diff options
-rw-r--r-- | go.mod | 3 | ||||
-rw-r--r-- | level.go | 16 | ||||
-rw-r--r-- | main.go | 89 |
3 files changed, 91 insertions, 17 deletions
@@ -9,9 +9,12 @@ require ( github.com/ebitengine/hideconsole v1.0.0 // indirect github.com/ebitengine/oto/v3 v3.2.0 // indirect github.com/ebitengine/purego v0.7.0 // indirect + github.com/go-text/typesetting v0.1.1-0.20240325125605-c7936fe59984 // indirect github.com/jezek/xgb v1.1.1 // indirect github.com/jfreymuth/oggvorbis v1.0.5 // indirect github.com/jfreymuth/vorbis v1.0.2 // indirect + golang.org/x/image v0.15.0 // indirect golang.org/x/sync v0.6.0 // indirect golang.org/x/sys v0.18.0 // indirect + golang.org/x/text v0.14.0 // indirect ) @@ -3,9 +3,12 @@ package main import ( "fmt" ) +func PauseScreen(g *Game) { + g.SetPaused() + fmt.Printf("PAUSE\n", 0, len(g.playerAi)) +} func ReverseLevel(g *Game) { - fmt.Printf("pframe %d/%d\n", 0, len(g.playerAi)) g.SetReversing() } @@ -87,10 +90,17 @@ func StartLevel1(g *Game ) { g.state = END }) + g.QueueState(PauseScreen) // after end - g.QueueState(ReverseLevel) + g.QueueState(func (g *Game){ + g.animStart = g.time - endCardDuration + ReverseLevel(g) + }) // after reversed - g.QueueState(afterReversed) + g.QueueState(func (g *Game){ + g.animStart = 0 + afterReversed(g) + }) g.QueueState(StartLevel2) } @@ -13,6 +13,8 @@ import ( "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/ebitenutil" "github.com/hajimehoshi/ebiten/v2/inpututil" + "github.com/hajimehoshi/ebiten/v2/text/v2" + "github.com/hajimehoshi/ebiten/v2/examples/resources/fonts" "github.com/hajimehoshi/ebiten/v2/audio" "github.com/hajimehoshi/ebiten/v2/audio/wav" "github.com/hajimehoshi/ebiten/v2/audio/vorbis" @@ -31,7 +33,9 @@ const ( friction = 0.75 airResistance = 0.98 - exitTransitionWeight = 0.9 + endCardDuration = 200 + + exitTransitionWeight = 0.8 ghostAlpha = 0.5 hightlightBorder = 2 audioFadeIn = 0.999 @@ -73,6 +77,7 @@ var ( shaders map[string]*ebiten.Shader tilesImage *ebiten.Image characterImage *ebiten.Image + fontFaceSource *text.GoTextFaceSource ) type State int @@ -80,7 +85,8 @@ type State int const ( IN_GAME State = iota END - PLACING + PLACING + PAUSED REVERSING ) @@ -152,7 +158,6 @@ func (g * Game)ReplayPoint() { obj.vy = point.vy obj.alpha = point.alpha } - g.time -=1 } func (g * Game)ResetPlayerAi() { @@ -245,6 +250,10 @@ func (g *Game) Update() error { g.audioPlayer.ambientAudio.SetVolume(volume) } + if g.state == PAUSED && inpututil.IsKeyJustPressed(ebiten.KeyR) { + g.TransitionState() + } + if g.state == IN_GAME { if inpututil.IsKeyJustPressed(ebiten.KeyR) { g.SetReversing() @@ -288,19 +297,22 @@ func (g *Game) Update() error { } if g.state == REVERSING { - g.time -= 1 - for x := 0; x < rewindSpeed; x++ { - g.ReplayPoint() - } + g.time -= 1 + rewindSpeed; + if g.time < g.animStart || g.animStart <= 0{ + for x := 0; x < rewindSpeed; x++ { + g.ReplayPoint() + } - if len(g.recording) == 0 { - g.TransitionState() + if len(g.recording) == 0 { + g.TransitionState() + } } } if g.state == PLACING { g.UpdatePlacing() } + if g.player.y > screenHeight { g.KillPlayer() } @@ -402,6 +414,26 @@ func PostProcess(screen *ebiten.Image, shaderName string, time int) { } +func (g *Game) DrawTheEnd(surface *ebiten.Image, alpha float32) { + textSize := 30.0 + + msg := fmt.Sprintf("THE END") + textOp := &text.DrawOptions{} + textOp.GeoM.Translate((screenWidth - textSize*7 ) / 2, (screenHeight - textSize) / 2) + textOp.ColorScale.ScaleWithColor(color.White) + textOp.ColorScale.ScaleAlpha(alpha) + text.Draw(surface, msg, &text.GoTextFace{ + Size: textSize, + Source: fontFaceSource, + }, textOp) + +} + +func (g *Game) IsShowTheEnd() bool { + return g.animStart > 0 && (g.state == END || g.state == PAUSED || g.state == REVERSING) + +} + func (g *Game) Draw(screen *ebiten.Image) { g.surface.Fill(color.Alpha16{0x9ccf}) @@ -420,19 +452,35 @@ func (g *Game) Draw(screen *ebiten.Image) { } } - if g.state == END { + op := &ebiten.DrawImageOptions{} + if g.IsShowTheEnd() { // draw THE END - ebitenutil.DebugPrint(screen, fmt.Sprintf("THE END %d", g.time - g.animStart)) + a := float32(endCardDuration - (g.time - g.animStart)) / float32(endCardDuration); + a = float32(math.Pow(float64(a), 10)) + + if g.state == PAUSED { + a = 0.0 + } + + if a > 1.0 { + a = 1.0 + } + + fmt.Printf("alpha: %.4f\n", a) + + op.ColorScale.Scale(a, a, a, 1); + screen.DrawImage(g.surface, op) + g.DrawTheEnd(screen, 1-a) // AFTER THE END - if g.time > g.animStart + 60 { + if g.state == END && g.time - g.animStart > endCardDuration { g.TransitionState() } + } else { + screen.DrawImage(g.surface, op) } - screen.DrawImage(g.surface, &ebiten.DrawImageOptions{}) - screen.DrawImage(g.surface, &ebiten.DrawImageOptions{}) PostProcess(screen, g.shaderName, g.time) @@ -520,6 +568,14 @@ func (g *Game)RemoveObject(obj *GameObject) { g.objects = g.objects[:i] } +func (g *Game) SetPaused() { + g.state = PAUSED + g.shaderName = "vcr" + //g.player.alpha = 1.0 + g.audioPlayer.startAudio.Rewind() + g.audioPlayer.startAudio.Play() + g.audioPlayer.ambientAudio.Pause() +} func (g *Game) SetReversing() { g.state = REVERSING g.shaderName = "vcr" @@ -598,6 +654,11 @@ func (g *Game) LoadAudio() { } func (g *Game) LoadImages() { + s, err := text.NewGoTextFaceSource(bytes.NewReader(fonts.PressStart2P_ttf)) + if err != nil { + log.Fatal(err) + } + fontFaceSource = s img, _, err := image.Decode(bytes.NewReader(characterPng_src)) if err != nil { |