diff options
author | davidovski <david@davidovski.xyz> | 2024-04-22 14:55:24 +0100 |
---|---|---|
committer | davidovski <david@davidovski.xyz> | 2024-04-22 14:55:24 +0100 |
commit | eeca23dc59e60def65dfefc28b69d6cfc85467ff (patch) | |
tree | d875998b4d335e766cf7a4dce0421705a638837e /main.go | |
parent | ca826dfbc5d0e39e2fc96a4fb13565d82ad81cf5 (diff) |
add clouds in bg
Diffstat (limited to 'main.go')
-rw-r--r-- | main.go | 28 |
1 files changed, 24 insertions, 4 deletions
@@ -44,6 +44,9 @@ var ( //go:embed shaders/vcr.kage vcrShader_src []byte + //go:embed shaders/clouds.kage + cloudShader_src []byte + //go:embed assets/tiles.png tilesPng_src []byte @@ -146,6 +149,7 @@ func (g * Game)ReplayPoint() { obj.vy = point.vy obj.alpha = point.alpha } + g.time -=1 } func (g * Game)ResetPlayerAi() { @@ -205,7 +209,7 @@ func (g * Game) ResetAll() { func (g *Game) Init() { g.surface = ebiten.NewImage(screenWidth, screenHeight) - g.shaderName = "none" + g.shaderName = "sky" g.player = NewPlayer(g, 4 * tileSize, 9 * tileSize) g.objects = append(g.objects, g.player) @@ -281,6 +285,7 @@ func (g *Game) Update() error { } if g.state == REVERSING { + g.time -= 1 for x := 0; x < rewindSpeed; x++ { g.ReplayPoint() } @@ -364,9 +369,18 @@ func (g *Game) PlaceObject(cx, cy int) { } +func DrawBackground(screen *ebiten.Image, time int) { + shop := &ebiten.DrawRectShaderOptions{} + shop.Uniforms = map[string]any{ + "Time": float32(time) / 60, + } + screen.DrawRectShader(screenWidth, screenHeight, shaders["sky"], shop) +} + func (g *Game) Draw(screen *ebiten.Image) { g.surface.Fill(color.Alpha16{0x9ccf}) + DrawBackground(g.surface, g.time) op := &ebiten.DrawImageOptions{} op.GeoM.Translate(float64(g.offsetX), float64(g.offsetY)) @@ -406,7 +420,7 @@ func (g *Game) Draw(screen *ebiten.Image) { shop.Images[3] = g.surface screen.DrawRectShader(screenWidth, screenHeight, shaders[g.shaderName], shop) - //ebitenutil.DebugPrint(screen, fmt.Sprintf("TPS: %0.2f", ebiten.ActualTPS())) + ebitenutil.DebugPrint(screen, fmt.Sprintf("shader: %s", g.shaderName)) //screen.DrawImage(surface, &ebiten.DrawImageOptions{}) } @@ -430,6 +444,10 @@ func LoadShaders() error { return err } + shaders["sky"], err = ebiten.NewShader([]byte(cloudShader_src)) + if err != nil { + return err + } return nil } func (g *Game) KillPlayer() { @@ -563,8 +581,10 @@ func (g *Game) LoadImages() { } func main() { - LoadShaders() - + err := LoadShaders() + if err != nil { + log.Fatal(err) + } ebiten.SetWindowTitle("Hello, World!") game := &Game{} game.LoadAudio() |