diff options
Diffstat (limited to 'config/mpv/shaders/Anime4K_Darken_Fast.glsl')
-rw-r--r-- | config/mpv/shaders/Anime4K_Darken_Fast.glsl | 216 |
1 files changed, 0 insertions, 216 deletions
diff --git a/config/mpv/shaders/Anime4K_Darken_Fast.glsl b/config/mpv/shaders/Anime4K_Darken_Fast.glsl deleted file mode 100644 index 00a917d..0000000 --- a/config/mpv/shaders/Anime4K_Darken_Fast.glsl +++ /dev/null @@ -1,216 +0,0 @@ -// MIT License
-
-// Copyright (c) 2019-2021 bloc97
-// All rights reserved.
-
-// Permission is hereby granted, free of charge, to any person obtaining a copy
-// of this software and associated documentation files (the "Software"), to deal
-// in the Software without restriction, including without limitation the rights
-// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-// copies of the Software, and to permit persons to whom the Software is
-// furnished to do so, subject to the following conditions:
-
-// The above copyright notice and this permission notice shall be included in all
-// copies or substantial portions of the Software.
-
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-// SOFTWARE.
-
-//!DESC Anime4K-v3.2-Darken-DoG-(HQ)-Luma
-//!HOOK MAIN
-//!BIND HOOKED
-//!SAVE LINELUMA
-//!COMPONENTS 1
-
-float get_luma(vec4 rgba) {
- return dot(vec4(0.299, 0.587, 0.114, 0.0), rgba);
-}
-
-vec4 hook() {
- return vec4(get_luma(HOOKED_tex(HOOKED_pos)), 0.0, 0.0, 0.0);
-}
-
-//!DESC Anime4K-v3.2-Darken-DoG-(Fast)-Difference-X
-//!HOOK MAIN
-//!BIND HOOKED
-//!BIND LINELUMA
-//!SAVE LINEKERNEL
-//!WIDTH HOOKED.w 2 /
-//!HEIGHT HOOKED.h 2 /
-//!COMPONENTS 1
-
-#define SPATIAL_SIGMA (1.0 * float(HOOKED_size.y) / 1080.0) //Spatial window size, must be a positive real number.
-
-#define KERNELSIZE (max(int(ceil(SPATIAL_SIGMA * 2.0)), 1) * 2 + 1) //Kernel size, must be an positive odd integer.
-#define KERNELHALFSIZE (int(KERNELSIZE/2)) //Half of the kernel size without remainder. Must be equal to trunc(KERNELSIZE/2).
-#define KERNELLEN (KERNELSIZE * KERNELSIZE) //Total area of kernel. Must be equal to KERNELSIZE * KERNELSIZE.
-
-float gaussian(float x, float s, float m) {
- float scaled = (x - m) / s;
- return exp(-0.5 * scaled * scaled);
-}
-
-float comp_gaussian_x() {
-
- float g = 0.0;
- float gn = 0.0;
-
- for (int i=0; i<KERNELSIZE; i++) {
- float di = float(i - KERNELHALFSIZE);
- float gf = gaussian(di, SPATIAL_SIGMA, 0.0);
-
- g = g + LINELUMA_texOff(vec2(di, 0.0)).x * gf;
- gn = gn + gf;
-
- }
-
- return g / gn;
-}
-
-vec4 hook() {
- return vec4(comp_gaussian_x(), 0.0, 0.0, 0.0);
-}
-
-//!DESC Anime4K-v3.2-Darken-DoG-(Fast)-Difference-Y
-//!HOOK MAIN
-//!BIND HOOKED
-//!BIND LINELUMA
-//!BIND LINEKERNEL
-//!SAVE LINEKERNEL
-//!WIDTH HOOKED.w 2 /
-//!HEIGHT HOOKED.h 2 /
-//!COMPONENTS 1
-
-#define SPATIAL_SIGMA (0.5 * float(HOOKED_size.y) / 1080.0) //Spatial window size, must be a positive real number.
-
-#define KERNELSIZE (max(int(ceil(SPATIAL_SIGMA * 2.0)), 1) * 2 + 1) //Kernel size, must be an positive odd integer.
-#define KERNELHALFSIZE (int(KERNELSIZE/2)) //Half of the kernel size without remainder. Must be equal to trunc(KERNELSIZE/2).
-#define KERNELLEN (KERNELSIZE * KERNELSIZE) //Total area of kernel. Must be equal to KERNELSIZE * KERNELSIZE.
-
-float gaussian(float x, float s, float m) {
- float scaled = (x - m) / s;
- return exp(-0.5 * scaled * scaled);
-}
-
-float comp_gaussian_y() {
-
- float g = 0.0;
- float gn = 0.0;
-
- for (int i=0; i<KERNELSIZE; i++) {
- float di = float(i - KERNELHALFSIZE);
- float gf = gaussian(di, SPATIAL_SIGMA, 0.0);
-
- g = g + LINEKERNEL_texOff(vec2(0.0, di)).x * gf;
- gn = gn + gf;
-
- }
-
- return g / gn;
-}
-
-vec4 hook() {
- return vec4(min(LINELUMA_tex(HOOKED_pos).x - comp_gaussian_y(), 0.0), 0.0, 0.0, 0.0);
-}
-
-//!DESC Anime4K-v3.2-Darken-DoG-(Fast)-Gaussian-X
-//!HOOK MAIN
-//!BIND HOOKED
-//!BIND LINEKERNEL
-//!SAVE LINEKERNEL
-//!WIDTH HOOKED.w 2 /
-//!HEIGHT HOOKED.h 2 /
-//!COMPONENTS 1
-
-#define SPATIAL_SIGMA (0.5 * float(HOOKED_size.y) / 1080.0) //Spatial window size, must be a positive real number.
-
-#define KERNELSIZE (max(int(ceil(SPATIAL_SIGMA * 2.0)), 1) * 2 + 1) //Kernel size, must be an positive odd integer.
-#define KERNELHALFSIZE (int(KERNELSIZE/2)) //Half of the kernel size without remainder. Must be equal to trunc(KERNELSIZE/2).
-#define KERNELLEN (KERNELSIZE * KERNELSIZE) //Total area of kernel. Must be equal to KERNELSIZE * KERNELSIZE.
-
-float gaussian(float x, float s, float m) {
- float scaled = (x - m) / s;
- return exp(-0.5 * scaled * scaled);
-}
-
-float comp_gaussian_x() {
-
- float g = 0.0;
- float gn = 0.0;
-
- for (int i=0; i<KERNELSIZE; i++) {
- float di = float(i - KERNELHALFSIZE);
- float gf = gaussian(di, SPATIAL_SIGMA, 0.0);
-
- g = g + LINEKERNEL_texOff(vec2(di, 0.0)).x * gf;
- gn = gn + gf;
-
- }
-
- return g / gn;
-}
-
-vec4 hook() {
- return vec4(comp_gaussian_x(), 0.0, 0.0, 0.0);
-}
-
-//!DESC Anime4K-v3.2-Darken-DoG-(Fast)-Gaussian-Y
-//!HOOK MAIN
-//!BIND HOOKED
-//!BIND LINEKERNEL
-//!SAVE LINEKERNEL
-//!WIDTH HOOKED.w 2 /
-//!HEIGHT HOOKED.h 2 /
-//!COMPONENTS 1
-
-#define SPATIAL_SIGMA (0.5 * float(HOOKED_size.y) / 1080.0) //Spatial window size, must be a positive real number.
-
-#define KERNELSIZE (max(int(ceil(SPATIAL_SIGMA * 2.0)), 1) * 2 + 1) //Kernel size, must be an positive odd integer.
-#define KERNELHALFSIZE (int(KERNELSIZE/2)) //Half of the kernel size without remainder. Must be equal to trunc(KERNELSIZE/2).
-#define KERNELLEN (KERNELSIZE * KERNELSIZE) //Total area of kernel. Must be equal to KERNELSIZE * KERNELSIZE.
-
-float gaussian(float x, float s, float m) {
- float scaled = (x - m) / s;
- return exp(-0.5 * scaled * scaled);
-}
-
-float comp_gaussian_y() {
-
- float g = 0.0;
- float gn = 0.0;
-
- for (int i=0; i<KERNELSIZE; i++) {
- float di = float(i - KERNELHALFSIZE);
- float gf = gaussian(di, SPATIAL_SIGMA, 0.0);
-
- g = g + LINEKERNEL_texOff(vec2(0.0, di)).x * gf;
- gn = gn + gf;
-
- }
-
- return g / gn;
-}
-
-vec4 hook() {
- return vec4(comp_gaussian_y(), 0.0, 0.0, 0.0);
-}
-
-
-//!DESC Anime4K-v3.2-Darken-DoG-(Fast)-Upsample
-//!HOOK MAIN
-//!BIND HOOKED
-//!BIND LINEKERNEL
-
-#define STRENGTH 1.5 //Line darken proportional strength, higher is darker.
-
-vec4 hook() {
- //This trick is only possible if the inverse Y->RGB matrix has 1 for every row... (which is the case for BT.709)
- //Otherwise we would need to convert RGB to YUV, modify Y then convert back to RGB.
- return HOOKED_tex(HOOKED_pos) + (LINEKERNEL_tex(HOOKED_pos).x * STRENGTH);
-}
-
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