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authordavidovki <david@davidovski.xyz>2023-03-01 00:15:29 +0000
committerdavidovki <david@davidovski.xyz>2023-03-01 00:15:29 +0000
commit51292e49bb8092134df6bb1ca586c23bcd2b1ddf (patch)
treec9187f0b7040560666ad6627728aebffa3da6b25 /config/picom
parent1e137b842f55e37484cf7df0e1fcf11af7280e61 (diff)
Add better laptop support
Diffstat (limited to 'config/picom')
-rw-r--r--config/picom/picom.conf10
1 files changed, 5 insertions, 5 deletions
diff --git a/config/picom/picom.conf b/config/picom/picom.conf
index 4407cc1..68d0f83 100644
--- a/config/picom/picom.conf
+++ b/config/picom/picom.conf
@@ -289,8 +289,8 @@ blur-background-exclude = [
# `xrender` is the default one.
#
experimental-backends = true;
-#backend = "glx";
-backend = "xrender";
+backend = "glx";
+#backend = "xrender";
#backend = "xr_glx_hybrid";
@@ -405,14 +405,14 @@ detect-client-leader = true
# has actually changed. Potentially degrades the performance, but might fix some artifacts.
# The opposing option is use-damage
#
-no-use-damage = true
-use-damage = false
+# no-use-damage = false
+use-damage = true
# Use X Sync fence to sync clients' draw calls, to make sure all draw
# calls are finished before picom starts drawing. Needed on nvidia-drivers
# with GLX backend for some users.
#
-#xrender-sync-fence = true
+xrender-sync-fence = true
# GLX backend: Use specified GLSL fragment shader for rendering window contents.
# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`