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-rw-r--r--config/picom/picom.conf504
1 files changed, 187 insertions, 317 deletions
diff --git a/config/picom/picom.conf b/config/picom/picom.conf
index 1179a80..d30d4eb 100644
--- a/config/picom/picom.conf
+++ b/config/picom/picom.conf
@@ -1,121 +1,67 @@
#################################
-# Corners #
-#################################
-# requires: https://github.com/sdhand/compton
-corner-radius = 4;
-round-borders = 0;
-
-# Specify a list of border width rules, in the format `PIXELS:PATTERN`,
-# Note we don't make any guarantee about possible conflicts with the
-# border_width set by the window manager.
-#
-# example:
-# round-borders-rule = [ "2:class_g = 'URxvt'" ];
-#
-round-borders-rule = [
-];
-
-#################################
# Shadows #
#################################
-
-# Enabled client-side shadows on windows. Note desktop windows
-# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
+# Enabled client-side shadows on windows. Note desktop windows
+# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
# unless explicitly requested using the wintypes option.
#
-#shadow = false
+# Can be set per-window using rules.
+#
+# Default: false
shadow = true;
-# The blur radius for shadows, in pixels. (defaults to 12)
-# shadow-radius = 12
-shadow-radius = 20;
-
-# The opacity of shadows. (1.0 - 1.0, defaults to 0.75)
-shadow-opacity = 0.7;
-
-# The left offset for shadows, in pixels. (defaults to -15)
-# shadow-offset-x = -15
-shadow-offset-x = -20;
-
-# The top offset for shadows, in pixels. (defaults to -15)
-# shadow-offset-y = -15
-shadow-offset-y = -20;
-
-# Don't draw shadows on drag-and-drop windows. This option is deprecated,
-# you should use the *wintypes* option in your config file instead.
+# The blur radius for shadows, in pixels.
#
-#no-dnd-shadow = true
-#no-dock-shadow = false
-
-# Red color value of shadow (0.0 - 1.0, defaults to 0).
-#shadow-red = 0.86328125
-
-# Green color value of shadow (0.0 - 1.0, defaults to 0).
-#shadow-green = 0.2109375
-
-# Blue color value of shadow (0.0 - 1.0, defaults to 0).
-#shadow-blue = 0.015625
+# Default: 12
+shadow-radius = 12;
-# Do not paint shadows on shaped windows. Note shaped windows
-# here means windows setting its shape through X Shape extension.
-# Those using ARGB background is beyond our control.
-# Deprecated, use
-# shadow-exclude = 'bounding_shaped'
-# or
-# shadow-exclude = 'bounding_shaped && !rounded_corners'
-# instead.
+# The opacity of shadows.
#
-# shadow-ignore-shaped = ''
+# Range: 0.0 - 1.0
+# Default: 0.75
+# shadow-opacity = .75
-# Specify a list of conditions of windows that should have no shadow.
+# The left offset for shadows, in pixels.
#
-# examples:
-# shadow-exclude = "n:e:Notification";
+# Default: -15
+shadow-offset-x = -7;
+
+# The top offset for shadows, in pixels.
#
-# shadow-exclude = []
-shadow-exclude = [
- "_GTK_FRAME_EXTENTS@:c",
- #"_NET_WM_STATE@:32a"
-];
+# Default: -15
+shadow-offset-y = -7;
-# Specify a X geometry that describes the region in which shadow should not
-# be painted in, such as a dock window region. Use
-# shadow-exclude-reg = "x10+0+0"
-# for example, if the 10 pixels on the bottom of the screen should not have shadows painted on.
+# Hex string color value of shadow. Formatted like "#RRGGBB", e.g. "#C0FFEE".
#
-# shadow-exclude-reg = ""
+# Default: #000000
+# shadow-color = "#000000"
-# Crop shadow of a window fully on a particular Xinerama screen to the screen.
-# xinerama-shadow-crop = false
+# Crop shadow of a window fully on a particular monitor to that monitor. This is
+# currently implemented using the X RandR extension.
+#
+# Default: false
+# crop-shadow-to-monitor = false
#################################
# Fading #
#################################
-
# Fade windows in/out when opening/closing and when opacity changes,
-# unless no-fading-openclose is used.
-# fading = false
-fading = false;
+# unless no-fading-openclose is used. Can be set per-window using rules.
+#
+# Default: false
+fading = true;
# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
-# fade-in-step = 0.028
-fade-in-step = 0.03;
+fade-in-step = 0.01;
# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03)
-# fade-out-step = 0.03
-fade-out-step = 0.03;
+fade-out-step = 0.01;
# The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
-fade-delta = 4
-
-# Specify a list of conditions of windows that should not be faded.
-# don't need this, we disable fading for all normal windows with wintypes: {}
-fade-exclude = [
- "class_g = 'slop'" # maim
-]
+fade-delta = 2
# Do not fade on window open/close.
# no-fading-openclose = false
@@ -128,321 +74,245 @@ fade-exclude = [
# Transparency / Opacity #
#################################
-
-# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
-# inactive-opacity = 1
-
-# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
-# frame-opacity = 1.0
-
-# Default opacity for dropdown menus and popup menus. (0.0 - 1.0, defaults to 1.0)
-# menu-opacity = 1.0
-
-# Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows.
-# inactive-opacity-override = true
-inactive-opacity-override = true;
-
-# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0)
-active-opacity = 1.0;
-
-# Dim inactive windows. (0.0 - 1.0, defaults to 0.0)
-inactive-dim = 0.0
-
-# Specify a list of conditions of windows that should always be considered focused.
-# focus-exclude = []
-focus-exclude = [
- "class_g = 'slop'" # maim
-];
+# Opacity of window titlebars and borders.
+#
+# Range: 0.1 - 1.0
+# Default: 1.0 (disabled)
+frame-opacity = 0.7;
# Use fixed inactive dim value, instead of adjusting according to window opacity.
-# inactive-dim-fixed = 1.0
-
-# Specify a list of opacity rules, in the format `PERCENT:PATTERN`,
-# like `50:name *= "Firefox"`. picom-trans is recommended over this.
-# Note we don't make any guarantee about possible conflicts with other
-# programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows.
-# example:
-# opacity-rule = [ "80:class_g = 'URxvt'" ];
#
-# opacity-rule = []
-opacity-rule = [
- "100:class_g = 'slop'", # maim
-];
-
+# Default: false
+# inactive-dim-fixed = true
#################################
-# Background-Blurring #
+# Corners #
#################################
+# Sets the radius of rounded window corners. When > 0, the compositor will
+# round the corners of windows. Does not interact well with
+# `transparent-clipping`.
+#
+# Default: 0 (disabled)
+corner-radius = 0
+
+#################################
+# Blur #
+#################################
-# Parameters for background blurring, see the *BLUR* section for more information.
-# blur-method = gaussian
+# Parameters for background blurring, see BLUR section in the man page for more information.
+# blur-method =
# blur-size = 12
#
# blur-deviation = false
+#
+# blur-strength = 5
-# Blur background of semi-transparent / ARGB windows.
-# Bad in performance, with driver-dependent behavior.
-# The name of the switch may change without prior notifications.
+# Blur background of semi-transparent / ARGB windows.
+# Can be set per-window using rules.
#
-blur-background = true;
+# Default: false
+# blur-background = false
-# Blur background of windows when the window frame is not opaque.
+# Blur background of windows when the window frame is not opaque.
# Implies:
-# blur-background
-# Bad in performance, with driver-dependent behavior. The name may change.
+# blur-background
#
-# blur-background-frame = false;
-
+# Default: false
+# blur-background-frame = false
# Use fixed blur strength rather than adjusting according to window opacity.
-# blur-background-fixed = false;
+#
+# Default: false
+# blur-background-fixed = false
# Specify the blur convolution kernel, with the following format:
# example:
# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
+# Can also be a pre-defined kernel, see the man page.
#
-# blur-kern = ''
-# blur-kern = "3x3box";
-
-blur: {
- # requires: https://github.com/ibhagwan/picom
- #method = "none";
- method = "kawase";
- strength = 3;
- deviation = 1.0;
- background = true;
- background-frame = false;
- background-fixed = false;
- kern = "3x3box";
-}
-
-# Exclude conditions for background blur.
-blur-background-exclude = [
- "class_g != 'St'",
- "_GTK_FRAME_EXTENTS@:c"
-];
-
+# Default: ""
+blur-kern = "3x3box";
#################################
# General Settings #
#################################
+# Enable remote control via D-Bus. See the man page for more details.
+#
+# Default: false
+# dbus = true
+
# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers.
-daemon = true
+# daemon = false
-# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`.
-# `xrender` is the default one.
+# Specify the backend to use: `xrender`, `glx`, or `egl`.
#
-experimental-backends = true;
-backend = "glx";
-
-vsync = false
+# Default: "xrender"
+backend = "glx"
-# Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
-# dbus = false
+# Use higher precision during rendering, and apply dither when presenting the
+# rendered screen. Reduces banding artifacts, but may cause performance
+# degradation. Only works with OpenGL.
+dithered-present = false;
-# Try to detect WM windows (a non-override-redirect window with no
-# child that has 'WM_STATE') and mark them as active.
+# Enable/disable VSync.
#
-# mark-wmwin-focused = false
-mark-wmwin-focused = true;
-
-# Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused.
-# mark-ovredir-focused = false
-mark-ovredir-focused = true;
+# Default: false
+vsync = true;
-# Try to detect windows with rounded corners and don't consider them
+# Try to detect windows with rounded corners and don't consider them
# shaped windows. The accuracy is not very high, unfortunately.
#
+# Has nothing to do with `corner-radius`.
+#
+# Default: false
detect-rounded-corners = true;
-# Detect '_NET_WM_OPACITY' on client windows, useful for window managers
-# not passing '_NET_WM_OPACITY' of client windows to frame windows.
+# Detect '_NET_WM_WINDOW_OPACITY' on client windows, useful for window managers
+# not passing '_NET_WM_WINDOW_OPACITY' of client windows to frame windows.
#
-#detect-client-opacity = false
+# Default: false
detect-client-opacity = true;
-# Specify refresh rate of the screen. If not specified or 0, picom will
-# try detecting this with X RandR extension.
-#
-# refresh-rate = 60
-refresh-rate = 0
-
-# Limit picom to repaint at most once every 1 / 'refresh_rate' second to
-# boost performance. This should not be used with
-# vsync drm/opengl/opengl-oml
-# as they essentially does sw-opti's job already,
-# unless you wish to specify a lower refresh rate than the actual value.
-#
-# sw-opti =
-
-# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
-# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
+# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
+# rather than listening to 'FocusIn'/'FocusOut' event. May be more accurate,
# provided that the WM supports it.
#
+# Default: false
# use-ewmh-active-win = false
-# Unredirect all windows if a full-screen opaque window is detected,
-# to maximize performance for full-screen windows. Known to cause flickering
-# when redirecting/unredirecting windows. paint-on-overlay may make the flickering less obvious.
+# Unredirect all windows if a full-screen opaque window is detected,
+# to maximize performance for full-screen windows. Known to cause flickering
+# when redirecting/unredirecting windows.
#
-# unredir-if-possible = true
+# Default: false
+# unredir-if-possible = false
-# Delay before unredirecting the window, in milliseconds. Defaults to 0.
+# Delay before unredirecting the window, in milliseconds.
+#
+# Default: 0.
# unredir-if-possible-delay = 0
-# Conditions of windows that shouldn't be considered full-screen for unredirecting screen.
-# unredir-if-possible-exclude = []
-
-# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
+# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
# in the same group focused at the same time.
#
-# detect-transient = false
-detect-transient = true
+# Default: false
+detect-transient = true;
-# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
-# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if
-# detect-transient is enabled, too.
+# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
+# group focused at the same time. This usually means windows from the same application
+# will be considered focused or unfocused at the same time.
+# 'WM_TRANSIENT_FOR' has higher priority if detect-transient is enabled, too.
#
+# Default: false
# detect-client-leader = false
-detect-client-leader = true
-# Resize damaged region by a specific number of pixels.
-# A positive value enlarges it while a negative one shrinks it.
-# If the value is positive, those additional pixels will not be actually painted
-# to screen, only used in blur calculation, and such. (Due to technical limitations,
-# with use-damage, those pixels will still be incorrectly painted to screen.)
-# Primarily used to fix the line corruption issues of blur,
-# in which case you should use the blur radius value here
-# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`,
-# with a 5x5 one you use `--resize-damage 2`, and so on).
-# May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly.
+# Use of damage information for rendering. This cause the only the part of the
+# screen that has actually changed to be redrawn, instead of the whole screen
+# every time. Should improve performance.
#
-# resize-damage = 1
+# Default: false
+use-damage = false;
-# Specify a list of conditions of windows that should be painted with inverted color.
-# Resource-hogging, and is not well tested.
+# Use X Sync fence to wait for the completion of rendering of other windows,
+# before using their content to render the current screen.
#
-# invert-color-include = []
-
-# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer.
-# Might cause incorrect opacity when rendering transparent content (but never
-# practically happened) and may not work with blur-background.
-# My tests show a 15% performance boost. Recommended.
+# Required for explicit sync drivers, such as nvidia.
#
-# glx-no-stencil = false
+# Default: false
+# xrender-sync-fence = false
-# GLX backend: Avoid rebinding pixmap on window damage.
-# Probably could improve performance on rapid window content changes,
-# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.).
-# Recommended if it works.
+# GLX backend: Use specified GLSL fragment shader for rendering window
+# contents. Read the man page for a detailed explanation of the interface.
#
-# glx-no-rebind-pixmap = false
-
-# Disable the use of damage information.
-# This cause the whole screen to be redrawn everytime, instead of the part of the screen
-# has actually changed. Potentially degrades the performance, but might fix some artifacts.
-# The opposing option is use-damage
-#
-# no-use-damage = false
-use-damage = true
-
-# Use X Sync fence to sync clients' draw calls, to make sure all draw
-# calls are finished before picom starts drawing. Needed on nvidia-drivers
-# with GLX backend for some users.
+# Can be set per-window using rules.
#
-xrender-sync-fence = true
+window-shader-fg = "~/.config/picom/shaders/glitch_animation.glsl"
-# GLX backend: Use specified GLSL fragment shader for rendering window contents.
-# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
-# in the source tree for examples.
-#
-# glx-fshader-win = ''
-
-# Force all windows to be painted with blending. Useful if you
-# have a glx-fshader-win that could turn opaque pixels transparent.
+# Force all windows to be painted with blending. Useful if you
+# have a `window-shader-fg` that could turn opaque pixels transparent.
#
+# Default: false
# force-win-blend = false
-# Do not use EWMH to detect fullscreen windows.
+# Do not use EWMH to detect fullscreen windows.
# Reverts to checking if a window is fullscreen based only on its size and coordinates.
#
+# Default: false
# no-ewmh-fullscreen = false
-# Dimming bright windows so their brightness doesn't exceed this set value.
-# Brightness of a window is estimated by averaging all pixels in the window,
-# so this could comes with a performance hit.
-# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0)
+# Dimming bright windows so their brightness doesn't exceed this set value.
+# Brightness of a window is estimated by averaging all pixels in the window,
+# so this could comes with a performance hit.
+# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled.
#
+# Default: 1.0 (disabled)
# max-brightness = 1.0
# Make transparent windows clip other windows like non-transparent windows do,
-# instead of blending on top of them.
+# instead of blending on top of them. e.g. placing a transparent window on top
+# of another window will cut a "hole" in that window, and show the desktop background
+# underneath.
#
+# Default: false
# transparent-clipping = false
# Set the log level. Possible values are:
# "trace", "debug", "info", "warn", "error"
-# in increasing level of importance. Case doesn't matter.
-# If using the "TRACE" log level, it's better to log into a file
+# in increasing level of importance. Case insensitive.
+# If using the "TRACE" log level, it's better to log into a file
# using *--log-file*, since it can generate a huge stream of logs.
#
-# log-level = "debug"
-log-level = "info";
+# Default: "warn"
+# log-level = "warn";
# Set the log file.
-# If *--log-file* is never specified, logs will be written to stderr.
-# Otherwise, logs will to written to the given file, though some of the early
-# logs might still be written to the stderr.
+# If *--log-file* is never specified, logs will be written to stderr.
+# Otherwise, logs will to written to the given file, though some of the early
+# logs might still be written to the stderr.
# When setting this option from the config file, it is recommended to use an absolute path.
#
-# log-file = '/path/to/your/log/file'
-
-# Show all X errors (for debugging)
-# show-all-xerrors = false
+# log-file = "/path/to/your/log/file"
# Write process ID to a file.
-# write-pid-path = '/path/to/your/log/file'
-
-# Window type settings
-#
-# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard:
-# "unknown", "desktop", "dock", "toolbar", "menu", "utility",
-# "splash", "dialog", "normal", "dropdown_menu", "popup_menu",
-# "tooltip", "notification", "combo", and "dnd".
-#
-# Following per window-type options are available: ::
-#
-# fade, shadow:::
-# Controls window-type-specific shadow and fade settings.
-#
-# opacity:::
-# Controls default opacity of the window type.
-#
-# focus:::
-# Controls whether the window of this type is to be always considered focused.
-# (By default, all window types except "normal" and "dialog" has this on.)
-#
-# full-shadow:::
-# Controls whether shadow is drawn under the parts of the window that you
-# normally won't be able to see. Useful when the window has parts of it
-# transparent, and you want shadows in those areas.
-#
-# redir-ignore:::
-# Controls whether this type of windows should cause screen to become
-# redirected again after been unredirected. If you have unredir-if-possible
-# set, and doesn't want certain window to cause unnecessary screen redirection,
-# you can set this to `true`.
-#
-wintypes:
-{
- normal = { fade = true; shadow = true;}
- tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; };
- dock = { full-shadow = true; }
- dnd = { shadow = true; }
- popup_menu = { shadow = true; }
- dropdown_menu = { shadow = true; }
-};
-unredir-if-possible = false
+# write-pid-path = "/path/to/your/log/file"
+
+# Rule-based per-window options.
+#
+# See WINDOW RULES section in the man page for how these work.
+rules: ({
+ match = "window_type = 'tooltip'";
+ fade = false;
+ shadow = true;
+ opacity = 0.9;
+ full-shadow = false;
+}, {
+ match = "window_type = 'dock' || "
+ "window_type = 'desktop' || "
+ "_GTK_FRAME_EXTENTS@";
+ blur-background = false;
+}, {
+ match = "window_type != 'dock'";
+ # shader = "my_shader.frag";
+}, {
+ match = "window_type = 'dock' || "
+ "window_type = 'desktop'";
+ corner-radius = 0;
+}, {
+ match = "name = 'Notification' || "
+ "class_g = 'Conky' || "
+ "class_g ?= 'Notify-osd' || "
+ "class_g = 'Cairo-clock' || "
+ "_GTK_FRAME_EXTENTS@";
+ shadow = false;
+})
+
+# `@include` directive can be used to include additional configuration files.
+# Relative paths are search either in the parent of this configuration file
+# (when the configuration is loaded through a symlink, the symlink will be
+# resolved first). Or in `$XDG_CONFIG_HOME/picom/include`.
+#
+# @include "extra.conf"
+