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-rw-r--r--CMakeLists.txt38
-rw-r--r--README.md24
-rw-r--r--assets-fx/example.pngbin0 -> 3569 bytes
-rw-r--r--assets-fx/fxconv-metadata.txt3
-rw-r--r--assets-fx/icon.pngbin0 -> 9980 bytes
-rw-r--r--src/main.c108
6 files changed, 173 insertions, 0 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt
new file mode 100644
index 0000000..e6b6273
--- /dev/null
+++ b/CMakeLists.txt
@@ -0,0 +1,38 @@
+# Configure with [fxsdk build-fx] or [fxsdk build-cg], which provide the
+# toolchain file and module path of the fxSDK
+
+cmake_minimum_required(VERSION 3.15)
+project(fractals)
+
+include(GenerateG1A)
+include(GenerateG3A)
+include(Fxconv)
+find_package(Gint 2.1 REQUIRED)
+
+set(SOURCES
+ src/main.c
+ # ...
+)
+# Shared assets, fx-9860G-only assets and fx-CG-50-only assets
+set(ASSETS
+ # ...
+)
+set(ASSETS_fx
+ assets-fx/example.png
+ # ...
+)
+set(ASSETS_cg
+ assets-cg/example.png
+ # ...
+)
+
+fxconv_declare_assets(${ASSETS} ${ASSETS_fx} ${ASSETS_cg} WITH_METADATA)
+
+add_executable(fractals ${SOURCES} ${ASSETS} ${ASSETS_${FXSDK_PLATFORM}})
+target_compile_options(fractals PRIVATE -Wall -Wextra -Os)
+target_link_libraries(fractals Gint::Gint)
+
+if("${FXSDK_PLATFORM_LONG}" STREQUAL fx9860G)
+ generate_g1a(TARGET fractals OUTPUT "fractals.g1a"
+ NAME "fractals" ICON assets-fx/icon.png)
+endif()
diff --git a/README.md b/README.md
new file mode 100644
index 0000000..b6f8c1c
--- /dev/null
+++ b/README.md
@@ -0,0 +1,24 @@
+# Mandelbrot Casio
+
+An attempt at rendering the mandelbrot set fractal using [gint](https://gitea.planet-casio.com/Lephenixnoir/gint) for the fx series casio calculators.
+
+At the moment I am using a (probably) very inefficient algorithm for calcualting the mandelbrot set, so if you happen to know how to optimise this, feel free to!
+
+I would advise overclocking your calculator using a tool such as [ftune](http://pm.matrix.jp/ftune2e.html) to help with performance.
+
+## Controls
+
+- + zoom in
+- - zoom out
+- ↑ pan up
+- ↓ pan down
+- ← pan left
+- → pan right
+
+## Building
+
+I would reccomend using [fxsdk](https://gitea.planet-casio.com/Lephenixnoir/fxsdk) to build this:
+
+`fxsdk build-fx`
+
+inside the project directory
diff --git a/assets-fx/example.png b/assets-fx/example.png
new file mode 100644
index 0000000..b26ba9a
--- /dev/null
+++ b/assets-fx/example.png
Binary files differ
diff --git a/assets-fx/fxconv-metadata.txt b/assets-fx/fxconv-metadata.txt
new file mode 100644
index 0000000..d435d5f
--- /dev/null
+++ b/assets-fx/fxconv-metadata.txt
@@ -0,0 +1,3 @@
+example.png:
+ type: bopti-image
+ name: img_example
diff --git a/assets-fx/icon.png b/assets-fx/icon.png
new file mode 100644
index 0000000..5b3e5ad
--- /dev/null
+++ b/assets-fx/icon.png
Binary files differ
diff --git a/src/main.c b/src/main.c
new file mode 100644
index 0000000..fd0f84e
--- /dev/null
+++ b/src/main.c
@@ -0,0 +1,108 @@
+// fractals add-in by davidovski
+// Copyright (C) 2021 davidovski
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+#include <gint/gint.h>
+#include <gint/display.h>
+#include <gint/keyboard.h>
+#include <gint/keycodes.h>
+
+typedef struct vec2 {
+ float x;
+ float y;
+} vec2;
+
+
+vec2 offset = {0, 0};
+vec2 poi = {1.5f, 0.5f};
+
+
+vec2 screen = {128, 64};
+
+float zoom = 2.0f;
+float max = 40.0f;
+
+vec2 add(vec2 a, vec2 b) {
+ vec2 r = {a.x + b.x, a.y + b.y};
+ return r;
+}
+
+double dot(vec2 a, vec2 b) {
+ return a.x*b.x + a.y+b.y;
+}
+
+vec2 compsquare(vec2 z) {
+ float temp = z.x;
+ z.x = z.x*z.x - z.y*z.y;
+ z.y = 2.0*temp*z.y;
+ return z;
+}
+
+bool mandelbrot(vec2 point) {
+ vec2 z = {0, 0};
+ for (float iters = 0.0f; iters < max; ++iters) {
+ vec2 sq = compsquare(z);
+ z.x = sq.x + point.x;
+ z.y = sq.y + point.y;
+ z.x = sq.x + point.x;
+
+ if (dot(z, z) > 4.0) return false;
+ }
+ return true;
+}
+
+int main(void) {
+ gint_setrestart(1);
+ while (true) {
+ getkey();
+ dclear(C_WHITE);
+ for (float x = 0; x < 128; x++) {
+ for (float y = 0; y < 64; y++) {
+ vec2 point = {x / screen.x, y / screen.y};
+ point.x *= screen.x / screen.y;
+
+ point.x -= poi.x;
+ point.y -= poi.y;
+
+ point.x *= zoom;
+ point.y *= zoom;
+
+ point.x -= offset.x;
+ point.y -= offset.y;
+
+ if (mandelbrot(point)) {
+ dpixel(x , y, C_BLACK);
+ }
+ dupdate();
+ }
+ }
+
+ drect(1, 1, 3, 3, C_BLACK);
+ dupdate();
+
+ getkey();
+
+ if (keydown(KEY_ADD)) zoom -= zoom * 0.2f;
+ if (keydown(KEY_SUB)) zoom += zoom * 0.2f;
+
+ if (keydown(KEY_UP)) offset.y -= zoom * 0.1f;
+ if (keydown(KEY_DOWN)) offset.y += zoom * 0.1f;
+ if (keydown(KEY_RIGHT)) offset.x -= zoom * 0.1f;
+ if (keydown(KEY_LEFT)) offset.x += zoom * 0.1f;
+
+ if (keydown(KEY_EXIT)) gint_osmenu();
+
+ }
+ return 0;
+}