diff options
Diffstat (limited to 'config/picom/picom.conf')
| -rw-r--r-- | config/picom/picom.conf | 504 |
1 files changed, 187 insertions, 317 deletions
diff --git a/config/picom/picom.conf b/config/picom/picom.conf index 1179a80..d30d4eb 100644 --- a/config/picom/picom.conf +++ b/config/picom/picom.conf @@ -1,121 +1,67 @@ ################################# -# Corners # -################################# -# requires: https://github.com/sdhand/compton -corner-radius = 4; -round-borders = 0; - -# Specify a list of border width rules, in the format `PIXELS:PATTERN`, -# Note we don't make any guarantee about possible conflicts with the -# border_width set by the window manager. -# -# example: -# round-borders-rule = [ "2:class_g = 'URxvt'" ]; -# -round-borders-rule = [ -]; - -################################# # Shadows # ################################# - -# Enabled client-side shadows on windows. Note desktop windows -# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow, +# Enabled client-side shadows on windows. Note desktop windows +# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow, # unless explicitly requested using the wintypes option. # -#shadow = false +# Can be set per-window using rules. +# +# Default: false shadow = true; -# The blur radius for shadows, in pixels. (defaults to 12) -# shadow-radius = 12 -shadow-radius = 20; - -# The opacity of shadows. (1.0 - 1.0, defaults to 0.75) -shadow-opacity = 0.7; - -# The left offset for shadows, in pixels. (defaults to -15) -# shadow-offset-x = -15 -shadow-offset-x = -20; - -# The top offset for shadows, in pixels. (defaults to -15) -# shadow-offset-y = -15 -shadow-offset-y = -20; - -# Don't draw shadows on drag-and-drop windows. This option is deprecated, -# you should use the *wintypes* option in your config file instead. +# The blur radius for shadows, in pixels. # -#no-dnd-shadow = true -#no-dock-shadow = false - -# Red color value of shadow (0.0 - 1.0, defaults to 0). -#shadow-red = 0.86328125 - -# Green color value of shadow (0.0 - 1.0, defaults to 0). -#shadow-green = 0.2109375 - -# Blue color value of shadow (0.0 - 1.0, defaults to 0). -#shadow-blue = 0.015625 +# Default: 12 +shadow-radius = 12; -# Do not paint shadows on shaped windows. Note shaped windows -# here means windows setting its shape through X Shape extension. -# Those using ARGB background is beyond our control. -# Deprecated, use -# shadow-exclude = 'bounding_shaped' -# or -# shadow-exclude = 'bounding_shaped && !rounded_corners' -# instead. +# The opacity of shadows. # -# shadow-ignore-shaped = '' +# Range: 0.0 - 1.0 +# Default: 0.75 +# shadow-opacity = .75 -# Specify a list of conditions of windows that should have no shadow. +# The left offset for shadows, in pixels. # -# examples: -# shadow-exclude = "n:e:Notification"; +# Default: -15 +shadow-offset-x = -7; + +# The top offset for shadows, in pixels. # -# shadow-exclude = [] -shadow-exclude = [ - "_GTK_FRAME_EXTENTS@:c", - #"_NET_WM_STATE@:32a" -]; +# Default: -15 +shadow-offset-y = -7; -# Specify a X geometry that describes the region in which shadow should not -# be painted in, such as a dock window region. Use -# shadow-exclude-reg = "x10+0+0" -# for example, if the 10 pixels on the bottom of the screen should not have shadows painted on. +# Hex string color value of shadow. Formatted like "#RRGGBB", e.g. "#C0FFEE". # -# shadow-exclude-reg = "" +# Default: #000000 +# shadow-color = "#000000" -# Crop shadow of a window fully on a particular Xinerama screen to the screen. -# xinerama-shadow-crop = false +# Crop shadow of a window fully on a particular monitor to that monitor. This is +# currently implemented using the X RandR extension. +# +# Default: false +# crop-shadow-to-monitor = false ################################# # Fading # ################################# - # Fade windows in/out when opening/closing and when opacity changes, -# unless no-fading-openclose is used. -# fading = false -fading = false; +# unless no-fading-openclose is used. Can be set per-window using rules. +# +# Default: false +fading = true; # Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028) -# fade-in-step = 0.028 -fade-in-step = 0.03; +fade-in-step = 0.01; # Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03) -# fade-out-step = 0.03 -fade-out-step = 0.03; +fade-out-step = 0.01; # The time between steps in fade step, in milliseconds. (> 0, defaults to 10) -fade-delta = 4 - -# Specify a list of conditions of windows that should not be faded. -# don't need this, we disable fading for all normal windows with wintypes: {} -fade-exclude = [ - "class_g = 'slop'" # maim -] +fade-delta = 2 # Do not fade on window open/close. # no-fading-openclose = false @@ -128,321 +74,245 @@ fade-exclude = [ # Transparency / Opacity # ################################# - -# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0) -# inactive-opacity = 1 - -# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default) -# frame-opacity = 1.0 - -# Default opacity for dropdown menus and popup menus. (0.0 - 1.0, defaults to 1.0) -# menu-opacity = 1.0 - -# Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows. -# inactive-opacity-override = true -inactive-opacity-override = true; - -# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0) -active-opacity = 1.0; - -# Dim inactive windows. (0.0 - 1.0, defaults to 0.0) -inactive-dim = 0.0 - -# Specify a list of conditions of windows that should always be considered focused. -# focus-exclude = [] -focus-exclude = [ - "class_g = 'slop'" # maim -]; +# Opacity of window titlebars and borders. +# +# Range: 0.1 - 1.0 +# Default: 1.0 (disabled) +frame-opacity = 0.7; # Use fixed inactive dim value, instead of adjusting according to window opacity. -# inactive-dim-fixed = 1.0 - -# Specify a list of opacity rules, in the format `PERCENT:PATTERN`, -# like `50:name *= "Firefox"`. picom-trans is recommended over this. -# Note we don't make any guarantee about possible conflicts with other -# programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows. -# example: -# opacity-rule = [ "80:class_g = 'URxvt'" ]; # -# opacity-rule = [] -opacity-rule = [ - "100:class_g = 'slop'", # maim -]; - +# Default: false +# inactive-dim-fixed = true ################################# -# Background-Blurring # +# Corners # ################################# +# Sets the radius of rounded window corners. When > 0, the compositor will +# round the corners of windows. Does not interact well with +# `transparent-clipping`. +# +# Default: 0 (disabled) +corner-radius = 0 + +################################# +# Blur # +################################# -# Parameters for background blurring, see the *BLUR* section for more information. -# blur-method = gaussian +# Parameters for background blurring, see BLUR section in the man page for more information. +# blur-method = # blur-size = 12 # # blur-deviation = false +# +# blur-strength = 5 -# Blur background of semi-transparent / ARGB windows. -# Bad in performance, with driver-dependent behavior. -# The name of the switch may change without prior notifications. +# Blur background of semi-transparent / ARGB windows. +# Can be set per-window using rules. # -blur-background = true; +# Default: false +# blur-background = false -# Blur background of windows when the window frame is not opaque. +# Blur background of windows when the window frame is not opaque. # Implies: -# blur-background -# Bad in performance, with driver-dependent behavior. The name may change. +# blur-background # -# blur-background-frame = false; - +# Default: false +# blur-background-frame = false # Use fixed blur strength rather than adjusting according to window opacity. -# blur-background-fixed = false; +# +# Default: false +# blur-background-fixed = false # Specify the blur convolution kernel, with the following format: # example: # blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"; +# Can also be a pre-defined kernel, see the man page. # -# blur-kern = '' -# blur-kern = "3x3box"; - -blur: { - # requires: https://github.com/ibhagwan/picom - #method = "none"; - method = "kawase"; - strength = 3; - deviation = 1.0; - background = true; - background-frame = false; - background-fixed = false; - kern = "3x3box"; -} - -# Exclude conditions for background blur. -blur-background-exclude = [ - "class_g != 'St'", - "_GTK_FRAME_EXTENTS@:c" -]; - +# Default: "" +blur-kern = "3x3box"; ################################# # General Settings # ################################# +# Enable remote control via D-Bus. See the man page for more details. +# +# Default: false +# dbus = true + # Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers. -daemon = true +# daemon = false -# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`. -# `xrender` is the default one. +# Specify the backend to use: `xrender`, `glx`, or `egl`. # -experimental-backends = true; -backend = "glx"; - -vsync = false +# Default: "xrender" +backend = "glx" -# Enable remote control via D-Bus. See the *D-BUS API* section below for more details. -# dbus = false +# Use higher precision during rendering, and apply dither when presenting the +# rendered screen. Reduces banding artifacts, but may cause performance +# degradation. Only works with OpenGL. +dithered-present = false; -# Try to detect WM windows (a non-override-redirect window with no -# child that has 'WM_STATE') and mark them as active. +# Enable/disable VSync. # -# mark-wmwin-focused = false -mark-wmwin-focused = true; - -# Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused. -# mark-ovredir-focused = false -mark-ovredir-focused = true; +# Default: false +vsync = true; -# Try to detect windows with rounded corners and don't consider them +# Try to detect windows with rounded corners and don't consider them # shaped windows. The accuracy is not very high, unfortunately. # +# Has nothing to do with `corner-radius`. +# +# Default: false detect-rounded-corners = true; -# Detect '_NET_WM_OPACITY' on client windows, useful for window managers -# not passing '_NET_WM_OPACITY' of client windows to frame windows. +# Detect '_NET_WM_WINDOW_OPACITY' on client windows, useful for window managers +# not passing '_NET_WM_WINDOW_OPACITY' of client windows to frame windows. # -#detect-client-opacity = false +# Default: false detect-client-opacity = true; -# Specify refresh rate of the screen. If not specified or 0, picom will -# try detecting this with X RandR extension. -# -# refresh-rate = 60 -refresh-rate = 0 - -# Limit picom to repaint at most once every 1 / 'refresh_rate' second to -# boost performance. This should not be used with -# vsync drm/opengl/opengl-oml -# as they essentially does sw-opti's job already, -# unless you wish to specify a lower refresh rate than the actual value. -# -# sw-opti = - -# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window, -# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy, +# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window, +# rather than listening to 'FocusIn'/'FocusOut' event. May be more accurate, # provided that the WM supports it. # +# Default: false # use-ewmh-active-win = false -# Unredirect all windows if a full-screen opaque window is detected, -# to maximize performance for full-screen windows. Known to cause flickering -# when redirecting/unredirecting windows. paint-on-overlay may make the flickering less obvious. +# Unredirect all windows if a full-screen opaque window is detected, +# to maximize performance for full-screen windows. Known to cause flickering +# when redirecting/unredirecting windows. # -# unredir-if-possible = true +# Default: false +# unredir-if-possible = false -# Delay before unredirecting the window, in milliseconds. Defaults to 0. +# Delay before unredirecting the window, in milliseconds. +# +# Default: 0. # unredir-if-possible-delay = 0 -# Conditions of windows that shouldn't be considered full-screen for unredirecting screen. -# unredir-if-possible-exclude = [] - -# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows +# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows # in the same group focused at the same time. # -# detect-transient = false -detect-transient = true +# Default: false +detect-transient = true; -# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same -# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if -# detect-transient is enabled, too. +# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same +# group focused at the same time. This usually means windows from the same application +# will be considered focused or unfocused at the same time. +# 'WM_TRANSIENT_FOR' has higher priority if detect-transient is enabled, too. # +# Default: false # detect-client-leader = false -detect-client-leader = true -# Resize damaged region by a specific number of pixels. -# A positive value enlarges it while a negative one shrinks it. -# If the value is positive, those additional pixels will not be actually painted -# to screen, only used in blur calculation, and such. (Due to technical limitations, -# with use-damage, those pixels will still be incorrectly painted to screen.) -# Primarily used to fix the line corruption issues of blur, -# in which case you should use the blur radius value here -# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`, -# with a 5x5 one you use `--resize-damage 2`, and so on). -# May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly. +# Use of damage information for rendering. This cause the only the part of the +# screen that has actually changed to be redrawn, instead of the whole screen +# every time. Should improve performance. # -# resize-damage = 1 +# Default: false +use-damage = false; -# Specify a list of conditions of windows that should be painted with inverted color. -# Resource-hogging, and is not well tested. +# Use X Sync fence to wait for the completion of rendering of other windows, +# before using their content to render the current screen. # -# invert-color-include = [] - -# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer. -# Might cause incorrect opacity when rendering transparent content (but never -# practically happened) and may not work with blur-background. -# My tests show a 15% performance boost. Recommended. +# Required for explicit sync drivers, such as nvidia. # -# glx-no-stencil = false +# Default: false +# xrender-sync-fence = false -# GLX backend: Avoid rebinding pixmap on window damage. -# Probably could improve performance on rapid window content changes, -# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.). -# Recommended if it works. +# GLX backend: Use specified GLSL fragment shader for rendering window +# contents. Read the man page for a detailed explanation of the interface. # -# glx-no-rebind-pixmap = false - -# Disable the use of damage information. -# This cause the whole screen to be redrawn everytime, instead of the part of the screen -# has actually changed. Potentially degrades the performance, but might fix some artifacts. -# The opposing option is use-damage -# -# no-use-damage = false -use-damage = true - -# Use X Sync fence to sync clients' draw calls, to make sure all draw -# calls are finished before picom starts drawing. Needed on nvidia-drivers -# with GLX backend for some users. +# Can be set per-window using rules. # -xrender-sync-fence = true +window-shader-fg = "~/.config/picom/shaders/glitch_animation.glsl" -# GLX backend: Use specified GLSL fragment shader for rendering window contents. -# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl` -# in the source tree for examples. -# -# glx-fshader-win = '' - -# Force all windows to be painted with blending. Useful if you -# have a glx-fshader-win that could turn opaque pixels transparent. +# Force all windows to be painted with blending. Useful if you +# have a `window-shader-fg` that could turn opaque pixels transparent. # +# Default: false # force-win-blend = false -# Do not use EWMH to detect fullscreen windows. +# Do not use EWMH to detect fullscreen windows. # Reverts to checking if a window is fullscreen based only on its size and coordinates. # +# Default: false # no-ewmh-fullscreen = false -# Dimming bright windows so their brightness doesn't exceed this set value. -# Brightness of a window is estimated by averaging all pixels in the window, -# so this could comes with a performance hit. -# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0) +# Dimming bright windows so their brightness doesn't exceed this set value. +# Brightness of a window is estimated by averaging all pixels in the window, +# so this could comes with a performance hit. +# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. # +# Default: 1.0 (disabled) # max-brightness = 1.0 # Make transparent windows clip other windows like non-transparent windows do, -# instead of blending on top of them. +# instead of blending on top of them. e.g. placing a transparent window on top +# of another window will cut a "hole" in that window, and show the desktop background +# underneath. # +# Default: false # transparent-clipping = false # Set the log level. Possible values are: # "trace", "debug", "info", "warn", "error" -# in increasing level of importance. Case doesn't matter. -# If using the "TRACE" log level, it's better to log into a file +# in increasing level of importance. Case insensitive. +# If using the "TRACE" log level, it's better to log into a file # using *--log-file*, since it can generate a huge stream of logs. # -# log-level = "debug" -log-level = "info"; +# Default: "warn" +# log-level = "warn"; # Set the log file. -# If *--log-file* is never specified, logs will be written to stderr. -# Otherwise, logs will to written to the given file, though some of the early -# logs might still be written to the stderr. +# If *--log-file* is never specified, logs will be written to stderr. +# Otherwise, logs will to written to the given file, though some of the early +# logs might still be written to the stderr. # When setting this option from the config file, it is recommended to use an absolute path. # -# log-file = '/path/to/your/log/file' - -# Show all X errors (for debugging) -# show-all-xerrors = false +# log-file = "/path/to/your/log/file" # Write process ID to a file. -# write-pid-path = '/path/to/your/log/file' - -# Window type settings -# -# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard: -# "unknown", "desktop", "dock", "toolbar", "menu", "utility", -# "splash", "dialog", "normal", "dropdown_menu", "popup_menu", -# "tooltip", "notification", "combo", and "dnd". -# -# Following per window-type options are available: :: -# -# fade, shadow::: -# Controls window-type-specific shadow and fade settings. -# -# opacity::: -# Controls default opacity of the window type. -# -# focus::: -# Controls whether the window of this type is to be always considered focused. -# (By default, all window types except "normal" and "dialog" has this on.) -# -# full-shadow::: -# Controls whether shadow is drawn under the parts of the window that you -# normally won't be able to see. Useful when the window has parts of it -# transparent, and you want shadows in those areas. -# -# redir-ignore::: -# Controls whether this type of windows should cause screen to become -# redirected again after been unredirected. If you have unredir-if-possible -# set, and doesn't want certain window to cause unnecessary screen redirection, -# you can set this to `true`. -# -wintypes: -{ - normal = { fade = true; shadow = true;} - tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; }; - dock = { full-shadow = true; } - dnd = { shadow = true; } - popup_menu = { shadow = true; } - dropdown_menu = { shadow = true; } -}; -unredir-if-possible = false +# write-pid-path = "/path/to/your/log/file" + +# Rule-based per-window options. +# +# See WINDOW RULES section in the man page for how these work. +rules: ({ + match = "window_type = 'tooltip'"; + fade = false; + shadow = true; + opacity = 0.9; + full-shadow = false; +}, { + match = "window_type = 'dock' || " + "window_type = 'desktop' || " + "_GTK_FRAME_EXTENTS@"; + blur-background = false; +}, { + match = "window_type != 'dock'"; + # shader = "my_shader.frag"; +}, { + match = "window_type = 'dock' || " + "window_type = 'desktop'"; + corner-radius = 0; +}, { + match = "name = 'Notification' || " + "class_g = 'Conky' || " + "class_g ?= 'Notify-osd' || " + "class_g = 'Cairo-clock' || " + "_GTK_FRAME_EXTENTS@"; + shadow = false; +}) + +# `@include` directive can be used to include additional configuration files. +# Relative paths are search either in the parent of this configuration file +# (when the configuration is loaded through a symlink, the symlink will be +# resolved first). Or in `$XDG_CONFIG_HOME/picom/include`. +# +# @include "extra.conf" + |
