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authordavidovski <david@davidovski.xyz>2024-04-23 11:50:04 +0100
committerdavidovski <david@davidovski.xyz>2024-04-23 11:50:04 +0100
commit01d37cd3369d7b17bb42fd4e26ecdd4732d75baa (patch)
treede57d098ee84123a7d79e19161533101cfc8e2e2 /shaders
parent40b26267b62ce9ae6673ca3ca0fed53c5e2e24f5 (diff)
add landing and jumping noises
Diffstat (limited to 'shaders')
-rw-r--r--shaders/clouds.kage6
1 files changed, 3 insertions, 3 deletions
diff --git a/shaders/clouds.kage b/shaders/clouds.kage
index 62a0ae0..8674d25 100644
--- a/shaders/clouds.kage
+++ b/shaders/clouds.kage
@@ -9,10 +9,10 @@ var Time float
const cloudscale = 0.8
const speed = 0.01
const clouddark = 0.6
-const cloudlight = 0.3
+const cloudlight = 0.1
const cloudcover = 0.2
const cloudalpha = 8.0
-const skytint = 0.5
+const skytint = 0.4
const colorDepth = 64
func rand(co vec2) float {
@@ -65,7 +65,7 @@ func Fragment(dstPos vec4, srcPos vec2, color vec4) vec4 {
p := floor(srcPos.xy) / imageSrc0Size().xy;
- uv := p*vec2(imageSrc0Size().x/imageSrc0Size().y,1.0);
+ uv := p*vec2(imageSrc0Size().x/imageSrc0Size().y,1.0);
time := Time * speed
q := fbm(uv * cloudscale * 0.5)