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-rw-r--r--assets/tiles.pngbin4259 -> 4361 bytes
-rw-r--r--level.go39
-rw-r--r--main.go13
-rw-r--r--objects.go20
-rw-r--r--tilemap.go16
5 files changed, 69 insertions, 19 deletions
diff --git a/assets/tiles.png b/assets/tiles.png
index 4ee5ff8..ecd1a5d 100644
--- a/assets/tiles.png
+++ b/assets/tiles.png
Binary files differ
diff --git a/level.go b/level.go
index e3c3479..f52c01b 100644
--- a/level.go
+++ b/level.go
@@ -56,6 +56,25 @@ func StartLevel1(g *Game ) {
0, 69, 38, 39, 37, 38, 39, 37, 38, 39, 37, 38, 39, 37, 38, 39, 37, 38, 39, 37, 38, 39, 37, 38, 0,
0, 69, 38, 39, 37, 38, 39, 37, 38, 39, 37, 38, 39, 37, 38, 39, 37, 38, 39, 37, 38, 39, 37, 38, 0,
},
+ {
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 99, 84, 82, 83, 84, 82, 83, 84, 82, 83, 84, 82, 83, 84, 82, 83, 84, 82, 83, 84, 82, 115, 0,
+ 0, 98, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ },
}, 25)
g.tilemap = &tilemap
@@ -121,7 +140,25 @@ func StartLevel4(g *Game) {
0, 0, 51, 36, 34, 35, 36, 34, 35, 36, 34, 35, 36, 34, 38, 39, 37, 38, 39, 37, 38, 39, 37, 38, 0,
0, 50, 54, 55, 53, 54, 55, 53, 54, 55, 53, 54, 55, 53, 54, 55, 53, 54, 55, 53, 54, 55, 53, 54, 0,
0, 53, 70, 71, 69, 70, 71, 69, 70, 71, 69, 70, 71, 69, 70, 71, 69, 70, 71, 69, 70, 71, 69, 70, 0,
- 0, 69, 38, 39, 37, 38, 39, 37, 38, 39, 37, 38, 39, 37, 38, 39, 37, 38, 39, 37, 38, 39, 37, 38, 39,
+ 0, 69, 38, 39, 37, 38, 39, 37, 38, 39, 37, 38, 39, 37, 38, 39, 37, 38, 39, 37, 38, 39, 37, 38, 68,
+ },
+ {
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 83, 84, 82, 83, 84, 82, 83, 84, 82, 115, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 0,
+ 0, 0, 99, 84, 82, 83, 84, 82, 83, 84, 82, 83, 84, 82, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 0,
+ 0, 98, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 0,
+ 0, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 0,
+ 0, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 135,
},
}, 25)
diff --git a/main.go b/main.go
index dea148d..a2a8276 100644
--- a/main.go
+++ b/main.go
@@ -36,6 +36,7 @@ const (
audioFadeIn = 0.999
sampleRate = 44100
+ shadowOffset = 1
)
var (
@@ -405,10 +406,7 @@ func (g *Game) Draw(screen *ebiten.Image) {
g.surface.Fill(color.Alpha16{0x9ccf})
DrawBackground(g.surface, g.time)
- op := &ebiten.DrawImageOptions{}
- op.GeoM.Translate(float64(g.offsetX), float64(g.offsetY-2))
-
- g.surface.DrawImage(g.tilemap.surface, op)
+ g.tilemap.Draw(g.surface, float32(g.offsetX), float32(g.offsetY-2))
for i := len(g.objects)-1; i >= 0; i-- {
obj := g.objects[i]
@@ -432,12 +430,11 @@ func (g *Game) Draw(screen *ebiten.Image) {
}
}
+ screen.DrawImage(g.surface, &ebiten.DrawImageOptions{})
+ screen.DrawImage(g.surface, &ebiten.DrawImageOptions{})
- op = &ebiten.DrawImageOptions{}
- PostProcess(g.surface, g.shaderName, g.time)
+ PostProcess(screen, g.shaderName, g.time)
- op = &ebiten.DrawImageOptions{}
- screen.DrawImage(g.surface, &ebiten.DrawImageOptions{})
ebitenutil.DebugPrint(screen, fmt.Sprintf("tps: %.4f", ebiten.ActualFPS()))
}
diff --git a/objects.go b/objects.go
index 2d14855..88aa8ea 100644
--- a/objects.go
+++ b/objects.go
@@ -133,11 +133,23 @@ func (o * GameObject) HasCollision(tilemap Tilemap, others []*GameObject, dir Di
return false
}
-func DrawObject(o * GameObject, screen *ebiten.Image, tilemap Tilemap) {
+func ShadowDraw(screen *ebiten.Image, image *ebiten.Image, x, y float32, alpha float32) {
op := &ebiten.DrawImageOptions{}
- op.ColorScale.ScaleAlpha(o.alpha)
- op.GeoM.Translate(float64(o.x), float64(o.y))
- screen.DrawImage(o.image, op)
+ if alpha > 0{
+ op = &ebiten.DrawImageOptions{}
+ op.ColorScale.ScaleAlpha(alpha)
+ op.ColorScale.Scale(0, 0, 0, 1);
+ op.GeoM.Translate(float64(x+shadowOffset), float64(y + shadowOffset))
+ screen.DrawImage(image, op)
+ }
+ op = &ebiten.DrawImageOptions{}
+ op.ColorScale.ScaleAlpha(alpha)
+ op.GeoM.Translate(float64(x), float64(y))
+ screen.DrawImage(image, op)
+}
+
+func DrawObject(o * GameObject, screen *ebiten.Image, tilemap Tilemap) {
+ ShadowDraw(screen, o.image, o.x, o.y, o.alpha)
if o.highlight {
vector.StrokeRect(screen, o.x, o.y, float32(o.image.Bounds().Dx()), float32(o.image.Bounds().Dy()), hightlightBorder, color.RGBA{255, 100, 100, 255}, false)
diff --git a/tilemap.go b/tilemap.go
index 23120fb..2c758d0 100644
--- a/tilemap.go
+++ b/tilemap.go
@@ -10,7 +10,7 @@ import (
type Tilemap struct {
tilesImage *ebiten.Image
- surface *ebiten.Image
+ surfaces []*ebiten.Image
mapWidth int
tileSize int
layers [][]int
@@ -27,25 +27,31 @@ func (* Tilemap) Update() error {
return nil
}
-func (tm * Tilemap) Draw(screen *ebiten.Image) {
+func (tm * Tilemap) Draw(screen *ebiten.Image, x, y float32) {
+ for _, surf := range tm.surfaces {
+ ShadowDraw(screen, surf, x, y, 1.0)
+ }
}
func (tm *Tilemap) UpdateSurface() {
w := tm.tilesImage.Bounds().Dx()
tileXCount := w / tileSize
+ tm.surfaces = make([]*ebiten.Image, len(tm.layers))
+
// Draw each tile with each DrawImage call.
// As the source images of all DrawImage calls are always same,
// this rendering is done very efficiently.
// For more detail, see https://pkg.go.dev/github.com/hajimehoshi/ebiten/v2#Image.DrawImage
- for _, l := range tm.layers {
+ for idx, l := range tm.layers {
+ tm.surfaces[idx] = ebiten.NewImage(tm.mapWidth*tm.tileSize, len(l)/tm.mapWidth*tm.tileSize)
for i, t := range l {
op := &ebiten.DrawImageOptions{}
op.GeoM.Translate(float64((i%tm.mapWidth)*tm.tileSize), float64((i/tm.mapWidth)*tm.tileSize))
sx := (t % tileXCount) * tileSize
sy := (t / tileXCount) * tileSize
- tm.surface.DrawImage(tm.tilesImage.SubImage(image.Rect(sx, sy, sx+tileSize, sy+tileSize)).(*ebiten.Image), op)
+ tm.surfaces[idx].DrawImage(tm.tilesImage.SubImage(image.Rect(sx, sy, sx+tileSize, sy+tileSize)).(*ebiten.Image), op)
}
}
@@ -60,8 +66,6 @@ func NewTilemap(layers [][]int, mapWidth int) Tilemap {
tilemap.layers = layers
- tilemap.surface = ebiten.NewImage(mapWidth*tilemap.tileSize, len(layers[0])/mapWidth*tilemap.tileSize)
-
var err error
tilemap.tilesImage = tilesImage