file); return cached; } CachedChunk * createEmptyChunk(TiledMap * tiledMap, int x, int y) { Chunk chunk = calloc(tiledMap->chunkWidth*tiledMap->chunkHeight, 1); return createChunk(tiledMap, x, y, chunk); } Tile getChunkedTile(TiledMap *tiledMap, int x, int y) { // TODO put this calculation in function int inChunkX = x % tiledMap->chunkWidth; int inChunkY = y % tiledMap->chunkHeight; int chunkX = (x - inChunkX) / tiledMap->chunkWidth; int chunkY = (y - inChunkY) / tiledMap->chunkHeight; if (x < 0 || y < 0) return 0; CachedChunk * cached = loadChunk(tiledMap, chunkX, chunkY); if (cached == NULL) return 0; if (cached->chunk == NULL) return 0; Tile v = cached->chunk[inChunkY * tiledMap->chunkWidth + inChunkX]; return v; } Tile setChunkedTile(TiledMap * tiledMap, int x, int y, Tile value) { int inChunkX = x % tiledMap->chunkWidth; int inChunkY = y % tiledMap->chunkHeight; int chunkX = (x - inChunkX) / tiledMap->chunkWidth; int chunkY = (y - inChunkY) / tiledMap->chunkHeight; CachedChunk * cached = loadChunk(tiledMap, chunkX, chunkY); if (cached == NULL) cached = createEmptyChunk(tiledMap, chunkX, chunkY); cached->chunk[inChunkY * tiledMap->chunkWidth + inChunkX] = value; // TODO do this when unloading //commitChunk(tiledMap, cached); return value; } void writeTiledMapHeader(TiledMap tiledMap) { FILE * file = tiledMap.file; size_t atlasSizeBytes = tiledMap.atlasSize[0]*tiledMap.tileSize*tiledMap.atlasSize[1]*tiledMap.tileSize*4; // write header information from the start of the file fseek(file, 0, SEEK_SET); fwrite("TILEFILEv3", 10, 1, file); writeb((char *) &tiledMap.chunkWidth, 4, file); writeb((char *) &tiledMap.chunkHeight, 4, file); writeb((char *) &tiledMap.tileSize, 4, file); writeb((char *) &tiledMap.atlasSize[0], 4, file); writeb((char *) &tiledMap.atlasSize[1], 4, file); fwrite(tiledMap.atlasData, 1, atlasSizeBytes, file); // since chunks are already directly written here, do not write anything else // TODO when caching, commit everything left in cache here } TiledMap openNewTiledMap(char * filename, Image atlas, int tileSize, int chunkWidth, int chunkHeight, int width, int height) { TiledMap tiledMap; tiledMap.chunkWidth = chunkWidth; tiledMap.chunkHeight = chunkHeight; tiledMap.tileSize = tileSize; tiledMap.atlasSize[0] = atlas.width / tileSize; tiledMap.atlasSize[1] = atlas.height / tileSize; tiledMap.atlasData = LoadImageColors(atlas); tiledMap.tileCount = tiledMap.atlasSize[0]*tiledMap.atlasSize[1] + 1; tiledMap.chunkTree = NULL; if (!(tiledMap.file = fopen(filename, "wb"))) { fprintf(stderr, "Failed to load %s\n", filename); } writeTiledMapHeader(tiledMap); for (int x = 0; x < width; x++) { for (int y = 0; y < height; y++) { Chunk chunk = calloc(chunkWidth*chunkHeight, 1); createChunk(&tiledMap, x, y, chunk); } } // reopen the file in read+write mode fclose(tiledMap.file); if (!(tiledMap.file = fopen(filename, "r+b"))) { fprintf(stderr, "Failed to load %s\n", filename); } return tiledMap; } void unloadChunks(TiledMap *tiledMap, kdtree_t * root) { if (root == NULL) return; unloadChunks(tiledMap, root->left); unloadChunks(tiledMap, root->right); unloadChunk(tiledMap, (CachedChunk *)root->value); } void closeTiledMap(TiledMap *tiledMap) { unloadChunks(tiledMap, tiledMap->chunkTree); kdtree_free(&tiledMap->chunkTree); UnloadImageColors(tiledMap->atlasData); fclose(tiledMap->file); }