diff options
author | davidovski <david@davidovski.xyz> | 2024-04-23 20:19:19 +0100 |
---|---|---|
committer | davidovski <david@davidovski.xyz> | 2024-04-23 20:19:19 +0100 |
commit | 684cda2b9f0e35519f8640ea686f9e8c805adfc4 (patch) | |
tree | 9c9fa540eee724cac44c0d1c69785e7467722398 /level.go | |
parent | 7a7efefdf85ff8d6b73dcbbfbd350a357bf204cf (diff) |
make fallen off objects come back
Diffstat (limited to 'level.go')
-rw-r--r-- | level.go | 144 |
1 files changed, 72 insertions, 72 deletions
@@ -308,7 +308,6 @@ func StartLevel6(g *Game) { g.QueueState(afterReversed) g.QueueState(StartLevel7) } - // How about this? func StartLevel7(g *Game) { g.SetPlacing() @@ -320,27 +319,27 @@ func StartLevel7(g *Game) { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 50, 34, 34, 34, 34, 66, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 53, 54, 55, 53, 54, 55, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -0, 50, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 66, 0, 0, 0, 0, 0, -0, 70, 71, 69, 70, 71, 69, 70, 71, 69, 70, 71, 69, 70, 71, 69, 70, 71, 69, 70, 0, 0, 0, 0, 0, -0, 38, 39, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -0, 54, 55, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -0, 70, 71, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -0, 38, 39, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -0, 54, 55, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -0, 70, 71, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -0, 38, 39, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -0, 54, 55, 34, 34, 34, 34, 34, 66, 0, 0, 0, 0, 0, 0, 0, 0, 50, 34, 34, 34, 34, 34, 66, 0, -0, 70, 71, 69, 70, 71, 69, 70, 71, 0, 0, 0, 0, 0, 0, 0, 50, 71, 69, 70, 71, 69, 70, 71, 0, -0, 38, 39, 37, 38, 39, 37, 38, 39, 0, 0, 0, 0, 0, 0, 0, 38, 39, 37, 38, 39, 37, 38, 39, 0, -0, 54, 55, 53, 54, 55, 53, 54, 55, 0, 0, 0, 0, 0, 0, 0, 54, 55, 53, 54, 55, 53, 54, 55, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 50, 34, 34, 66, 0, 0, 0, 0, +50, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 55, 53, 54, 55, 34, 34, 34, 66, +69, 70, 71, 69, 70, 71, 69, 70, 71, 69, 70, 71, 69, 70, 71, 69, 70, 71, 69, 70, 71, 69, 70, 71, 69, +37, 38, 39, 37, 38, 39, 37, 38, 39, 37, 38, 39, 37, 38, 39, 37, 38, 39, 37, 38, 39, 37, 38, 39, 37, +53, 54, 55, 53, 54, 55, 53, 54, 55, 53, 54, 55, 53, 54, 55, 53, 54, 55, 53, 54, 55, 53, 54, 55, 53, }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 98, 82, 82, 82, 82, 114, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -0, 98, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 114, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, @@ -348,9 +347,9 @@ func StartLevel7(g *Game) { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 98, 82, 82, 114, 0, 0, 0, 0, +98, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 0, 0, 0, 0, 82, 82, 82, 114, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -0, 0, 0, 82, 82, 82, 82, 82, 114, 0, 0, 0, 0, 0, 0, 0, 0, 98, 82, 82, 82, 82, 82, 114, 0, -0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 98, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, @@ -359,11 +358,11 @@ func StartLevel7(g *Game) { g.tilemap = &tilemap g.tilemap.UpdateSurface() - g.player.startx = 5 * tileSize + g.player.startx = 3 * tileSize g.player.starty = 11 * tileSize - g.exit.startx = 20 * tileSize - g.exit.starty = 11 * tileSize + g.exit.startx = 11 * tileSize + g.exit.starty = 1 * tileSize g.ResetAll() g.playerAi = g.playerAi[:0] @@ -371,12 +370,13 @@ func StartLevel7(g *Game) { g.QueueState(levelStart) //g.audioPlayer.voiceAudio[3].Play() + g.toPlace = append(g.toPlace, NewSpring(g, 0, 0)) + g.toPlace = append(g.toPlace, NewSpring(g, 0, 0)) + g.toPlace = append(g.toPlace, NewBox(g, 0, 0)) g.toPlace = append(g.toPlace, NewBox(g, 0, 0)) g.toPlace = append(g.toPlace, NewBox(g, 0, 0)) - g.toPlace = append(g.toPlace, NewRightSideSpring(g, 0, 0)) - g.toPlace = append(g.toPlace, NewSpring(g, 0, 0)) - g.audioPlayer.voiceAudio[6].Play() + g.audioPlayer.voiceAudio[8].Play() // after end g.QueueState(ReverseLevel) // after reversed @@ -384,32 +384,8 @@ func StartLevel7(g *Game) { g.QueueState(StartLevel8) } -func StartLevel8(g *Game) { - g.SetPlacing() - noMoveable(g) - g.toPlace = append(g.toPlace, NewVPlatform(g, 0, 0)) - g.toPlace = append(g.toPlace, NewBox(g, 0, 0)) - g.toPlace = append(g.toPlace, NewSpring(g, 0, 0)) - g.toPlace = append(g.toPlace, NewSpike(g, 0, 0)) - - g.exit.startx = 5 * tileSize - g.exit.starty = 1 * tileSize - g.exit.x = 5 * tileSize - g.exit.y = 1 * tileSize - - g.audioPlayer.voiceAudio[7].Play() - // after end - g.QueueState(ReverseLevel) - - // after reversed - g.QueueState(func (g *Game){ - afterReversed(g) - }) - g.QueueState(StartLevel9) -} - // How about this? -func StartLevel9(g *Game) { +func StartLevel8(g *Game) { g.SetPlacing() //noMoveable(g) @@ -419,27 +395,27 @@ func StartLevel9(g *Game) { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -0, 0, 0, 0, 0, 0, 0, 0, 0, 50, 34, 34, 34, 34, 66, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -0, 0, 0, 0, 0, 0, 0, 0, 0, 53, 54, 55, 53, 54, 55, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 50, 34, 34, 66, 0, 0, 0, 0, -50, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 55, 53, 54, 55, 34, 34, 34, 66, -69, 70, 71, 69, 70, 71, 69, 70, 71, 69, 70, 71, 69, 70, 71, 69, 70, 71, 69, 70, 71, 69, 70, 71, 69, -37, 38, 39, 37, 38, 39, 37, 38, 39, 37, 38, 39, 37, 38, 39, 37, 38, 39, 37, 38, 39, 37, 38, 39, 37, -53, 54, 55, 53, 54, 55, 53, 54, 55, 53, 54, 55, 53, 54, 55, 53, 54, 55, 53, 54, 55, 53, 54, 55, 53, +0, 50, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 66, 0, 0, 0, 0, 0, +0, 70, 71, 69, 70, 71, 69, 70, 71, 69, 70, 71, 69, 70, 71, 69, 70, 71, 69, 70, 0, 0, 0, 0, 0, +0, 38, 39, 37, 38, 39, 37, 38, 39, 37, 38, 39, 37, 38, 39, 37, 38, 39, 37, 38, 0, 0, 0, 0, 0, +0, 54, 55, 53, 54, 55, 53, 54, 55, 53, 54, 55, 53, 54, 55, 53, 54, 55, 53, 54, 0, 0, 0, 0, 0, +0, 70, 71, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 38, 39, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 54, 55, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 70, 71, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 38, 39, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 54, 55, 34, 34, 34, 34, 34, 66, 0, 0, 0, 0, 0, 0, 0, 0, 50, 34, 34, 34, 34, 34, 66, 0, +0, 70, 71, 69, 70, 71, 69, 70, 71, 0, 0, 0, 0, 0, 0, 0, 50, 71, 69, 70, 71, 69, 70, 71, 0, +0, 38, 39, 37, 38, 39, 37, 38, 39, 0, 0, 0, 0, 0, 0, 0, 38, 39, 37, 38, 39, 37, 38, 39, 0, +0, 54, 55, 53, 54, 55, 53, 54, 55, 0, 0, 0, 0, 0, 0, 0, 54, 55, 53, 54, 55, 53, 54, 55, 0, }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -0, 0, 0, 0, 0, 0, 0, 0, 0, 98, 82, 82, 82, 82, 114, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 98, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 114, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, @@ -447,22 +423,21 @@ func StartLevel9(g *Game) { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 98, 82, 82, 114, 0, 0, 0, 0, -98, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 0, 0, 0, 0, 82, 82, 82, 114, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 82, 82, 82, 82, 82, 114, 0, 0, 0, 0, 0, 0, 0, 0, 98, 82, 82, 82, 82, 82, 114, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 98, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, - }, 25) g.tilemap = &tilemap g.tilemap.UpdateSurface() - g.player.startx = 3 * tileSize + g.player.startx = 5 * tileSize g.player.starty = 11 * tileSize - g.exit.startx = 11 * tileSize - g.exit.starty = 1 * tileSize + g.exit.startx = 20 * tileSize + g.exit.starty = 11 * tileSize g.ResetAll() g.playerAi = g.playerAi[:0] @@ -470,19 +445,44 @@ func StartLevel9(g *Game) { g.QueueState(levelStart) //g.audioPlayer.voiceAudio[3].Play() - g.toPlace = append(g.toPlace, NewSpring(g, 0, 0)) - g.toPlace = append(g.toPlace, NewSpring(g, 0, 0)) - g.toPlace = append(g.toPlace, NewBox(g, 0, 0)) g.toPlace = append(g.toPlace, NewBox(g, 0, 0)) g.toPlace = append(g.toPlace, NewBox(g, 0, 0)) + g.toPlace = append(g.toPlace, NewRightSideSpring(g, 0, 0)) + g.toPlace = append(g.toPlace, NewSpring(g, 0, 0)) - g.audioPlayer.voiceAudio[8].Play() + g.audioPlayer.voiceAudio[6].Play() // after end g.QueueState(ReverseLevel) // after reversed g.QueueState(afterReversed) + g.QueueState(StartLevel9) +} + +func StartLevel9(g *Game) { + g.SetPlacing() + noMoveable(g) + g.toPlace = append(g.toPlace, NewVPlatform(g, 0, 0)) + g.toPlace = append(g.toPlace, NewBox(g, 0, 0)) + g.toPlace = append(g.toPlace, NewSpring(g, 0, 0)) + g.toPlace = append(g.toPlace, NewSpike(g, 0, 0)) + + g.exit.startx = 5 * tileSize + g.exit.starty = 1 * tileSize + g.exit.x = 5 * tileSize + g.exit.y = 1 * tileSize + + g.audioPlayer.voiceAudio[7].Play() + // after end + g.QueueState(ReverseLevel) + + // after reversed + g.QueueState(func (g *Game){ + afterReversed(g) + }) g.QueueState(StartLevelFinal) } + + func StartLevelFinal(g *Game) { g.SetPlacing() //noMoveable(g) |