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-rw-r--r--TODO2
-rw-r--r--level.go94
-rwxr-xr-xlevelgen.py47
-rw-r--r--main.go12
-rw-r--r--objects.go2
5 files changed, 139 insertions, 18 deletions
diff --git a/TODO b/TODO
index 32a72b9..4455d74 100644
--- a/TODO
+++ b/TODO
@@ -7,7 +7,7 @@
- [ ] add an actual ending
- [ ] animateExit
- [x] add voiceover
-- [ ] add more levels
+- [x] add more levels
- [x] add more items
- [x] add << and || on pause and play
- [x] add menu
diff --git a/level.go b/level.go
index 883dea0..13937a6 100644
--- a/level.go
+++ b/level.go
@@ -298,7 +298,7 @@ func StartLevel6(g *Game) {
g.QueueState(levelStart)
- g.audioPlayer.voiceAudio[6].Play()
+ g.audioPlayer.voiceAudio[9].Play()
g.toPlace = append(g.toPlace, NewHPlatform(g, 0, 0))
g.toPlace = append(g.toPlace, NewHPlatform(g, 0, 0))
@@ -376,6 +376,7 @@ func StartLevel7(g *Game) {
g.toPlace = append(g.toPlace, NewRightSideSpring(g, 0, 0))
g.toPlace = append(g.toPlace, NewSpring(g, 0, 0))
+ g.audioPlayer.voiceAudio[6].Play()
// after end
g.QueueState(ReverseLevel)
// after reversed
@@ -396,6 +397,7 @@ func StartLevel8(g *Game) {
g.exit.x = 5 * tileSize
g.exit.y = 1 * tileSize
+ g.audioPlayer.voiceAudio[7].Play()
// after end
g.QueueState(ReverseLevel)
@@ -403,5 +405,93 @@ func StartLevel8(g *Game) {
g.QueueState(func (g *Game){
afterReversed(g)
})
- g.QueueState(StartLevel7)
+ g.QueueState(StartLevelFinal)
+}
+func StartLevelFinal(g *Game) {
+ g.SetPlacing()
+ //noMoveable(g)
+
+ g.ClearAll()
+ tilemap := NewTilemap([][]int{
+ {
+0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 50, 34, 66,
+0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 70, 71, 69,
+50, 34, 34, 66, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 50, 34, 38, 39, 37,
+53, 54, 55, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 53, 54, 55, 53,
+69, 70, 71, 69, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 71, 69, 70, 71, 69,
+37, 38, 39, 37, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 39, 37, 38, 39, 37,
+53, 54, 55, 53, 54, 55, 53, 54, 55, 53, 54, 55, 53, 54, 55, 53, 54, 55, 53, 54, 55, 53, 54, 55, 53,
+},
+{
+0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 98, 82, 114,
+0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+98, 82, 82, 114, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 98, 82, 0, 0, 0,
+0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+0, 0, 0, 0, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 0, 0, 0, 0, 0,
+0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+},
+
+ }, 25)
+
+ g.tilemap = &tilemap
+ g.tilemap.UpdateSurface()
+ g.player.startx = 5 * tileSize
+ g.player.starty = 11 * tileSize
+
+ g.exit.startx = 17 * tileSize
+ g.exit.starty = 11 * tileSize
+ g.exit.movable = true
+
+ g.ResetAll()
+ g.playerAi = g.playerAi[:0]
+
+ g.QueueState(levelStart)
+
+ //g.audioPlayer.voiceAudio[3].Play()
+ g.toPlace = append(g.toPlace, NewBox(g, 0, 0))
+ g.toPlace = append(g.toPlace, NewRightSideSpring(g, 0, 0))
+ g.toPlace = append(g.toPlace, NewSpring(g, 0, 0))
+ g.toPlace = append(g.toPlace, NewLeftSideSpring(g, 0, 0))
+ g.toPlace = append(g.toPlace, NewVPlatform(g, 0, 0))
+
+ g.audioPlayer.voiceAudio[10].Play()
+ // after end
+ g.QueueState(ReverseLevel)
+ // after reversed
+ g.QueueState(afterReversed)
+ g.QueueState(StartLevelFinalMore)
+}
+func StartLevelFinalMore(g *Game) {
+ g.SetPlacing()
+ g.toPlace = append(g.toPlace, NewBox(g, 0, 0))
+ g.toPlace = append(g.toPlace, NewSpring(g, 0, 0))
+ g.toPlace = append(g.toPlace, NewSpike(g, 0, 0))
+
+ // after end
+ g.QueueState(ReverseLevel)
+
+ // after reversed
+ g.QueueState(func (g *Game){
+ afterReversed(g)
+ })
+ g.QueueState(StartLevelFinalMore)
}
diff --git a/levelgen.py b/levelgen.py
index 7e2e270..a17afd8 100755
--- a/levelgen.py
+++ b/levelgen.py
@@ -1,24 +1,43 @@
#!/usr/bin/env python
array = [
- "#########################",
- "#########################",
- "#########################",
- "#########################",
- "#########################",
- "#########################",
- "#########################",
" ",
" ",
" ",
- " ##### ##### ",
- " ##### ## ##### ",
- " ##### ## ##### ",
- " ##### ## ##### ",
- " ##### ## ##### ",
- " ##### ## ##### ",
- " ##### ## ##### ",
+ " ",
+ " ",
+ " ",
+ " ",
+ " ",
+ " ",
+ " ",
+ " ###",
+ " ###",
+ "#### #####",
+ "#### #####",
+ "#### #####",
+ "#########################",
+ "#########################",
]
#array = [
+# "#########################",
+# "#########################",
+# "#########################",
+# "#########################",
+# "#########################",
+# "#########################",
+# "#########################",
+# " ",
+# " ",
+# " ",
+# " ##### ##### ",
+# " ##### ## ##### ",
+# " ##### ## ##### ",
+# " ##### ## ##### ",
+# " ##### ## ##### ",
+# " ##### ## ##### ",
+# " ##### ## ##### ",
+# ]
+#array = [
# " ",
# " ",
# " ",
diff --git a/main.go b/main.go
index ba6b216..c1a8922 100644
--- a/main.go
+++ b/main.go
@@ -111,6 +111,14 @@ var (
voice6Ogg_src []byte
//go:embed assets/vo/voice7.ogg
voice7Ogg_src []byte
+ //go:embed assets/vo/voice8.ogg
+ voice8Ogg_src []byte
+ //go:embed assets/vo/voice9.ogg
+ voice9Ogg_src []byte
+ //go:embed assets/vo/voice10.ogg
+ voice10Ogg_src []byte
+ //go:embed assets/vo/voice11.ogg
+ voice11Ogg_src []byte
)
var (
@@ -894,6 +902,10 @@ func (g *Game) LoadAudio() {
voice5Ogg_src,
voice6Ogg_src,
voice7Ogg_src,
+ voice8Ogg_src,
+ voice9Ogg_src,
+ voice10Ogg_src,
+ voice11Ogg_src,
}, g.audioPlayer.audioContext)
}
diff --git a/objects.go b/objects.go
index 0dcbd67..a8f7be9 100644
--- a/objects.go
+++ b/objects.go
@@ -380,7 +380,7 @@ func NewExit(game *Game, x, y float32) *GameObject{
exit := NewObject(game, x, y)
exit.images = []*ebiten.Image{
- tilesImage.SubImage(image.Rect(0, 16, 31, 48)).(*ebiten.Image),
+ tilesImage.SubImage(image.Rect(0, 16, 32, 48)).(*ebiten.Image),
}
exit.onCollideUp = OnCollideExit
exit.onCollideDown = OnCollideExit