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author | davidovski <david@sendula.com> | 2021-04-24 15:46:35 +0100 |
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committer | davidovski <david@sendula.com> | 2021-04-24 15:46:35 +0100 |
commit | 8cb785f791ed4e9a655e80c4668544143a7c59a4 (patch) | |
tree | 62d97e6308a7f08ffc8a51f3869a55045cacd374 | |
parent | f292188965e3444cf84d25a13693bc863787f4a1 (diff) |
removed monitor line
-rw-r--r-- | asteroids.c | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/asteroids.c b/asteroids.c index 33876f0..ca6828b 100644 --- a/asteroids.c +++ b/asteroids.c @@ -142,7 +142,7 @@ int breakAsteroid(int i) { asteroids[i].size -= 1; if (asteroids[i].size > 0) { // split the velocity in 2, adding a bit extra from the lazer - double m = (magnitude(&asteroids[i].vel) + 0.3d*S_SPEED)*0.5d; + double m = (magnitude(&asteroids[i].vel) + 0.3*S_SPEED)*0.5; randVec(&asteroids[i].vel, m); int s = pow(2, asteroids[i].size + 1); addAsteroid( @@ -310,8 +310,6 @@ int main() { reset(); InitWindow(width, height, "game"); - Vector2 m = GetMonitorPosition(1); - SetWindowPosition(m.x, m.y); SetTargetFPS(60); while (!WindowShouldClose()) { |