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authordavidovski <david@davidovski.xyz>2025-12-08 20:40:41 +0000
committerdavidovski <david@davidovski.xyz>2025-12-08 20:40:41 +0000
commitb32a775ce1835b4a3910c36b088f75c62d480e58 (patch)
tree8b58b6c7a9d68b183aed1fd6c83daa11d1098a8f /config/picom/shaders/glitch.glsl
parent0c052ad410ac400b92533e4062d4f8c25cb2c458 (diff)
Add cshader vfor bg
Diffstat (limited to 'config/picom/shaders/glitch.glsl')
-rw-r--r--config/picom/shaders/glitch.glsl9
1 files changed, 4 insertions, 5 deletions
diff --git a/config/picom/shaders/glitch.glsl b/config/picom/shaders/glitch.glsl
index be28f78..aa27fe6 100644
--- a/config/picom/shaders/glitch.glsl
+++ b/config/picom/shaders/glitch.glsl
@@ -1,12 +1,11 @@
#version 330
-
int delta = 20;
-float barh = 0.02;
-float barw = 0.4;
-int nbar = 16;
+float barh = 0.05;
+float barw = 0.6;
+int nbar = 8;
-float maxoff = 5;
+float maxoff = 32;
float minoff = 2;
in vec2 texcoord; // texture coordinate of the fragment