diff options
author | davidovski <david@davidovski.xyz> | 2023-11-20 23:33:59 +0000 |
---|---|---|
committer | davidovski <david@davidovski.xyz> | 2023-11-20 23:33:59 +0000 |
commit | 2c23da611288c6415a363c07847c82481763908e (patch) | |
tree | 29cb278b64b9cea522a5db47ec15303a26f0dc45 /config/compfy | |
parent | 4c2194a7c5758637259d109df248c24a2fac62e6 (diff) |
Switch to compfy
Diffstat (limited to 'config/compfy')
-rw-r--r-- | config/compfy/compfy.conf | 499 |
1 files changed, 499 insertions, 0 deletions
diff --git a/config/compfy/compfy.conf b/config/compfy/compfy.conf new file mode 100644 index 0000000..00c38a6 --- /dev/null +++ b/config/compfy/compfy.conf @@ -0,0 +1,499 @@ + +# Enables patches for specific window managers. +# Currently patched: "awesome", "dwm", "herb" +wm-support = "none"; + +################################# +# ANIMATIONS # +################################# + +# Toggles whether animations should be used for windows +animations = true; + +# Changes animation stiffness. +# What stiffness basically is inferring is how much the window geometry will be stretched, +# when opening/closing windows +animation-stiffness = 240; + +# Change the mass of windows +# Modifying the mass of windows makes them virtually heavier and therefore slower to animate. +animation-window-mass = 0.5; + +# Change dampening applied during the animation +# This setting basically does what it says. It dampens the animation of windows. +animation-dampening = 20; + +# Toggles clamping +# if you are using a animation setting that would make the window extend larger than it would be after, +# the animation has played then it will cut the animation off once the window reaches its physical geometry. +animation-clamping = false; + +# Set the open window animation. +# Options: ("none","zoom","fly-in","slide-up","slide-down","slide-left","slide-right") +animation-for-open-window = "zoom"; + +# Set the closing window animation. +# Options: ("none","zoom","fly-in","slide-up","slide-down","slide-left","slide-right") +animation-for-unmap-window = "zoom"; + +# Exclude certain windows from having a open animation. + +# animation-open-exclude = [ +# "class_g = 'Dunst'" +# ]; + +# Exclude certain windows from having a closing animation. + +# animation-unmap-exclude = [ +# "class_g = 'Dunst'" +# ]; + +################################# +# Corners # +################################# +# requires: https://github.com/sdhand/compton +corner-radius = 6; +round-borders = 0; + +# Specify a list of border width rules, in the format `PIXELS:PATTERN`, +# Note we don't make any guarantee about possible conflicts with the +# border_width set by the window manager. +# +# example: +# round-borders-rule = [ "2:class_g = 'URxvt'" ]; +# +round-borders-rule = [ +]; + +################################# +# Shadows # +################################# + + +# Enabled client-side shadows on windows. Note desktop windows +# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow, +# unless explicitly requested using the wintypes option. +# +#shadow = false +shadow = true; + +# The blur radius for shadows, in pixels. (defaults to 12) +# shadow-radius = 12 +shadow-radius = 50; + +# The opacity of shadows. (1.0 - 1.0, defaults to 0.75) +shadow-opacity = 1.0; + +# The left offset for shadows, in pixels. (defaults to -15) +# shadow-offset-x = -15 +shadow-offset-x = -50; + +# The top offset for shadows, in pixels. (defaults to -15) +# shadow-offset-y = -15 +shadow-offset-y = -50; + +# Don't draw shadows on drag-and-drop windows. This option is deprecated, +# you should use the *wintypes* option in your config file instead. +# +#no-dnd-shadow = true +#no-dock-shadow = false + +# Red color value of shadow (0.0 - 1.0, defaults to 0). +#shadow-red = 0.86328125 + +# Green color value of shadow (0.0 - 1.0, defaults to 0). +#shadow-green = 0.2109375 + +# Blue color value of shadow (0.0 - 1.0, defaults to 0). +#shadow-blue = 0.015625 + +# Do not paint shadows on shaped windows. Note shaped windows +# here means windows setting its shape through X Shape extension. +# Those using ARGB background is beyond our control. +# Deprecated, use +# shadow-exclude = 'bounding_shaped' +# or +# shadow-exclude = 'bounding_shaped && !rounded_corners' +# instead. +# +# shadow-ignore-shaped = '' + +# Specify a list of conditions of windows that should have no shadow. +# +# examples: +# shadow-exclude = "n:e:Notification"; +# +# shadow-exclude = [] +shadow-exclude = [ + "_GTK_FRAME_EXTENTS@:c", + #"_NET_WM_STATE@:32a" +]; + +# Specify a X geometry that describes the region in which shadow should not +# be painted in, such as a dock window region. Use +# shadow-exclude-reg = "x10+0+0" +# for example, if the 10 pixels on the bottom of the screen should not have shadows painted on. +# +# shadow-exclude-reg = "" + +# Crop shadow of a window fully on a particular Xinerama screen to the screen. +# xinerama-shadow-crop = false + + +################################# +# Fading # +################################# + + +# Fade windows in/out when opening/closing and when opacity changes, +# unless no-fading-openclose is used. +# fading = false +fading = true; + +# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028) +# fade-in-step = 0.028 +fade-in-step = 0.01; + +# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03) +# fade-out-step = 0.03 +fade-out-step = 0.01; + +# The time between steps in fade step, in milliseconds. (> 0, defaults to 10) +fade-delta = 4 + +# Specify a list of conditions of windows that should not be faded. +# don't need this, we disable fading for all normal windows with wintypes: {} +fade-exclude = [ + "class_g = 'slop'" # maim +] + +# Do not fade on window open/close. +# no-fading-openclose = false + +# Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc. +# no-fading-destroyed-argb = false + + +################################# +# Transparency / Opacity # +################################# + + +# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0) +# inactive-opacity = 1 + +# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default) +# frame-opacity = 1.0 + +# Default opacity for dropdown menus and popup menus. (0.0 - 1.0, defaults to 1.0) +# menu-opacity = 1.0 + +# Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows. +# inactive-opacity-override = true +inactive-opacity-override = false; + +# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0) +active-opacity = 1.0; + +# Dim inactive windows. (0.0 - 1.0, defaults to 0.0) +# inactive-dim = 0.0 + +# Specify a list of conditions of windows that should always be considered focused. +# focus-exclude = [] +focus-exclude = [ + "class_g = 'slop'" # maim +]; + +# Use fixed inactive dim value, instead of adjusting according to window opacity. +# inactive-dim-fixed = 1.0 + +# Specify a list of opacity rules, in the format `PERCENT:PATTERN`, +# like `50:name *= "Firefox"`. picom-trans is recommended over this. +# Note we don't make any guarantee about possible conflicts with other +# programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows. +# example: +# opacity-rule = [ "80:class_g = 'URxvt'" ]; +# +# opacity-rule = [] +opacity-rule = [ + "100:class_g = 'slop'", # maim +]; + + +################################# +# Background-Blurring # +################################# + + +# Parameters for background blurring, see the *BLUR* section for more information. +# blur-method = gaussian +# blur-size = 12 +# +# blur-deviation = false + +# Blur background of semi-transparent / ARGB windows. +# Bad in performance, with driver-dependent behavior. +# The name of the switch may change without prior notifications. +# +blur-background = true; + +# Blur background of windows when the window frame is not opaque. +# Implies: +# blur-background +# Bad in performance, with driver-dependent behavior. The name may change. +# +# blur-background-frame = false; + + +# Use fixed blur strength rather than adjusting according to window opacity. +# blur-background-fixed = false; + + +# Specify the blur convolution kernel, with the following format: +# example: +# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"; +# +# blur-kern = '' +# blur-kern = "3x3box"; + +blur: { + # requires: https://github.com/ibhagwan/picom + method = "none"; + #method = "kernel"; + strength = 0; + # deviation = 1.0; + # kernel = "11x11gaussian"; + background = false; + background-frame = false; + background-fixed = false; + kern = "3x3box"; +} + +# Exclude conditions for background blur. +blur-background-exclude = [ + "class_g = 'slop'", + "_GTK_FRAME_EXTENTS@:c" +]; + + +################################# +# General Settings # +################################# + +# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers. +daemon = true + +# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`. +# `xrender` is the default one. +# +experimental-backends = true; +backend = "xrender"; + +vsync = true + +# Enable remote control via D-Bus. See the *D-BUS API* section below for more details. +# dbus = false + +# Try to detect WM windows (a non-override-redirect window with no +# child that has 'WM_STATE') and mark them as active. +# +# mark-wmwin-focused = false +mark-wmwin-focused = true; + +# Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused. +# mark-ovredir-focused = false +mark-ovredir-focused = true; + +# Try to detect windows with rounded corners and don't consider them +# shaped windows. The accuracy is not very high, unfortunately. +# +detect-rounded-corners = true; + +# Detect '_NET_WM_OPACITY' on client windows, useful for window managers +# not passing '_NET_WM_OPACITY' of client windows to frame windows. +# +#detect-client-opacity = false +detect-client-opacity = true; + +# Specify refresh rate of the screen. If not specified or 0, picom will +# try detecting this with X RandR extension. +# +# refresh-rate = 60 +refresh-rate = 0 + +# Limit picom to repaint at most once every 1 / 'refresh_rate' second to +# boost performance. This should not be used with +# vsync drm/opengl/opengl-oml +# as they essentially does sw-opti's job already, +# unless you wish to specify a lower refresh rate than the actual value. +# +# sw-opti = + +# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window, +# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy, +# provided that the WM supports it. +# +# use-ewmh-active-win = false + +# Unredirect all windows if a full-screen opaque window is detected, +# to maximize performance for full-screen windows. Known to cause flickering +# when redirecting/unredirecting windows. paint-on-overlay may make the flickering less obvious. +# +# unredir-if-possible = true + +# Delay before unredirecting the window, in milliseconds. Defaults to 0. +# unredir-if-possible-delay = 0 + +# Conditions of windows that shouldn't be considered full-screen for unredirecting screen. +# unredir-if-possible-exclude = [] + +# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows +# in the same group focused at the same time. +# +# detect-transient = false +detect-transient = true + +# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same +# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if +# detect-transient is enabled, too. +# +# detect-client-leader = false +detect-client-leader = true + +# Resize damaged region by a specific number of pixels. +# A positive value enlarges it while a negative one shrinks it. +# If the value is positive, those additional pixels will not be actually painted +# to screen, only used in blur calculation, and such. (Due to technical limitations, +# with use-damage, those pixels will still be incorrectly painted to screen.) +# Primarily used to fix the line corruption issues of blur, +# in which case you should use the blur radius value here +# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`, +# with a 5x5 one you use `--resize-damage 2`, and so on). +# May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly. +# +# resize-damage = 1 + +# Specify a list of conditions of windows that should be painted with inverted color. +# Resource-hogging, and is not well tested. +# +# invert-color-include = [] + +# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer. +# Might cause incorrect opacity when rendering transparent content (but never +# practically happened) and may not work with blur-background. +# My tests show a 15% performance boost. Recommended. +# +# glx-no-stencil = false + +# GLX backend: Avoid rebinding pixmap on window damage. +# Probably could improve performance on rapid window content changes, +# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.). +# Recommended if it works. +# +# glx-no-rebind-pixmap = false + +# Disable the use of damage information. +# This cause the whole screen to be redrawn everytime, instead of the part of the screen +# has actually changed. Potentially degrades the performance, but might fix some artifacts. +# The opposing option is use-damage +# +# no-use-damage = false +use-damage = true + +# Use X Sync fence to sync clients' draw calls, to make sure all draw +# calls are finished before picom starts drawing. Needed on nvidia-drivers +# with GLX backend for some users. +# +xrender-sync-fence = true + +# GLX backend: Use specified GLSL fragment shader for rendering window contents. +# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl` +# in the source tree for examples. +# +# glx-fshader-win = '' + +# Force all windows to be painted with blending. Useful if you +# have a glx-fshader-win that could turn opaque pixels transparent. +# +# force-win-blend = false + +# Do not use EWMH to detect fullscreen windows. +# Reverts to checking if a window is fullscreen based only on its size and coordinates. +# +# no-ewmh-fullscreen = false + +# Dimming bright windows so their brightness doesn't exceed this set value. +# Brightness of a window is estimated by averaging all pixels in the window, +# so this could comes with a performance hit. +# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0) +# +# max-brightness = 1.0 + +# Make transparent windows clip other windows like non-transparent windows do, +# instead of blending on top of them. +# +# transparent-clipping = false + +# Set the log level. Possible values are: +# "trace", "debug", "info", "warn", "error" +# in increasing level of importance. Case doesn't matter. +# If using the "TRACE" log level, it's better to log into a file +# using *--log-file*, since it can generate a huge stream of logs. +# +# log-level = "debug" +log-level = "info"; + +# Set the log file. +# If *--log-file* is never specified, logs will be written to stderr. +# Otherwise, logs will to written to the given file, though some of the early +# logs might still be written to the stderr. +# When setting this option from the config file, it is recommended to use an absolute path. +# +# log-file = '/path/to/your/log/file' + +# Show all X errors (for debugging) +# show-all-xerrors = false + +# Write process ID to a file. +# write-pid-path = '/path/to/your/log/file' + +# Window type settings +# +# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard: +# "unknown", "desktop", "dock", "toolbar", "menu", "utility", +# "splash", "dialog", "normal", "dropdown_menu", "popup_menu", +# "tooltip", "notification", "combo", and "dnd". +# +# Following per window-type options are available: :: +# +# fade, shadow::: +# Controls window-type-specific shadow and fade settings. +# +# opacity::: +# Controls default opacity of the window type. +# +# focus::: +# Controls whether the window of this type is to be always considered focused. +# (By default, all window types except "normal" and "dialog" has this on.) +# +# full-shadow::: +# Controls whether shadow is drawn under the parts of the window that you +# normally won't be able to see. Useful when the window has parts of it +# transparent, and you want shadows in those areas. +# +# redir-ignore::: +# Controls whether this type of windows should cause screen to become +# redirected again after been unredirected. If you have unredir-if-possible +# set, and doesn't want certain window to cause unnecessary screen redirection, +# you can set this to `true`. +# +wintypes: +{ + normal = { fade = true; shadow = true;} + tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; }; + dock = { full-shadow = true; } + dnd = { shadow = true; } + popup_menu = { shadow = true; } + dropdown_menu = { shadow = true; } +}; +unredir-if-possible = false |