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authordavidovski <david@davidovski.xyz>2023-03-01 00:07:40 +0000
committerdavidovski <david@davidovski.xyz>2023-03-01 00:07:40 +0000
commit1e137b842f55e37484cf7df0e1fcf11af7280e61 (patch)
treeafb42b83520719f7ae03c9b812fbacfbd558c31f /config
parent8c1786d852784591f55d04c29ec036e53bed2900 (diff)
Fix font in urxvt
Diffstat (limited to 'config')
-rw-r--r--config/picom/picom.conf10
1 files changed, 5 insertions, 5 deletions
diff --git a/config/picom/picom.conf b/config/picom/picom.conf
index 68d0f83..4407cc1 100644
--- a/config/picom/picom.conf
+++ b/config/picom/picom.conf
@@ -289,8 +289,8 @@ blur-background-exclude = [
# `xrender` is the default one.
#
experimental-backends = true;
-backend = "glx";
-#backend = "xrender";
+#backend = "glx";
+backend = "xrender";
#backend = "xr_glx_hybrid";
@@ -405,14 +405,14 @@ detect-client-leader = true
# has actually changed. Potentially degrades the performance, but might fix some artifacts.
# The opposing option is use-damage
#
-# no-use-damage = false
-use-damage = true
+no-use-damage = true
+use-damage = false
# Use X Sync fence to sync clients' draw calls, to make sure all draw
# calls are finished before picom starts drawing. Needed on nvidia-drivers
# with GLX backend for some users.
#
-xrender-sync-fence = true
+#xrender-sync-fence = true
# GLX backend: Use specified GLSL fragment shader for rendering window contents.
# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`