diff options
| author | davidovski <david@davidovski.xyz> | 2025-12-08 20:40:41 +0000 |
|---|---|---|
| committer | davidovski <david@davidovski.xyz> | 2025-12-08 20:40:41 +0000 |
| commit | b32a775ce1835b4a3910c36b088f75c62d480e58 (patch) | |
| tree | 8b58b6c7a9d68b183aed1fd6c83daa11d1098a8f /config/picom/shaders/glitch.glsl | |
| parent | 0c052ad410ac400b92533e4062d4f8c25cb2c458 (diff) | |
Add cshader vfor bg
Diffstat (limited to 'config/picom/shaders/glitch.glsl')
| -rw-r--r-- | config/picom/shaders/glitch.glsl | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/config/picom/shaders/glitch.glsl b/config/picom/shaders/glitch.glsl index be28f78..aa27fe6 100644 --- a/config/picom/shaders/glitch.glsl +++ b/config/picom/shaders/glitch.glsl @@ -1,12 +1,11 @@ #version 330 - int delta = 20; -float barh = 0.02; -float barw = 0.4; -int nbar = 16; +float barh = 0.05; +float barw = 0.6; +int nbar = 8; -float maxoff = 5; +float maxoff = 32; float minoff = 2; in vec2 texcoord; // texture coordinate of the fragment |
