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Diffstat (limited to 'level.go')
-rw-r--r--level.go11
1 files changed, 10 insertions, 1 deletions
diff --git a/level.go b/level.go
index bdbb8fc..5baef9e 100644
--- a/level.go
+++ b/level.go
@@ -5,6 +5,13 @@ import (
)
func StartGame(g *Game) {
+ //g.state = IN_GAME
+ g.player = NewPlayer(g, 4 * tileSize, 9 * tileSize)
+ g.objects = append(g.objects, g.player)
+ g.exit = NewExit(g, 21 * tileSize, 9 * tileSize)
+ g.objects = append(g.objects, g.exit)
+
+ g.ResetAll()
StartLevel1(g)
}
@@ -43,7 +50,7 @@ func noMoveable(g *Game) {
func StartLevel1(g *Game ) {
- g.SetInGame()
+ //g.SetInGame()
tilemap := NewTilemap([][]int{
{
@@ -206,6 +213,8 @@ func StartLevel5(g *Game) {
//g.toPlace = append(g.toPlace, NewSpring(g, 0, 0))
g.exit.movable = true
+ g.toPlace = append(g.toPlace, g.exit)
+ g.RemoveObject(g.exit)
g.toPlace = append(g.toPlace, NewSpring(g, 0, 0))
// after end
g.QueueState(ReverseLevel)