diff options
author | davidovski <david@davidovski.xyz> | 2024-04-23 11:50:04 +0100 |
---|---|---|
committer | davidovski <david@davidovski.xyz> | 2024-04-23 11:50:04 +0100 |
commit | 01d37cd3369d7b17bb42fd4e26ecdd4732d75baa (patch) | |
tree | de57d098ee84123a7d79e19161533101cfc8e2e2 /objects.go | |
parent | 40b26267b62ce9ae6673ca3ca0fed53c5e2e24f5 (diff) |
add landing and jumping noises
Diffstat (limited to 'objects.go')
-rw-r--r-- | objects.go | 31 |
1 files changed, 24 insertions, 7 deletions
@@ -5,6 +5,7 @@ import ( "image" "image/color" + "math/rand/v2" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/vector" ) @@ -138,7 +139,7 @@ func (o * GameObject) Update(tilemap Tilemap, others []*GameObject) { o.x += o.vx - if o.vx > 0 { + if o.vx < 0 { direction = LEFT } else { direction = RIGHT @@ -152,12 +153,15 @@ func (o * GameObject) Update(tilemap Tilemap, others []*GameObject) { o.y += o.vy if o.vy > 0 { - direction = UP - } else { direction = DOWN + } else { + direction = UP } if o.HasCollision(tilemap, others, direction) { + if ! o.onGround && o.vy > gravity*10 { + o.playLand() + } o.onGround = true; o.vx *= o.friction @@ -194,13 +198,13 @@ func (o * GameObject) HasCollision(tilemap Tilemap, others []*GameObject, dir Di if obj.Collide(o) { var f func(this, other *GameObject) bool switch dir { - case UP: - f = obj.onCollideUp case DOWN: + f = obj.onCollideUp + case UP: f = obj.onCollideDown - case LEFT: - f = obj.onCollideLeft case RIGHT: + f = obj.onCollideLeft + case LEFT: f = obj.onCollideRight } @@ -256,8 +260,21 @@ func (object * GameObject) Collide(other *GameObject) bool { return ! ( minX2 >= maxX1 || maxX2 <= minX1 || minY2 >= maxY1 || maxY2 <= minY1) } +func (object *GameObject) playLand() { + jumpid := rand.IntN(2) + object.game.audioPlayer.landAudio[jumpid].Rewind() + object.game.audioPlayer.landAudio[jumpid].Play() +} + +func (object *GameObject) playJump() { + jumpid := rand.IntN(2) + object.game.audioPlayer.jumpAudio[jumpid].Rewind() + object.game.audioPlayer.jumpAudio[jumpid].Play() +} + func (object * GameObject) Jump() { if object.onGround { + object.playJump() object.vy += -jumpHeight } } |