diff options
author | davidovski <david@davidovski.xyz> | 2024-04-23 11:50:04 +0100 |
---|---|---|
committer | davidovski <david@davidovski.xyz> | 2024-04-23 11:50:04 +0100 |
commit | 01d37cd3369d7b17bb42fd4e26ecdd4732d75baa (patch) | |
tree | de57d098ee84123a7d79e19161533101cfc8e2e2 /main.go | |
parent | 40b26267b62ce9ae6673ca3ca0fed53c5e2e24f5 (diff) |
add landing and jumping noises
Diffstat (limited to 'main.go')
-rw-r--r-- | main.go | 41 |
1 files changed, 41 insertions, 0 deletions
@@ -41,6 +41,8 @@ const ( sampleRate = 44100 shadowOffset = 1 + + musicLoopLength = 230 ) var ( @@ -73,6 +75,18 @@ var ( //go:embed assets/spring.ogg springOgg_src []byte + + //go:embed assets/jump1.ogg + jump1Ogg_src []byte + + //go:embed assets/jump2.ogg + jump2Ogg_src []byte + + //go:embed assets/land1.ogg + land1Ogg_src []byte + + //go:embed assets/land2.ogg + land2Ogg_src []byte ) var ( @@ -110,6 +124,8 @@ type AudioPlayer struct { startAudio *audio.Player ambientAudio *audio.Player springAudio *audio.Player + jumpAudio []*audio.Player + landAudio []*audio.Player } type Game struct { @@ -257,6 +273,10 @@ func (g *Game) Update() error { if g.state == IN_GAME || g.state == PLACING { + if g.audioPlayer.ambientAudio.Position().Seconds() > musicLoopLength { + g.audioPlayer.ambientAudio.Rewind() + } + if ! g.audioPlayer.ambientAudio.IsPlaying() { g.audioPlayer.ambientAudio.Play() } @@ -649,6 +669,25 @@ func (g *Game) SetPlacing() { g.StopRewinding() } +func loadAudiosVorbis(oggFiles [][]byte, audioContext *audio.Context) []*audio.Player { + var players = make([]*audio.Player, 0) + for _, x := range oggFiles { + var err error + sound, err := vorbis.DecodeWithoutResampling(bytes.NewReader(x)) + if err != nil { + return nil + } + + p, err := audioContext.NewPlayer(sound) + + if err != nil { + return nil + } + players = append(players, p) + } + return players +} + func loadAudioVorbis(oggFile []byte, audioContext *audio.Context) *audio.Player { var err error @@ -689,6 +728,8 @@ func (g *Game) LoadAudio() { g.audioPlayer.startAudio = loadAudio(startWav_src, g.audioPlayer.audioContext) g.audioPlayer.ambientAudio = loadAudioVorbis(ambientOgg_src, g.audioPlayer.audioContext) g.audioPlayer.springAudio = loadAudioVorbis(springOgg_src, g.audioPlayer.audioContext) + g.audioPlayer.jumpAudio = loadAudiosVorbis([][]byte{jump1Ogg_src, jump2Ogg_src}, g.audioPlayer.audioContext) + g.audioPlayer.landAudio = loadAudiosVorbis([][]byte{land1Ogg_src, land2Ogg_src}, g.audioPlayer.audioContext) } |