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-rw-r--r-- | CMakeLists.txt | 41 | ||||
-rw-r--r-- | README.md | 27 | ||||
-rw-r--r-- | assets-fx/example.png | bin | 0 -> 3569 bytes | |||
-rw-r--r-- | assets-fx/fxconv-metadata.txt | 3 | ||||
-rw-r--r-- | assets-fx/icon.png | bin | 0 -> 8291 bytes | |||
-rw-r--r-- | src/main.c | 118 |
6 files changed, 189 insertions, 0 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt new file mode 100644 index 0000000..a4ab8df --- /dev/null +++ b/CMakeLists.txt @@ -0,0 +1,41 @@ +# Configure with [fxsdk build-fx] or [fxsdk build-cg], which provide the +# toolchain file and module path of the fxSDK + +cmake_minimum_required(VERSION 3.15) +project(pong) + +include(GenerateG1A) +include(GenerateG3A) +include(Fxconv) +find_package(Gint 2.1 REQUIRED) + +set(SOURCES + src/main.c + # ... +) +# Shared assets, fx-9860G-only assets and fx-CG-50-only assets +set(ASSETS + # ... +) +set(ASSETS_fx + assets-fx/example.png + # ... +) +set(ASSETS_cg + assets-cg/example.png + # ... +) + +fxconv_declare_assets(${ASSETS} ${ASSETS_fx} ${ASSETS_cg} WITH_METADATA) + +add_executable(breakout ${SOURCES} ${ASSETS} ${ASSETS_${FXSDK_PLATFORM}}) +target_compile_options(breakout PRIVATE -Wall -Wextra -Os) +target_link_libraries(breakout Gint::Gint) + +if("${FXSDK_PLATFORM_LONG}" STREQUAL fx9860G) + generate_g1a(TARGET breakout OUTPUT "pong.g1a" + NAME "pong" ICON assets-fx/icon.png) +elseif("${FXSDK_PLATFORM_LONG}" STREQUAL fxCG50) + generate_g3a(TARGET breakout OUTPUT "pong.g3a" + NAME "pong" ICONS assets-cg/icon-uns.png assets-cg/icon-sel.png) +endif() diff --git a/README.md b/README.md new file mode 100644 index 0000000..307c784 --- /dev/null +++ b/README.md @@ -0,0 +1,27 @@ +# Pong + +This is my first attempt with [gint](https://gitea.planet-casio.com/Lephenixnoir/gint) creating an add-in for fx series casio calculators. + +## Controls + +Since this is a very simple game, controls are not included within the add-in. The controls are as following: + +### player 1 +4 - move up +1 - move down +5 - serve the ball +### player 2 +รท - move up +- - move down +x - serve the ball + +No score system has been added, yet the game will be played indefinitely. + +## Building + +I would recommend using [fxsdk](https://gitea.planet-casio.com/Lephenixnoir/fxsdk) to build this with the following: + +`fxsdk build-fx` +to build for fx series calculators. This should create the pong.g1a file, which you can then copy to your calculator. + + diff --git a/assets-fx/example.png b/assets-fx/example.png Binary files differnew file mode 100644 index 0000000..b26ba9a --- /dev/null +++ b/assets-fx/example.png diff --git a/assets-fx/fxconv-metadata.txt b/assets-fx/fxconv-metadata.txt new file mode 100644 index 0000000..d435d5f --- /dev/null +++ b/assets-fx/fxconv-metadata.txt @@ -0,0 +1,3 @@ +example.png: + type: bopti-image + name: img_example diff --git a/assets-fx/icon.png b/assets-fx/icon.png Binary files differnew file mode 100644 index 0000000..811e60f --- /dev/null +++ b/assets-fx/icon.png diff --git a/src/main.c b/src/main.c new file mode 100644 index 0000000..d1e7ede --- /dev/null +++ b/src/main.c @@ -0,0 +1,118 @@ +// Pong add-in by davidovski +// Copyright (C) 2021 davidovski +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. + +#include <gint/display.h> +#include <gint/keyboard.h> +#include <gint/keycodes.h> +#include <gint/clock.h> +#include <math.h> + + +int s1 = 0; +int s2 = 0; + +float bx = 64; +float by = 32; +int bs = 2; + +float vx = 0; +float vy = 0; + +float s = 1; + +int p1 = 24; +int p2 = 24; +int h = 16; +int w = 2; +int main(void) +{ + int tick = 1; + bool game = true; + while (game) { + dclear(C_WHITE); + + drect(1, p1, 1 + w, p1 + h, C_BLACK); + drect(125, p2, 125 + w, p2 + h, C_BLACK); + + drect(bx-1, by-1, bx+1, by+1, C_BLACK); + + dupdate(); + + + pollevent(); + + if (keydown(KEY_EXIT)) + game = false; + + if (keydown(KEY_1) && p1 + h < 64) + p1 += 1; + if (keydown(KEY_4) && p1 > 0) + p1 -= 1; + if (keydown(KEY_5) && bs == 1) { + bs = 0; + vy = 0; + vx = s; + } + + if (keydown(KEY_SUB) && p2 + h < 64) + p2 += 1; + if (keydown(KEY_DIV) && p2 > 0) + p2 -= 1; + if (keydown(KEY_MUL) && bs == 2) { + bs = 0; + vy = 0; + vx = -s; + } + + if (bs == 1) { //player 1 serve + bx = 5; + by = p1 + (h/2); + } else if (bs == 2) { // player 2 serve + bx = 123; + by = p2 + (h/2); + } else { + + if (by < 1) vy *= -1; + if (by > 63) vy *= -1; + + if (bx < 0) bs = 2; + if (bx > 128) bs = 1; + + + // collided with player 1 + if (by > p1 && by < p1+h+2 && bx <= 5) { + int dy = p1+(h/2) - by; + vx = fabs(vx); + vy += dy * 0.1; + + } + if (by > p2 && by < p2+h+2 && bx >= 123) { + + int dy = p2+(h/2) - by; + vx = -fabs(vx); + vy += dy * -0.1; + } + + bx += vx; + by += vy; + } + + tick++; + sleep_us(20*1000); + } + game = true; + return 0; +} |