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authordavidovski <david@sendula.com>2021-09-23 17:40:02 +0100
committerdavidovski <david@sendula.com>2021-09-23 17:40:02 +0100
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# glsl-mandelbrot
A demo for using GLSL shaders within raylib to draw fractals
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+## images
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+![mandelbrot](/images/fractal1.png)
+![mandelbrot](/images/fractal2.png)
+