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author | davidovski <david@sendula.com> | 2021-08-02 01:06:18 +0100 |
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committer | davidovski <david@sendula.com> | 2021-08-02 01:06:18 +0100 |
commit | 81fdb8ee7f874898523cd52393854c3b2a4972ef (patch) | |
tree | b76f4534bbc503b839a86fc3d386a5b067e1e698 | |
parent | 3e104355bc1c2386a7651f7f1d137ce016d31189 (diff) |
updated readme
-rw-r--r-- | README.md | 8 |
1 files changed, 5 insertions, 3 deletions
@@ -1,6 +1,8 @@ # Procedural Generated Dungeon +A simple dungeon crawler map layout generator written in C using raylib for graphics + +## references +[Procedural Dungeon Generation Algorithm](https://www.gamasutra.com/blogs/AAdonaac/20150903/252889/Procedural_Dungeon_Generation_Algorithm.php) +[Prim’s Minimum Spanning Tree](https://www.geeksforgeeks.org/prims-minimum-spanning-tree-mst-greedy-algo-5/) -https://www.gamasutra.com/blogs/AAdonaac/20150903/252889/Procedural_Dungeon_Generation_Algorithm.php -https://www.geeksforgeeks.org/prims-minimum-spanning-tree-mst-greedy-algo-5/ -https://www.geeksforgeeks.org/kruskals-minimum-spanning-tree-algorithm-greedy-algo-2/ |