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-rw-r--r--brotshader.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/brotshader.c b/brotshader.c
index d0fd96b..27df33a 100644
--- a/brotshader.c
+++ b/brotshader.c
@@ -23,10 +23,10 @@ int main() {
float screen[2] = {(float)width, (float)height};
- SetShaderValue(shader, resolutionLoc, screen, UNIFORM_VEC2);
- SetShaderValue(shader, locationLoc, &offset, UNIFORM_VEC2);
- SetShaderValue(shader, zoomLoc, &zoom, UNIFORM_FLOAT);
- SetShaderValue(shader, maxLoc, &max, UNIFORM_INT);
+ SetShaderValue(shader, resolutionLoc, screen, SHADER_UNIFORM_VEC2);
+ SetShaderValue(shader, locationLoc, &offset, SHADER_UNIFORM_VEC2);
+ SetShaderValue(shader, zoomLoc, &zoom, SHADER_UNIFORM_FLOAT);
+ SetShaderValue(shader, maxLoc, &max, SHADER_UNIFORM_INT);
SetTargetFPS(60);
@@ -42,10 +42,10 @@ int main() {
if (IsKeyDown(KEY_A)) max -= 1;
if (IsKeyDown(KEY_D)) max += 1;
- SetShaderValue(shader, resolutionLoc, screen, UNIFORM_VEC2);
- SetShaderValue(shader, locationLoc, &offset, UNIFORM_VEC2);
- SetShaderValue(shader, zoomLoc, &zoom, UNIFORM_FLOAT);
- SetShaderValue(shader, maxLoc, &max, UNIFORM_INT);
+ SetShaderValue(shader, resolutionLoc, screen, SHADER_UNIFORM_VEC2);
+ SetShaderValue(shader, locationLoc, &offset, SHADER_UNIFORM_VEC2);
+ SetShaderValue(shader, zoomLoc, &zoom, SHADER_UNIFORM_FLOAT);
+ SetShaderValue(shader, maxLoc, &max, SHADER_UNIFORM_INT);
BeginDrawing();