diff options
author | davidovski <david@davidovski.xyz> | 2024-04-23 11:50:04 +0100 |
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committer | davidovski <david@davidovski.xyz> | 2024-04-23 11:50:04 +0100 |
commit | 01d37cd3369d7b17bb42fd4e26ecdd4732d75baa (patch) | |
tree | de57d098ee84123a7d79e19161533101cfc8e2e2 /shaders | |
parent | 40b26267b62ce9ae6673ca3ca0fed53c5e2e24f5 (diff) |
add landing and jumping noises
Diffstat (limited to 'shaders')
-rw-r--r-- | shaders/clouds.kage | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/shaders/clouds.kage b/shaders/clouds.kage index 62a0ae0..8674d25 100644 --- a/shaders/clouds.kage +++ b/shaders/clouds.kage @@ -9,10 +9,10 @@ var Time float const cloudscale = 0.8 const speed = 0.01 const clouddark = 0.6 -const cloudlight = 0.3 +const cloudlight = 0.1 const cloudcover = 0.2 const cloudalpha = 8.0 -const skytint = 0.5 +const skytint = 0.4 const colorDepth = 64 func rand(co vec2) float { @@ -65,7 +65,7 @@ func Fragment(dstPos vec4, srcPos vec2, color vec4) vec4 { p := floor(srcPos.xy) / imageSrc0Size().xy; - uv := p*vec2(imageSrc0Size().x/imageSrc0Size().y,1.0); + uv := p*vec2(imageSrc0Size().x/imageSrc0Size().y,1.0); time := Time * speed q := fbm(uv * cloudscale * 0.5) |